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New headmins and existing deputy heads

PostPosted: Thu Nov 13, 2014 8:31 am
by Aurx
Given the new crop of headmins, what's to become of the deputy heads, namely Pandar's being Head of Robutts, Ely's being Head of Bans, and TBM's being Head of Trialmin Stuff?

Re: New headmins and existing deputy heads

PostPosted: Thu Nov 13, 2014 3:39 pm
by Ikarrus
While I appreciated their commitment and contributions, these are things I'd really prefer to be handled by the headmins who will hopefully remain reasonably active. While their experience may prove useful, and I do hope they remain as involved as they did, I'd rather get rid of any notion of having "deputy heads", or admins given headmin powers because the headmins don't want to do their jobs.

Re: New headmins and existing deputy heads

PostPosted: Thu Nov 13, 2014 4:26 pm
by TheBibleMelts
Aurx wrote:Given the new crop of headmins, what's to become of the deputy heads, namely Pandar's being Head of Robutts, Ely's being Head of Bans, and TBM's being Head of Trialmin Stuff?


I haven't been the head of trialmin junk for a while now, I just tried to propose good systems that weren't so prone to shitty people getting trialled and pissing the playerbase off like before.

Re: New headmins and existing deputy heads

PostPosted: Thu Nov 13, 2014 5:31 pm
by Aurx
Then the wiki's list-o-mins needs updating, it still lists you as such.

Re: New headmins and existing deputy heads

PostPosted: Fri Nov 14, 2014 2:17 am
by TheBibleMelts
It's been hella outdated for a while.

Re: New headmins and existing deputy heads

PostPosted: Fri Nov 14, 2014 2:46 am
by Aurx
It's got the current headmins, so I assumed it to be accurate. Apparently it was just partially updated.

Re: New headmins and existing deputy heads

PostPosted: Fri Nov 14, 2014 5:46 am
by Jordie0608
The page is accurate as of whatever date listed on it; this is the first thing I've heard of TBM not being the head of trials anymore, did you step down?

Re: New headmins and existing deputy heads

PostPosted: Fri Nov 14, 2014 10:31 am
by TheBibleMelts
I set up the mentoring system we have as of the moment and left it as that. There really doesn't need to be a person at the helm if the trainers are spending enough time with their chosen candidate as long as we still go by the polling system. Even when I was more active, my duties boiled down to "make the threads, lock the threads after a week".

Re: New headmins and existing deputy heads

PostPosted: Fri Nov 14, 2014 10:37 pm
by Timbrewolf
Like Ikarrus said, I think the three of us are active enough and able to do all the work that would otherwise fall to a deputy position.

Re: New headmins and existing deputy heads

PostPosted: Wed Nov 26, 2014 10:42 pm
by Pandarsenic
I've been incredibly busy of late so I'd much rather Ikarrus handle the majority of the silicon stuff anyway, since he's the one I definitely have the most faith in regarding silicon semantics. Honestly, it looks to me a lot like the big Silicon Policy Codification thing I wrote up has handled most of our silicon issues; I'll continue to curate the pastebin, and if I ever need to leave /tg/ really long-term, I'll suggest moving the document to somewhere else, but for now, I think silicons are in a pretty good place on the server and there isn't a need for specific head action on them.

I'll also totally remind people what the contents of the silicon policy document are if headmins haven't (i.e. the thread in Policy Discussion right now).