What went wrong with shadowlings?

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LeekiLoku
Joined: Fri Mar 03, 2023 12:58 am
Byond Username: Lokuthewise

What went wrong with shadowlings?

Post by LeekiLoku » #672151

I played on Yog a little and they have shadowlings, and i think its fun. They are like Nuke ops and Cultists, they can end the round and i think they arent that bad.
I started playing last year so im not sure how they really are bad. I am assuming that they were just hard to balance.
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Capsandi
Joined: Sat Jan 26, 2019 10:59 pm
Byond Username: Capsandi

Re: What went wrong with shadowlings?

Post by Capsandi » #672322

Yea they got salted out of the game. They could be really fun to run from once they got their op bullshit powers. If they were brought back today they would probably be in a better place than cult/revs but I wouldn't want to see them be readded alongside cult & revs because we have enough conversion antags as it is and routinely getting caught as a traitor/ling only to work for a different team's goal is bad enough without having it benefit a single dude's goals
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Armhulen
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Re: What went wrong with shadowlings?

Post by Armhulen » #672338

Nothing is wrong with shadowlings and I'd let them back into the game with minimal changes. They're fun, but nobody has done the legwork to readd them
LeekiLoku
Joined: Fri Mar 03, 2023 12:58 am
Byond Username: Lokuthewise

Re: What went wrong with shadowlings?

Post by LeekiLoku » #672429

Armhulen wrote: Thu Mar 23, 2023 12:33 am Nothing is wrong with shadowlings and I'd let them back into the game with minimal changes. They're fun, but nobody has done the legwork to readd them
Alright then, once i learn how to code for byond. Ill try to add them back in. I know C++ and i want to learn new things.
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