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Trial admins now have all the buttons full admins have

Posted: Mon Mar 21, 2016 5:27 am
by onleavedontatme
Better to find out if they will be irresponsible during the trial when they're easier to boot out. They can already wreck the server anyway.

Votes:

Kor: Yes
Shadowlight: Yes
HG: ?

Re: Trial admins now have all the buttons full admins have

Posted: Mon Mar 21, 2016 5:57 am
by Shaps-cloud
I never understood why osay was restricted tbh

Re: Trial admins now have all the buttons full admins have

Posted: Mon Mar 21, 2016 5:59 am
by Steelpoint
Good change, Trial Admins already have a lot of power.

Historically it seems most admins that turn out to be a bad apple are always uncovered as such well after the fact, so I don't think this will have any major negative impacts.

Also the HG meme strikes again.

Re: Trial admins now have all the buttons full admins have

Posted: Mon Mar 21, 2016 6:08 am
by onleavedontatme
HG voted with me on other stuff earlier today, he's just asleep now is all.

Re: Trial admins now have all the buttons full admins have

Posted: Mon Mar 21, 2016 6:08 am
by Jordie0608
Shaps wrote:I never understood why osay was restricted tbh
Osay is ancient and the permissions system is a mess

Re: Trial admins now have all the buttons full admins have

Posted: Mon Mar 21, 2016 7:00 am
by Shadowlight213
Jordie0608 wrote:
Shaps wrote:I never understood why osay was restricted tbh
Osay is ancient and the permissions system is a mess
What the hell is osay?

Re: Trial admins now have all the buttons full admins have

Posted: Mon Mar 21, 2016 7:13 am
by Ikarrus
Make objects use "say" like mobs do

window says "Smash me. You know you want to."

Re: Trial admins now have all the buttons full admins have

Posted: Mon Mar 21, 2016 8:32 am
by TankNut
Good change, should help with the sudden increase in shiny buttons trails used to get when made full admins.

Re: Trial admins now have all the buttons full admins have

Posted: Mon Mar 21, 2016 10:46 am
by Bluespace
what a glorious time to be a trialmin

Re: Trial admins now have all the buttons full admins have

Posted: Mon Mar 21, 2016 12:34 pm
by Anonmare
I'm not sure I can handle that many buttons to not push all at once.

Re: Trial admins now have all the buttons full admins have

Posted: Mon Mar 21, 2016 2:56 pm
by duncathan
there were times when trialmins had to ask me to do their job because they didn't even have VV iirc
this is a good change; it lets them do what they need to do

Re: Trial admins now have all the buttons full admins have

Posted: Mon Mar 21, 2016 3:27 pm
by Shaps-cloud
Anonmare wrote:I'm not sure I can handle that many buttons to not push all at once.
Better to kick you out now than later ;)

Re: Trial admins now have all the buttons full admins have

Posted: Mon Mar 21, 2016 3:28 pm
by Wyzack
>Giving Anonmare more power

The absolute madmen

Re: Trial admins now have all the buttons full admins have

Posted: Mon Mar 21, 2016 9:44 pm
by Thunder11
>Implying it was even that hard to get around some of the missing buttons
It's amazing how many buttons can be replicated in a single proc call

Re: Trial admins now have all the buttons full admins have

Posted: Tue Mar 22, 2016 3:15 am
by TehSteveo
Yeah, this is a perfectly fine change especially, as mentioned, one can just get around a lot things with VV and proccalls.

Re: Trial admins now have all the buttons full admins have

Posted: Tue Mar 22, 2016 11:42 am
by Sometinyprick
TehPear wrote:Yeah, this is a perfectly fine change especially, as mentioned, one can just get around a lot things with VV and proccalls.
before trial admins couldn't use debug, so you couldn't really circumvent anything with proccalls.

Re: Trial admins now have all the buttons full admins have

Posted: Tue Mar 22, 2016 5:06 pm
by Thunder11
When I was a trial at least, you could use the vv proc call. Not quite as powerful as calling global procs, but it got me about the osay restriction by just calling the object's say()

Re: Trial admins now have all the buttons full admins have

Posted: Tue Mar 29, 2016 8:41 pm
by Oldman Robustin
As someone affected by this change:

1) Sounds good. I could already break the game, didn't understand why I could spawn 50 singularities but couldn't call procs

2) What are the most important buttons I now have access to?

Re: Trial admins now have all the buttons full admins have

Posted: Tue Mar 29, 2016 8:59 pm
by bandit
the one I always missed was Create Antagonist -- TC trades or dealing with stale rounds are very difficult without this, not to mention adding objectives

Re: Trial admins now have all the buttons full admins have

Posted: Tue Mar 29, 2016 9:15 pm
by lzimann
Oldman Robustin wrote:2) What are the most important buttons I now have access to?
- Build-mode, proccalls, all the fun tab(can trigger random events), create antags with a single button, all the debug(which allows you to uplaod custom maps for example).

This change overall is really good, looking foward to see how it affects.
bandit wrote:not to mention adding objectives
You could add objectives without all the buttons already as far as I remember.

Re: Trial admins now have all the buttons full admins have

Posted: Tue Mar 29, 2016 10:22 pm
by bandit
True, but iirc automatically generated objectives are harder.