Can somebody please make a guide on compiling runtimestation
- PKPenguin321
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Can somebody please make a guide on compiling runtimestation
Ever since the map loading update I haven't been able to figure it out and my compile to run time for testing takes like 5 minutes per go, up from runtimestation's 30 seconds. Please help
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Tokiko2
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Re: Can somebody please make a guide on compiling runtimesta
In dreammaker, uncheck everything in _maps except for runtimestation.dm and compile.
- PKPenguin321
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Re: Can somebody please make a guide on compiling runtimesta
Wait really I thought that was removed with the map building update thing
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Re: Can somebody please make a guide on compiling runtimesta
Ticking the map's DM forces it to load that specific map when you start the server.
- PKPenguin321
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Re: Can somebody please make a guide on compiling runtimesta
Wow it worked
I could have sworn just ticking the boxes was removed, was it readded
I could have sworn just ticking the boxes was removed, was it readded
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Re: Can somebody please make a guide on compiling runtimesta
Yea, it was added shortly after the loading was changed to runtime instead of compiling.
- tacolizard
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Re: Can somebody please make a guide on compiling runtimesta
selecting runtime doesn't seem to improve compile time, only round loading time
- Qbopper
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Re: Can somebody please make a guide on compiling runtimesta
wait there's a fucking map that loads quicker for testing???
i am retarded
i am retarded
Limey wrote:its too late.
- oranges
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Re: Can somebody please make a guide on compiling runtimesta
That's because maps aren't compiled in, but loaded at runtime. (Technically the miscellaneous z levels that show up are compiled in, but theyr'e irrelevant for this discussion)tacolizard wrote:selecting runtime doesn't seem to improve compile time, only round loading time
- MisterPerson
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Re: Can somebody please make a guide on compiling runtimesta
I like to turn those off too for even more sanic compilingOranges wrote:That's because maps aren't compiled in, but loaded at runtime. (Technically the miscellaneous z levels that show up are compiled in, but theyr'e irrelevant for this discussion)tacolizard wrote:selecting runtime doesn't seem to improve compile time, only round loading time
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Feedback is dumb and it doesn't matter
- Bawhoppennn
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Re: Can somebody please make a guide on compiling runtimesta
dam u crazy manMisterPerson wrote:I like to turn those off too for even more sanic compiling
I consider myself a /tg/station historian. If you're interested in the server history at all, feel free to ask me and I'll try and get you an answer! #ConcurForever
<KorMobile> you're a hero
[21:20:53] <%oranges> Baw "has cute legs" hoppen
DEAD: ADMIN(Owegno) says, "Nothing lewd happens in adminbus sadly."
[07:13:57] <Rockdtben> Keep in mind that I'm an extremely successful and wealthy male in his late twenties.
(F) DEAD: Professor DonkPocket says, "Admins preventchaos with good messages"
OOC: Pogoman122: Fun fact if someone trespasses on your kitchen just turn them into a nugget
<+KorPhaeron> russians have no souls so magic enrages them
<+KorPhaeron> people who don't like rng are not from /tg/ and are likely redditors
<KorMobile> you're a hero
[21:20:53] <%oranges> Baw "has cute legs" hoppen
DEAD: ADMIN(Owegno) says, "Nothing lewd happens in adminbus sadly."
[07:13:57] <Rockdtben> Keep in mind that I'm an extremely successful and wealthy male in his late twenties.
(F) DEAD: Professor DonkPocket says, "Admins preventchaos with good messages"
OOC: Pogoman122: Fun fact if someone trespasses on your kitchen just turn them into a nugget
<+KorPhaeron> russians have no souls so magic enrages them
<+KorPhaeron> people who don't like rng are not from /tg/ and are likely redditors
ausops wrote:apart from this there is literally nothing more to say other than that this is the first thread in five years to have achieved something.
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Re: Can somebody please make a guide on compiling runtimesta
teach meMisterPerson wrote:I like to turn those off too for even more sanic compilingOranges wrote:That's because maps aren't compiled in, but loaded at runtime. (Technically the miscellaneous z levels that show up are compiled in, but theyr'e irrelevant for this discussion)tacolizard wrote:selecting runtime doesn't seem to improve compile time, only round loading time
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Re: Can somebody please make a guide on compiling runtimesta
Pretty easy, just tick only "runtimestation.dm". If you want lavaland and stuff, tick "loadallmaps.dm" along with runtimestation.PKPenguin321 wrote:teach meMisterPerson wrote:I like to turn those off too for even more sanic compilingOranges wrote:That's because maps aren't compiled in, but loaded at runtime. (Technically the miscellaneous z levels that show up are compiled in, but theyr'e irrelevant for this discussion)tacolizard wrote:selecting runtime doesn't seem to improve compile time, only round loading time
- tacolizard
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Re: Can somebody please make a guide on compiling runtimesta
that's what i normally do, but it doesn't improve compile time. I think MisterPerson was talking about something else.
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Re: Can somebody please make a guide on compiling runtimesta
Compile time of the dmb is not affected by maps, but after compiling the dmb, the extra maps are compiled - this is avoided if you disable them. Additionally, the game starts much, much faster if you are set to only Runtimestation.tacolizard wrote:that's what i normally do, but it doesn't improve compile time. I think MisterPerson was talking about something else.
- PKPenguin321
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Re: Can somebody please make a guide on compiling runtimesta
ok but this doesnt really touch compile time because of dynamic building i thoughtGun Hog wrote:Pretty easy, just tick only "runtimestation.dm". If you want lavaland and stuff, tick "loadallmaps.dm" along with runtimestation.PKPenguin321 wrote:teach meMisterPerson wrote:I like to turn those off too for even more sanic compilingOranges wrote:That's because maps aren't compiled in, but loaded at runtime. (Technically the miscellaneous z levels that show up are compiled in, but theyr'e irrelevant for this discussion)tacolizard wrote:selecting runtime doesn't seem to improve compile time, only round loading time
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
-
- Joined: Sat Apr 19, 2014 5:19 am
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Re: Can somebody please make a guide on compiling runtimesta
As I said before, the extra (non-station z-level) maps are compiled after the dmb. Your map selection does not affect compile time of the dmb, but if you do not load the extra z-levels, you can skip compiling them afterwards. Your total compile time will decrease because you are not compiling the extra z-levels. As I also said before, the game starts much, much faster when you are loading Runtimestation instead of a fully sized map. They have a monstrous loading time while Runetimestation takes only a few seconds.
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