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Re: Good Things To Port

Posted: Sun Apr 03, 2016 11:57 pm
by Spacemanspark

Bottom post of the previous page:

Zilenan91 wrote:I don't think paracoders ever finished that, so I don't think it's done.
It's done, it just needed to wait until the code was updated to function with the 510 branch. It's currently waiting for one of the maintainers to merge it.
Here's the new PR.
EDIT: It might end up getting closed by the maintainers, unfortunately...

Re: Good Things To Port

Posted: Tue Apr 05, 2016 5:45 pm
by phil235
ShadowDimentio wrote:
Someone port this it looks sick as hell
Good idea, bad implementation. Not gonna happen because there's no clean way to add this unless we force everyone to have this feature (making it a player preference makes the code way harder and hacky).

Re: Good Things To Port

Posted: Tue Apr 05, 2016 6:00 pm
by duncathan
according to MrPerson there's some way we could use a plane master and some sort of transformation to accomplish it
and since transformations are client-side it couldn't be that hard to make it a pref, no?

Re: Good Things To Port

Posted: Wed Apr 06, 2016 4:03 pm
by MisterPerson
duncathan wrote:according to MrPerson there's some way we could use a plane master and some sort of transformation to accomplish it
and since transformations are client-side it couldn't be that hard to make it a pref, no?
Transforming a plane master is problematic because if the plane master leaves your screen from being offset too far, it stops applying. Which is bonkers, but whatever. You can transform the texture to get the same effect.

Anyway I've been working on parallax. Got a single layer working. I can't do multiple layers without some bugs, sadly, even though it actually looks pretty cool.

Re: Good Things To Port

Posted: Thu Apr 07, 2016 1:16 am
by paprika
parallax is probably the nest big step in immersion for ss13 after starlight which i'm obsessed with

could give the entire station a floating feeling especially around breaches from explosions (which are my favorite thing ever)

Re: Good Things To Port

Posted: Mon Apr 18, 2016 7:12 am
by Zilenan91

Re: Good Things To Port

Posted: Mon Apr 18, 2016 2:47 pm
by Remie Richards
Zilenan91 wrote:These are cool as hell https://github.com/ParadiseSS13/Paradise/pull/4229
Shame the code for them is atrocious.

Re: Good Things To Port

Posted: Wed Apr 20, 2016 6:54 am
by DemonFiren
Baystation lets its drones tag themselves for disposals delivery, might wanna look into that.