Trial admins now have all the buttons full admins have

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onleavedontatme
Joined: Fri Mar 13, 2015 10:26 pm
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Trial admins now have all the buttons full admins have

Post by onleavedontatme » #163283

Better to find out if they will be irresponsible during the trial when they're easier to boot out. They can already wreck the server anyway.

Votes:

Kor: Yes
Shadowlight: Yes
HG: ?
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Shaps-cloud
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Re: Trial admins now have all the buttons full admins have

Post by Shaps-cloud » #163289

I never understood why osay was restricted tbh
P.S. Shoot Dr. Allen on sight and dissolve his body in acid. Don't burn it.
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Steelpoint
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Re: Trial admins now have all the buttons full admins have

Post by Steelpoint » #163290

Good change, Trial Admins already have a lot of power.

Historically it seems most admins that turn out to be a bad apple are always uncovered as such well after the fact, so I don't think this will have any major negative impacts.

Also the HG meme strikes again.
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onleavedontatme
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Re: Trial admins now have all the buttons full admins have

Post by onleavedontatme » #163293

HG voted with me on other stuff earlier today, he's just asleep now is all.
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Jordie0608
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Re: Trial admins now have all the buttons full admins have

Post by Jordie0608 » #163294

Shaps wrote:I never understood why osay was restricted tbh
Osay is ancient and the permissions system is a mess
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Shadowlight213
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Re: Trial admins now have all the buttons full admins have

Post by Shadowlight213 » #163308

Jordie0608 wrote:
Shaps wrote:I never understood why osay was restricted tbh
Osay is ancient and the permissions system is a mess
What the hell is osay?
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Ikarrus
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Re: Trial admins now have all the buttons full admins have

Post by Ikarrus » #163310

Make objects use "say" like mobs do

window says "Smash me. You know you want to."
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TankNut
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Re: Trial admins now have all the buttons full admins have

Post by TankNut » #163327

Good change, should help with the sudden increase in shiny buttons trails used to get when made full admins.
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Bluespace
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Re: Trial admins now have all the buttons full admins have

Post by Bluespace » #163343

what a glorious time to be a trialmin
I play Boris Pepper.
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Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
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Re: Trial admins now have all the buttons full admins have

Post by Anonmare » #163352

I'm not sure I can handle that many buttons to not push all at once.
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duncathan
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Re: Trial admins now have all the buttons full admins have

Post by duncathan » #163379

there were times when trialmins had to ask me to do their job because they didn't even have VV iirc
this is a good change; it lets them do what they need to do
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Shaps-cloud
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Re: Trial admins now have all the buttons full admins have

Post by Shaps-cloud » #163388

Anonmare wrote:I'm not sure I can handle that many buttons to not push all at once.
Better to kick you out now than later ;)
P.S. Shoot Dr. Allen on sight and dissolve his body in acid. Don't burn it.
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Wyzack
Joined: Fri Apr 18, 2014 11:32 pm
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Re: Trial admins now have all the buttons full admins have

Post by Wyzack » #163390

>Giving Anonmare more power

The absolute madmen
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
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Arthur Thomson catches fire!
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Thunder11
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Re: Trial admins now have all the buttons full admins have

Post by Thunder11 » #163486

>Implying it was even that hard to get around some of the missing buttons
It's amazing how many buttons can be replicated in a single proc call
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Spoiler:
IcePacks wrote:
MrFoster wrote:Back in my day, we didn't complain about lag! We used it to queue attacks!
That's thinking on your feet, soldier!
Quality Paprika from #coderbus wrote:[11:35.52] <paprika> holy crap so yeah i don't care about your opinion at all
oranges wrote:
Excuse me? Thats for sensible and calm rational debate, not for senseless whining.
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TehSteveo
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Re: Trial admins now have all the buttons full admins have

Post by TehSteveo » #163538

Yeah, this is a perfectly fine change especially, as mentioned, one can just get around a lot things with VV and proccalls.
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Sometinyprick
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Re: Trial admins now have all the buttons full admins have

Post by Sometinyprick » #163603

TehPear wrote:Yeah, this is a perfectly fine change especially, as mentioned, one can just get around a lot things with VV and proccalls.
before trial admins couldn't use debug, so you couldn't really circumvent anything with proccalls.
i play leo bonhart, feel free to grief me
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Thunder11
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Re: Trial admins now have all the buttons full admins have

Post by Thunder11 » #163640

When I was a trial at least, you could use the vv proc call. Not quite as powerful as calling global procs, but it got me about the osay restriction by just calling the object's say()
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Spoiler:
IcePacks wrote:
MrFoster wrote:Back in my day, we didn't complain about lag! We used it to queue attacks!
That's thinking on your feet, soldier!
Quality Paprika from #coderbus wrote:[11:35.52] <paprika> holy crap so yeah i don't care about your opinion at all
oranges wrote:
Excuse me? Thats for sensible and calm rational debate, not for senseless whining.
Resident Catmin, please direct catposting to: https://tgstation13.org/phpBB/viewtopic.php?f=37&t=5578
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Oldman Robustin
Joined: Tue May 13, 2014 2:18 pm
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Re: Trial admins now have all the buttons full admins have

Post by Oldman Robustin » #165260

As someone affected by this change:

1) Sounds good. I could already break the game, didn't understand why I could spawn 50 singularities but couldn't call procs

2) What are the most important buttons I now have access to?
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bandit
Joined: Thu Apr 17, 2014 7:35 pm
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Re: Trial admins now have all the buttons full admins have

Post by bandit » #165264

the one I always missed was Create Antagonist -- TC trades or dealing with stale rounds are very difficult without this, not to mention adding objectives
"I don't see any difference between ERP and rape." -- erro

admin feedback pls
lzimann
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Re: Trial admins now have all the buttons full admins have

Post by lzimann » #165267

Oldman Robustin wrote:2) What are the most important buttons I now have access to?
- Build-mode, proccalls, all the fun tab(can trigger random events), create antags with a single button, all the debug(which allows you to uplaod custom maps for example).

This change overall is really good, looking foward to see how it affects.
bandit wrote:not to mention adding objectives
You could add objectives without all the buttons already as far as I remember.
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bandit
Joined: Thu Apr 17, 2014 7:35 pm
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Re: Trial admins now have all the buttons full admins have

Post by bandit » #165284

True, but iirc automatically generated objectives are harder.
"I don't see any difference between ERP and rape." -- erro

admin feedback pls
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