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Re: What bothers you about your current rules?

Posted: Wed May 18, 2016 12:06 pm
by LiamLime

Bottom post of the previous page:

The reason rules exist is because the situation they try to create doesn't exist without them:

So, for example:
- We don't want any players to be dicks;
- Some players are dicks;
- We created the rule "Don't be a dick";

Of course this doesn't mean that no player will ever be a dick, nor does it mean that all dicks will be identified, nor does it mean that no non-dick will ever be misidentified as a dick.

So even if the "later evaluation" thing sometimes doesn't happen, it still ~should~ happen. That's why you put it in the rules.

Re: What bothers you about your current rules?

Posted: Wed Jun 15, 2016 12:40 am
by Bawhoppennn
There's been alot of discussion in this about problems with escalation and RP, but I'd like to refer you all to Basil as it stands right now. It doesn't need different rules, it's perfectly fine using the same rules as Sybil, however rules on Sybil are enforced more black and white. Basil is higher RP as it stands, but not in the regard of like Bay where it's like "how do i turn on esword as non trator", but more a social difference. Just a little bit ago I was in a fun Basil round where there was like a civil war between different groups of command in disagreement, with firefights going on and people being captured and interrogated then recruited. The roundtype was extended. Nobody complained because of some arbitrary "he wasn't antag ban him for fighting me", everyone had some fun in the whole process, because there was a form of escalation, and RP reason for fighting, not just deathmatch of nukeops and the station. The culture of both servers should stay the same as they are right now, Sybil being focused on mechanics and gameplay, Basil being more RP-based but still wacky and enjoyable. If you're sick of the routine on Sybil, maybe try and come over and actually come play on Basil.

(also minor necro)