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Guide to Trials

Posted: Tue Mar 10, 2015 12:14 pm
by Ricotez
We unfortunately lost the old thread in the Great Hackening of 2015, so here's the new one.

Link to the guide: https://tgstation13.org/wiki/Guide_to_trials

I'm not entirely sure what else there is left to add, to be honest. Are there any vital components of a trial that we missed?

Re: Guide to Trials

Posted: Tue Mar 10, 2015 10:05 pm
by Allohsnackbar
Ricotez wrote:We unfortunately lost the old thread in the Great Hackening of 2015, so here's the new one.

Link to the guide: https://tgstation13.org/wiki/Guide_to_trials

I'm not entirely sure what else there is left to add, to be honest. Are there any vital components of a trial that we missed?
1. Ways to Rig a trial.
2. Ways to shoot up a trial.
3. Ways to dramatically object.
4. Ways to break a buddy out in the MIDDLE of a trial.

Re: Guide to Trials

Posted: Wed Mar 11, 2015 1:19 pm
by Not-Dorsidarf
Shady Jim's Best Ways To Get A Bomb Into The Trial

Re: Guide to Trials

Posted: Thu Mar 12, 2015 2:49 am
by Cipher3
Allohsnackbar wrote:4. Ways to break a buddy out in the MIDDLE of a trial.
This is important, because what I've found is just randomly nuking a trial, disrupting the proceedings and the hopes and dreams of those geeky little lawyers, is, like, totally uncool, man. However, when all's just about said and done in the kangaroo court, burning a way through the wall with some thermite, grabbing your buddy and tossing a bomb-payload in his place can be pretty satisfying.