Too many fucking antagonist categories and they're not helpful sorry for swearing

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Armhulen
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Too many fucking antagonist categories and they're not helpful sorry for swearing

Post by Armhulen » #658181

I'm making a new UI and I realized we have way too many categories for antagonists, and they don't actually help admins find what they're looking for. We have a chance to fix that. Mind devising a new categorization for the various antagonists of the game? By faction, by gameplay purpose (solo antags vs conversion etc), I don't care. Anything is better than this!

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Armhulen
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Re: Too many fucking antagonist categories and they're not helpful sorry for swearing

Post by Armhulen » #658183

preliminary thoughts: I'm liking the idea of sandwiching clownops and nuke ops, traitors and brothers. Hell, they could all fall under the syndicate.
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Re: Too many fucking antagonist categories and they're not helpful sorry for swearing

Post by BrianBackslide » #658184

How many categories are you looking for? Some things don't fall neatly into a category with other antags and could lead to even more difficulty.

What about this?
Solo (Traitor, Wizard, Heretic, Ninja, Ling)
Team (BBs, Nuke/Clown Ops, Heretic, Revolution)
Fauna/Midround (Revenant, Blob, Xeno, Dragon, Sentient Disease, Malf)
Other

I'm kinda iffy on that though since even though Malf only rolls midround now, it could be thought of as a team antag and doesn't fit into Fauna like Xenos could.
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Re: Too many fucking antagonist categories and they're not helpful sorry for swearing

Post by Armhulen » #658185

Just something that would help admins pick up on what category an antag is in and not listing every antag as a category
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Re: Too many fucking antagonist categories and they're not helpful sorry for swearing

Post by Epicgamer545 » #658208

I think it can be a drop down to sort it by faction or gameplay, but I think the nature of the antagonist would go something like this…

Infiltration (Traitor, Brother, Malf AI, Changeling, Space Ninja)
Worship/Convert (Revolutionary, Cultists, Heretics)
Assault (Nuke Ops, Clown Ops, Battlecruser, maybe ert? whatnot)
Biohazard (Sentient Disease, Blob, Biohazards (duh))
Aliens (Abductors, Aliens, Fauna)
Magic (Revenant, Wizard, Sentient Creature, Blood Demon, Dragon, whatnot)
and Admins for all of the custom roles that are laying around, like disabled roles.

It’s equal and the categories clearly describe their purpose.

edit: I forgot changeling :(
Last edited by Epicgamer545 on Wed Dec 07, 2022 5:28 pm, edited 1 time in total.
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Re: Too many fucking antagonist categories and they're not helpful sorry for swearing

Post by Vekter » #658363

Epicgamer545 wrote: Tue Dec 06, 2022 6:40 am I think it can be a drop down to sort it by faction or gameplay, but I think the nature of the antagonist would go something like this…

Infiltration (Traitor, Brother, Malf AI, Space Ninja)
Worship/Convert (Revolutionary, Cultists, Heretics)
Assault (Nuke Ops, Clown Ops, Battlecruser, maybe ert? whatnot)
Biohazard (Sentient Disease, Blob, Biohazards (duh))
Aliens (Abductors, Aliens, Fauna)
Magic (Revenant, Wizard, Sentient Creature, Blood Demon, Dragon, whatnot)
and Admins for all of the custom roles that are laying around, like disabled roles.

It’s equal and the categories clearly describe their purpose.
This sounds logical. I'm down for it.
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Re: Too many fucking antagonist categories and they're not helpful sorry for swearing

Post by Drag » #658364

Epicgamer545 wrote: Tue Dec 06, 2022 6:40 am I think it can be a drop down to sort it by faction or gameplay, but I think the nature of the antagonist would go something like this…

Infiltration (Traitor, Brother, Malf AI, Changeling, Space Ninja)
Worship/Convert (Revolutionary, Cultists, Heretics)
Assault (Nuke Ops, Clown Ops, Battlecruser, maybe ert? whatnot)
Biohazard (Sentient Disease, Blob, Biohazards (duh))
Aliens (Abductors, Aliens, Fauna)
Magic (Revenant, Wizard, Sentient Creature, Blood Demon, Dragon, whatnot)
and Admins for all of the custom roles that are laying around, like disabled roles.

It’s equal and the categories clearly describe their purpose.

edit: I forgot changeling :(
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Re: Too many fucking antagonist categories and they're not helpful sorry for swearing

Post by MrStonedOne » #658383

what is this a ui for?
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Re: Too many fucking antagonist categories and they're not helpful sorry for swearing

Post by Epicgamer545 » #658388

Epicgamer545 wrote: Tue Dec 06, 2022 6:40 am I think it can be a drop down to sort it by faction or gameplay, but I think the nature of the antagonist would go something like this…

Infiltration (Traitor, Brother, Malf AI, Changeling, Space Ninja)
Worship/Convert (Revolutionary, Cultists, Heretics)
Assault (Nuke Ops, Clown Ops, Battlecruser, maybe ert? whatnot)
Biohazard (Sentient Disease, Blob, Biohazards (duh))
Aliens (Abductors, Aliens, Fauna)
Magic (Revenant, Wizard, Sentient Creature, Blood Demon, Dragon, whatnot)
and Admins for all of the custom roles that are laying around, like disabled roles.

It’s equal and the categories clearly describe their purpose.

edit: I forgot changeling :(
I think heretics should be moved from convert so things aren’t crazy stupid, and should possibly go to infiltration, but I’m also considering the fact that heretics take people and make them alive, so it’s kinda like convert but no throwing objectives at them
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Re: Too many fucking antagonist categories and they're not helpful sorry for swearing

Post by Pandarsenic » #658407

I def think the expected crew interactions are the way to group them. I would go for...

Crewmember Infiltrator (Solo/Small Team): Traitor, BB, Changeling, Heretic
Crewmember Conversion: Revolutionary, Cultist, Gang :)
Outside Solo: Space Ninja, Revenant, Blood Demon, Space Dragon, Abductors, etc.
Outsider Assault: Nuke Ops, Clown Ops, Xenomorphs, Kudzu Mobs, Battlecruiser, Pirates, etc.
Low-Impact: Sentient Disease, Obsessed, etc.
Blob: Blob :)
Wizard: Wizard, Apprentices. Kind of impossible not to make these their own category with how weird they are.

Admin-Only: ERT/Intern, Chrono, etc.
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Re: Too many fucking antagonist categories and they're not helpful sorry for swearing

Post by Lulufren » #658422

If this is for a revamped/more structured traitor panel:

Categories could be:
  • Custom
  • Invader (nuke/clown/solo/wizard/apprentice)
  • Solo (Traitor/Heretic/Obsessed)
  • Solo Midround (Blob/Ninja/Sentient Disease)
  • Team (cult/rev/spider/BB/Abductor/Xenomorph/Dragon)
  • Centcomm
  • Ghostrole
with subcategories for different, but related team antags like space dragon and carps or revhead/revolutionary/enemy
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Re: Too many fucking antagonist categories and they're not helpful sorry for swearing

Post by Epicgamer545 » #658460

Pandarsenic wrote: Wed Dec 07, 2022 11:22 pm I def think the expected crew interactions are the way to group them. I would go for...

Crewmember Infiltrator (Solo/Small Team): Traitor, BB, Changeling, Heretic
Crewmember Conversion: Revolutionary, Cultist, Gang :)
Outside Solo: Space Ninja, Revenant, Blood Demon, Space Dragon, Abductors, etc.
Outsider Assault: Nuke Ops, Clown Ops, Xenomorphs, Kudzu Mobs, Battlecruiser, Pirates, etc.
Low-Impact: Sentient Disease, Obsessed, etc.
Blob: Blob :)
Wizard: Wizard, Apprentices. Kind of impossible not to make these their own category with how weird they are.

Admin-Only: ERT/Intern, Chrono, etc.
I still think biohazard should be paired with blob, sentient, and whatnot. However this is better than mine (I have terrible ideas). Not sure with xenos being compared with a assault, or abductors being a “solo” crew, but I think this is the best.
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Re: Too many fucking antagonist categories and they're not helpful sorry for swearing

Post by Armhulen » #658530

MrStonedOne wrote: Wed Dec 07, 2022 7:53 pm what is this a ui for?
TraitorPanel/AntagPanel (Preferring TraitorPanel as it stands out more as a name and is recognized by more of the UI/admin team)
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Re: Too many fucking antagonist categories and they're not helpful sorry for swearing

Post by delaron » #658563

Oh geez, I just realized I don't use those buttons to make antags or really make antags all that often.

Does your UI include a search filter? I'm not sure nesting them in categories is as useful as a search filter
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Re: Too many fucking antagonist categories and they're not helpful sorry for swearing

Post by Armhulen » #658566

delaron wrote: Fri Dec 09, 2022 5:32 pm Oh geez, I just realized I don't use those buttons to make antags or really make antags all that often.

Does your UI include a search filter? I'm not sure nesting them in categories is as useful as a search filter
it will have both
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Re: Too many fucking antagonist categories and they're not helpful sorry for swearing

Post by blackdav123 » #658570

would be useful if the UI also gave info about the antag when you mouse over because I remember getting fallen changeling from an admin event and nobody knew what that was. (Its just a changeling without any powers that got drained by another, antag permissions essentially.)
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Re: Too many fucking antagonist categories and they're not helpful sorry for swearing

Post by Farquaar » #658571

Dw Arm I forgive you for the swearing. There's an edit button if you want to remove the bad words from your post. Hope this helps :)
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