Can somebody please make a guide on compiling runtimestation

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PKPenguin321
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Can somebody please make a guide on compiling runtimestation

Post by PKPenguin321 » #289403

Ever since the map loading update I haven't been able to figure it out and my compile to run time for testing takes like 5 minutes per go, up from runtimestation's 30 seconds. Please help
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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Tokiko2
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Re: Can somebody please make a guide on compiling runtimesta

Post by Tokiko2 » #289416

In dreammaker, uncheck everything in _maps except for runtimestation.dm and compile.
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Re: Can somebody please make a guide on compiling runtimesta

Post by PKPenguin321 » #289435

Wait really I thought that was removed with the map building update thing
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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Re: Can somebody please make a guide on compiling runtimesta

Post by lzimann » #289500

Ticking the map's DM forces it to load that specific map when you start the server.
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Re: Can somebody please make a guide on compiling runtimesta

Post by PKPenguin321 » #289513

Wow it worked
I could have sworn just ticking the boxes was removed, was it readded
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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Re: Can somebody please make a guide on compiling runtimesta

Post by lzimann » #289563

Yea, it was added shortly after the loading was changed to runtime instead of compiling.
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Re: Can somebody please make a guide on compiling runtimesta

Post by tacolizard » #294586

selecting runtime doesn't seem to improve compile time, only round loading time
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Re: Can somebody please make a guide on compiling runtimesta

Post by Qbopper » #294638

wait there's a fucking map that loads quicker for testing???

i am retarded
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Re: Can somebody please make a guide on compiling runtimesta

Post by oranges » #294644

tacolizard wrote:selecting runtime doesn't seem to improve compile time, only round loading time
That's because maps aren't compiled in, but loaded at runtime. (Technically the miscellaneous z levels that show up are compiled in, but theyr'e irrelevant for this discussion)
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Re: Can somebody please make a guide on compiling runtimesta

Post by MisterPerson » #294704

Oranges wrote:
tacolizard wrote:selecting runtime doesn't seem to improve compile time, only round loading time
That's because maps aren't compiled in, but loaded at runtime. (Technically the miscellaneous z levels that show up are compiled in, but theyr'e irrelevant for this discussion)
I like to turn those off too for even more sanic compiling
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Re: Can somebody please make a guide on compiling runtimesta

Post by Bawhoppennn » #294762

MisterPerson wrote:I like to turn those off too for even more sanic compiling
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Re: Can somebody please make a guide on compiling runtimesta

Post by PKPenguin321 » #294797

MisterPerson wrote:
Oranges wrote:
tacolizard wrote:selecting runtime doesn't seem to improve compile time, only round loading time
That's because maps aren't compiled in, but loaded at runtime. (Technically the miscellaneous z levels that show up are compiled in, but theyr'e irrelevant for this discussion)
I like to turn those off too for even more sanic compiling
teach me
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Re: Can somebody please make a guide on compiling runtimesta

Post by Gun Hog » #294817

PKPenguin321 wrote:
MisterPerson wrote:
Oranges wrote:
tacolizard wrote:selecting runtime doesn't seem to improve compile time, only round loading time
That's because maps aren't compiled in, but loaded at runtime. (Technically the miscellaneous z levels that show up are compiled in, but theyr'e irrelevant for this discussion)
I like to turn those off too for even more sanic compiling
teach me
Pretty easy, just tick only "runtimestation.dm". If you want lavaland and stuff, tick "loadallmaps.dm" along with runtimestation.

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Re: Can somebody please make a guide on compiling runtimesta

Post by tacolizard » #295162

that's what i normally do, but it doesn't improve compile time. I think MisterPerson was talking about something else.
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Re: Can somebody please make a guide on compiling runtimesta

Post by Gun Hog » #295169

tacolizard wrote:that's what i normally do, but it doesn't improve compile time. I think MisterPerson was talking about something else.
Compile time of the dmb is not affected by maps, but after compiling the dmb, the extra maps are compiled - this is avoided if you disable them. Additionally, the game starts much, much faster if you are set to only Runtimestation.
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Re: Can somebody please make a guide on compiling runtimesta

Post by PKPenguin321 » #295989

Gun Hog wrote:
PKPenguin321 wrote:
MisterPerson wrote:
Oranges wrote:
tacolizard wrote:selecting runtime doesn't seem to improve compile time, only round loading time
That's because maps aren't compiled in, but loaded at runtime. (Technically the miscellaneous z levels that show up are compiled in, but theyr'e irrelevant for this discussion)
I like to turn those off too for even more sanic compiling
teach me
Pretty easy, just tick only "runtimestation.dm". If you want lavaland and stuff, tick "loadallmaps.dm" along with runtimestation.

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ok but this doesnt really touch compile time because of dynamic building i thought
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
Image
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Re: Can somebody please make a guide on compiling runtimesta

Post by Gun Hog » #296057

As I said before, the extra (non-station z-level) maps are compiled after the dmb. Your map selection does not affect compile time of the dmb, but if you do not load the extra z-levels, you can skip compiling them afterwards. Your total compile time will decrease because you are not compiling the extra z-levels. As I also said before, the game starts much, much faster when you are loading Runtimestation instead of a fully sized map. They have a monstrous loading time while Runetimestation takes only a few seconds.
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