Statbus II: Statnarok

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Atlanta-Ned
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Re: Statbus II: Statnarok

Post by Atlanta-Ned » #462829

Bottom post of the previous page:

I made a goofy toy: https://sb.atlantaned.space/names
Please read and understand the warnings/disclaimers
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Re: Statbus II: Statnarok

Post by somerandomguy » #462857

Atlanta-Ned wrote:I made a goofy toy: https://sb.atlantaned.space/names
Please read and understand the warnings/disclaimers
calling it now: someone wont read the warnings/disclaimers and they'll post a salt thread on the forums
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Re: Statbus II: Statnarok

Post by Atlanta-Ned » #464476

Statbus is down for undisclosed reasons*

*Admin ranks are changing and I want to make sure I’m not leaking information. I won’t be able to look into it until Wednesday-ish.
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Re: Statbus II: Statnarok

Post by iamgoofball » #464660

Atlanta-Ned wrote:Statbus is down for undisclosed reasons*

*Admin ranks are changing and I want to make sure I’m not leaking information. I won’t be able to look into it until Wednesday-ish.
read: all admins can abuse all they want right now and get away scot free due to no logging
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Re: Statbus II: Statnarok

Post by Jordie0608 » #464675

You need some reading glasses.
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Re: Statbus II: Statnarok

Post by DemonFiren » #464686

Jordie0608 wrote:You need some reading glasses.
please forgive him, he has brain damage
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non-lizard things:
Spoiler:
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Re: Statbus II: Statnarok

Post by Atlanta-Ned » #464715

iamgoofball wrote:
Atlanta-Ned wrote:Statbus is down for undisclosed reasons*

*Admin ranks are changing and I want to make sure I’m not leaking information. I won’t be able to look into it until Wednesday-ish.
read: all admins can abuse all they want right now and get away scot free due to no logging
Hi Goof!

The part of Statbus that I'm worried about is the tgdb analog I built. All it does is mirror the functionality of MSO's TGDB, but with a slightly different layout and a more modern looking design. The changes to the rank system meant that there was a possibility that player information like CIDs and IP addresses could be leaked. There's nothing on statbus that would allow for admins to abuse anything. In fact, the only place where I'm writing data to tgdb is here: https://github.com/nfreader/slimbus/blo ... #L204-L218 (right now this is only used to track what books are deleted from the library). If you'd like to, you are more than welcome to further audit the code, available at https://github.com/nfreader/slimbus

And for the record, the entirety of statbus is down at the moment, not restricted to just admins or something like that.
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Re: Statbus II: Statnarok

Post by bandit » #464741

iamgoofball wrote:
Atlanta-Ned wrote:Statbus is down for undisclosed reasons*

*Admin ranks are changing and I want to make sure I’m not leaking information. I won’t be able to look into it until Wednesday-ish.
read: all admins can abuse all they want right now and get away scot free due to no logging
yeah it's our annual christmas present
"I don't see any difference between ERP and rape." -- erro

admin feedback pls
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Re: Statbus II: Statnarok

Post by somerandomguy » #465842

bandit wrote:
iamgoofball wrote:
Atlanta-Ned wrote:Statbus is down for undisclosed reasons*

*Admin ranks are changing and I want to make sure I’m not leaking information. I won’t be able to look into it until Wednesday-ish.
read: all admins can abuse all they want right now and get away scot free due to no logging
yeah it's our annual christmas present
Isn't that April fools?
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Re: Statbus II: Statnarok

Post by Atlanta-Ned » #468051

Logs for rounds with six-digits are temporarily unavailable due to an issue on MSO’s end.
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Re: Statbus II: Statnarok

Post by PKPenguin321 » #468057

Atlanta-Ned wrote:Logs for rounds with six-digits are temporarily unavailable due to an issue on MSO’s end.
This is like Y2K but real oh god oh fuck
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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Re: Statbus II: Statnarok

Post by Atlanta-Ned » #468064

PKPenguin321 wrote:
Atlanta-Ned wrote:Logs for rounds with six-digits are temporarily unavailable due to an issue on MSO’s end.
This is like Y2K but real oh god oh fuck
Semi-related fun fact! As of today we're closer to the 2038 problem than we we were to the Y2K problem! https://en.wikipedia.org/wiki/Year_2038_problem

EDIT: And the 2038 problem is MUCH worse and way more real than Y2K ^_^
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Re: Statbus II: Statnarok

Post by Atlanta-Ned » #470003

MSO has enabled telecomms.log parsing, which shows (almost?) every radio message, the channel it was transmitted on, and bunch of other data that will be super useful to statbus. I'll work on getting these log files parsed over the next few days.
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Re: Statbus II: Statnarok

Post by Atlanta-Ned » #476285

Admins have the ability to add a link to their feedback thread so it shows up on the admin activity page!
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Re: Statbus II: Statnarok

Post by Atlanta-Ned » #479987

Election fever has gripped Statbus! Check out the fancy new headmin candidate activity viewer! And that rare blue navbar button! https://sb.atlantaned.space/election
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Re: Statbus II: Statnarok

Post by Atlanta-Ned » #480989

https://sb.atlantaned.space/me/rounds Support for finding your rounds is now available!

EDIT: Since we weren't tracking round ID's until recently, this data only goes back to about August 2017.
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Re: Statbus II: Statnarok

Post by Atlanta-Ned » #488898

Statbus is down while Opsbus handles some server stuff. My access to the DB was disabled.
EDIT: We're back on the air, baby!
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Re: Statbus II: Statnarok

Post by Atlanta-Ned » #489193

I just pushed a new version of the map!
https://sb.atlantaned.space/rounds/105984/map

This one is prettier, loads all its data asynchronously, and is extensible. Parsed logs has fallen behind, but next on my list is setting it up so that every log file with coordinate data in it is viewable on the map. Intrepid users will also note that this has led to the creation of a very rudimentary json API for some pages as well...
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Re: Statbus II: Statnarok

Post by Atlanta-Ned » #489405

I added support to link to external log sites on Statbus, mostly so I can link to the incredibly Scrubby being worked on by bobbahbrown. https://sb.atlantaned.space/rounds/102739
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Re: Statbus II: Statnarok

Post by Atlanta-Ned » #489657

https://sb.atlantaned.space/rounds/105110/map (some) log files now show up on the map! Hooray!
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Re: Statbus II: Statnarok

Post by Atlanta-Ned » #492429

Poll results are back https://sb.atlantaned.space/polls
This does NOT include filtering.
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Re: Statbus II: Statnarok

Post by Atlanta-Ned » #496952

Win/Loss information for game modes has returned https://sb.atlantaned.space/info/winloss
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Re: Statbus II: Statnarok

Post by Atlanta-Ned » #497092

You can now search the library again! https://sb.atlantaned.space/library

Unfortunately you now have to be logged in to browse the library.
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Re: Statbus II: Statnarok

Post by Atlanta-Ned » #498641

statbus falldowngoboom and won’t be up until I reconcile the bug with SSL certificates.
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Re: Statbus II: Statnarok

Post by bobbahbrown » #498644

poisoned by our enemies
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Re: Statbus II: Statnarok

Post by Atlanta-Ned » #499020

Statbus lives!
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Re: Statbus II: Statnarok

Post by Atlanta-Ned » #500802

https://sb.atlantaned.space/me/messages You can now view your non-secret notes and messages if you're logged into statbus!
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Re: Statbus II: Statnarok

Post by Atlanta-Ned » #501530

Someone on discord asked for it, so now everyone gets it: Every station rename ever recorded in the DB: https://atlantaned.space/station_names.csv

EDIT: And last words: https://atlantaned.space/last_words.csv
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Re: Statbus II: Statnarok

Post by Atlanta-Ned » #509340

I managed to give a damn for a few minutes and fixed the error you got when you tried to view a round! Also maybe optimized it a little? Who knows!
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Re: Statbus II: Statnarok

Post by Atlanta-Ned » #509459

Logs and parsed game logs are working again! That was a nasty error to track down.
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Re: Statbus II: Statnarok

Post by Atlanta-Ned » #515164

I pushed a new version of the population graph: https://sb.atlantaned.space/info/population

I'm not *thrilled* about this version. It is substantially easier to work with from a data formatting perspective, at the cost of losing visibility into population numbers on a server-by-server basis. I'll try to bring that back at some point, but no promises.
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Re: Statbus II: Statnarok

Post by Reyn » #522681

Is statbus down?
I play Trevor Fea on Bagil, And Giorno Giovanna on terry. Yes, I'm THAT raging asshole. Sorry for being such a cunt.
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Re: Statbus II: Statnarok

Post by Atlanta-Ned » #522756

Yes. Working on it
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Re: Statbus II: Statnarok

Post by Atlanta-Ned » #522823

its back
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Re: Statbus II: Statnarok

Post by Atlanta-Ned » #526593

There's a new graph that shows play time* for the last 30 days! https://sb.atlantaned.space/info/playtime

* as determined by looking at the summed values for the Ghost and Living roles and extrapolating that they mean dead/observing and playing, respectively.
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Re: Statbus II: Statnarok

Post by cacogen » #526601

plz ask MSO to update statbus link on homepage and update it in OP
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Re: Statbus II: Statnarok

Post by bobbahbrown » #526609

cacogen wrote:plz ask MSO to update statbus link on homepage and update it in OP
if it helps i did mention this to him yesterday
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The information contained in this post is intended only for the individual or entity to whom it is addressed. Its contents (including any attachments) may contain confidential and/or privileged information. If you are not an intended recipient, you may not use, disclose, disseminate, copy or print its contents. If you received this post in error, please notify the sender by reply post and delete and destroy the message.

L’information contenue dans ce message est destinée exclusivement aux personnes ou aux entités auxquelles le message est adressé. Le contenu de ce message (y compris toute pièce jointe) peut renfermer de l’information confidentielle et / ou privilégiée. Si ce message ne vous est pas destiné, vous ne pouvez utiliser, divulguer, diffuser, copier ou imprimer son contenu. Si vous avez reçu ce message par erreur, veuillez aviser l’expéditeur en lui faisant parvenir une réponse. De plus, veuillez supprimer et détruire le message.
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Re: Statbus II: Statnarok

Post by Atlanta-Ned » #561293

Statbus isn't dead, it's just sleepy. It also has an art gallery now: https://sb.atlantaned.space/library/gallery
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Re: Statbus II: Statnarok

Post by Atlanta-Ned » #568428

I added a page that shows how often maps are played since ~March 2017

https://sb.atlantaned.space/info/mapularity

all names are lowercased, and every instance of _ and a space in the name is replaced with nothing. This helps reconcile that 'Box Station' was once recorded as 'BoxStation' and 'Box_Station' etc.
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Re: Statbus II: Statnarok

Post by Atlanta-Ned » #575227

You can now view ahelps you were involved in at https://sb.atlantaned.space/me/tickets

Additionally, you can choose to make your ahelps public by clicking the green Make Public button on the right hand side of the ticket view. This will generate a unique, shareable link so you can show everyone how right you were without having to wait for an admin to pull logs.

example: https://sb.atlantaned.space/ticket/2eaabbeb1d8dfc33

Some notes:
• We only started tracking ahelps in the database in January of this year (2020). Ahelps from before this period are only available in raw logs
• You can only see ahelps YOU were involved in, i.e. ahelps you started by pressing F1, or ahelps sent to you by an admin, i.e. bwoinked
• Similarly, only YOU can choose to make your ahelp public. Admins cannot override this, even if they were involved by bwoinking you in the first place.
• A unique link is generated to prevent some people from easily parsing through all the possible publicly available ahelps
• The ticket page is very slow. The query neds some optimization, which I hope to get figured out shortly.
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Re: Statbus II: Statnarok

Post by Atlanta-Ned » #575378

Thanks to Bobbah for finding some huge DB optimizations and MSO for applying them, the ticket pages are MUCH faster now :D
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Re: Statbus II: Statnarok

Post by legoscape » #575609

I wonder how far you can go with the Statbus...Maybe show how many times people have slipped on bananas? Or even got beaten to death by floor tiles? Maybe add some functionality for death searches. :ugeek:
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Re: Statbus II: Statnarok

Post by Atlanta-Ned » #575785

Scrubby is probably a better source for numbers like that.

I hesitate to do anything more with deaths than I already have. Once we start talking about numbers of deaths and kills it sorta sucks the RP experience out and turns into a K/D ratio dickwaving contest. And our death data isn’t that accurate, unfortunately.
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Re: Statbus II: Statnarok

Post by Atlanta-Ned » #576654

Statbus will be down today while I rebuild the server.

Apologies for the inconvenience.
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Re: Statbus II: Statnarok

Post by Atlanta-Ned » #576785

Dealing with some connectivity issues, Statbus should be back shortly!
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Re: Statbus II: Statnarok

Post by Atlanta-Ned » #576787

And Statbus is back!

I also added the ability for you to rate artwork in the library gallery! https://sb.atlantaned.space/library/gallery/Manuel
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Re: Statbus II: Statnarok

Post by Atlanta-Ned » #577289

I'm drafting a data privacy policy/statement ripped from inspired by Scrubby's. It will be available on Statbus at some point, but in the meantime you can read it here:

https://gist.github.com/nfreader/796b4a ... 45fa18fdf2
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Re: Statbus II: Statnarok

Post by cacogen » #577407

Not sure if it's just on my end but the art images embedded in the page are broken and only by viewing the images by themselves do they load
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