Trucks

How, what and why to code in BYOND.
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oranges
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Trucks

Post by oranges » #307073

in absence of cheridan ever getting around to it, I'm gonna add trucks for miners that carry ore.

I need suggestions for features other than just carrying huge amounts of ore.

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Re: Trucks

Post by Armhulen » #307094

kor will never accept this in a million years i bet, but don't let that stop you from trying
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Re: Trucks

Post by CPTANT » #307097

Do not fuck with the truck.
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Re: Trucks

Post by Steelpoint » #307098

Make trucks be able to function like MCV's from the C&C games. Meaning you can deploy it in the field to make a mobile temporary base of operations.
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Re: Trucks

Post by Remie Richards » #307101

Vroom.
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Re: Trucks

Post by oranges » #307105

Armhulen wrote:kor will never accept this in a million years i bet, but don't let that stop you from trying
Kor's about to be bowled aside by 45,000 pounds of rolling american steel, because this truck has no breaks

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Re: Trucks

Post by leibniz » #307141

Feature: it should be able to transform into a bluespace shelter, then back into a truck. Or maybe just project some kind of shield that protects from storms.
(controlled from your PDA maybe)
So you dont have to fuck around with capsules

Emagged: it can transform into a bluespace shelter even on the station

Even better: just merge this with the minebot, so AI upgrade etc.
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Re: Trucks

Post by Bawhoppennn » #307191

oranges doesn't actually intend to try and add this, he just wants to make memes about it and stir up the pot a little since things settled down briefly.

Did I do it? Did I finally understand oranges?


EDIT: test
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Re: Trucks

Post by John_Oxford » #307240

Give different truck parts to buy from the mining vendor

You want a v20 quad turbo stacked super charge big bore hyper diesel? That'll be 200,000 mining points but you can go mach 5 and punch through walls
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Re: Trucks

Post by DireVictory » #307274

Are multi tile mobile mobs even possible?
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Re: Trucks

Post by obscolene » #307373

add purchasable upgrades like a mounted drill on the front of it

or maybe have a plasma cutter turret that someone else could use on the top of it, making it a driver + gunner combo vehicle
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Re: Trucks

Post by obscolene » #307374

DireVictory wrote:Are multi tile mobile mobs even possible?
i think it's been done with the speedwagon car but don't quote me on it
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Re: Trucks

Post by Remie Richards » #307382

multi tile stuff is no harder than regular stuff.
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Re: Trucks

Post by Nienhaus » #307391

Needs more space redneck
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Re: Trucks

Post by factoryman942 » #307462

give it to gangs with an oversized turret for a passenger to use
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Re: Trucks

Post by oranges » #307464

obscolene wrote:add purchasable upgrades like a mounted drill on the front of it

or maybe have a plasma cutter turret that someone else could use on the top of it, making it a driver + gunner combo vehicle
That actually sounds pretty neat

also nienhaus It's a nice sprite but it doesn't match the futuristic space theme, i.e doesn't look air tight etc. and also technically it's a ute and not a truck :D
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Re: Trucks

Post by Armhulen » #307542

oranges wrote:
obscolene wrote:add purchasable upgrades like a mounted drill on the front of it

or maybe have a plasma cutter turret that someone else could use on the top of it, making it a driver + gunner combo vehicle
That actually sounds pretty neat

also nienhaus It's a nice sprite but it doesn't match the futuristic space theme, i.e doesn't look air tight etc. and also technically it's a ute and not a truck :D
THANK YOU

I resisted being a complete dick about the sprites but basically this
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Re: Trucks

Post by oranges » #307550

I could add it as an admin option that just gibs everything it runs over and poops out empty space beer bottles
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Re: Trucks

Post by bman » #307636

DireVictory wrote:Are multi tile mobile mobs even possible?
speedwagon is an object.

on the sprite: if you made the n/s sprite 3/4th then you should really make the e/w ones 3/4th as well, speedwagon follows this convention.
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Re: Trucks

Post by oranges » #307660

convention is for smaller vehicles driven by bitch ass niggas like you
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Re: Trucks

Post by FantasticFwoosh » #307697

This will probably end up being M.U.L.E hit and run V2 with running over station folk, ashwalkers and the like with

Oranges you are probably more better applied by also making this replacable with a new truck via robotics (or elsewhere department if you drive it into a chasm) or to allow it to be easily repaired from the wrecks if it gets mobbed. (also why is this in coding instead of ideas?)
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Mining Halftrack Front.dmi https://file.house/AuPq.dmi
Here's a prototype sprite i made that might interest you, its a halftrack truck with a goliath cloak cover.
The G.O.L.I.A.T.H (Goliath *covered* ore locating industrial all terrain halftrack)
The G.O.L.I.A.T.H (Goliath *covered* ore locating industrial all terrain halftrack)
Mining Halftrack Front.dmi (1.24 KiB) Viewed 16020 times
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Re: Trucks

Post by oranges » #307722

because I don't have ideas, I make results, so this is in the coding forum
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Re: Trucks

Post by Nienhaus » #309405

oranges wrote:
obscolene wrote:add purchasable upgrades like a mounted drill on the front of it

or maybe have a plasma cutter turret that someone else could use on the top of it, making it a driver + gunner combo vehicle
That actually sounds pretty neat

also nienhaus It's a nice sprite but it doesn't match the futuristic space theme, i.e doesn't look air tight etc. and also technically it's a ute and not a truck :D
Yeah it wasn't actually made for this or anything, I just had it. I also may not have ever heard of ute.
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Re: Trucks

Post by oranges » #319567

vrooooooooom
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Re: Trucks

Post by onleavedontatme » #319579

Armhulen wrote:kor will never accept this in a million years i bet, but don't let that stop you from trying
You don't know me very well
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Re: Trucks

Post by onleavedontatme » #319580

Let people ride in the back
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Re: Trucks

Post by Qbopper » #319598

Kor wrote:Let people ride in the back
make it so if you use 3 metal rods + a SAW (+ maybe a metal or three) you can make a shitty technical
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Re: Trucks

Post by bman » #319605

Kor wrote:Let people ride in the back
kor the new system should have included that and i have constructed it under remie's close supervision so therefore im going to shift all of my blame on them it is really a mystery why this does not work sir

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Re: Trucks

Post by Jacough » #319678

Nienhaus wrote:Needs more space redneck
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Could be an item found in a lavaland ruin or maybe for a new lavaland mob. A vehicle belonging to the Tera Space Confederation, a small faction from the southern reaches of space. Usually found alongside a couple of double barreled shotguns and some bottles of moonshine and whiskey.
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Re: Trucks

Post by Professor Hangar » #319697

Miners are slowly becoming Rock Raiders.
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Re: Trucks

Post by Durkel » #319779

Add the pick up truck but have it play some John Denver whenever its got keys in the ignition.
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Re: Trucks

Post by Remie Richards » #319787

Professor Hangar wrote:Miners are slowly becoming Rock Raiders.
What a game that was!
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Re: Trucks

Post by PanzerIV » #320328

If you some how manged to bring back on to the station and your some how gained enough speed you should be able to ram though walls and run over anyone in your path , but at the cost of heavily damaging the truck
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Re: Trucks

Post by Cobby » #321891

killing a dragon now drops horns you can attach to the front of your space pickup
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Re: Trucks

Post by Gun Hog » #321955

ExcessiveCobblestone wrote:killing a dragon now drops horns you can attach to the front of your space pickup
Just the horn? Lame. MOUNT THE WHOLE HEAD!
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Re: Trucks

Post by FantasticFwoosh » #321990

Im going to tie a dead ashwalker to the front of my car with some cable, yee haww.

We should be able to pick up the beer barrel the bartender has twohanded then load it in the back too.

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Re: Trucks

Post by MisterPerson » #322610

Beep beep I'm a jeep
I code for the code project and moderate the code sections of the forums.

Feedback is dumb and it doesn't matter
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Re: Trucks

Post by Qbopper » #322614

MisterPerson wrote:Beep beep I'm a jeep
thread is for trucks, sorry
Limey wrote:its too late.
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Re: Trucks

Post by DemonFiren » #322666

Give us Cataclysm:DDA trucks. With installable kitchens and a way to add turret guns and all.

Rewrite BYOND or make a new SS13 from scratch if you have to. I want my deathmobile.
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Re: Trucks

Post by oranges » #323637

I'm not doing them at the moment because I'm lazy
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Re: Trucks

Post by MisterPerson » #326782

oranges wrote:I'm not doing them at the moment because I'm lazy
You'll get them eventually. Just keep on truckin'
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Re: Trucks

Post by oranges » #327203

you will pay for your sins
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Re: Trucks

Post by Bluespace » #327216

;HELP IN HOP OFFICE, CRAZY MINER CRASHED THROUGH WALL AND DID A HIT AND RUN
I play Boris Pepper.
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Re: Trucks

Post by DemonFiren » #327272

oranges wrote:you will pay for your sins
are you telling him to go truck himself?
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Re: Trucks

Post by oranges » #327399

STOP
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Re: Trucks

Post by DemonFiren » #327506

Yeah, maybe I should give you a brake.
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Re: Trucks

Post by Gobblesmack » #352825

these are some real clutch-ass puns :roll:
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Re: Trucks

Post by Grazyn » #353139

I think that adding trucks is not very sensitive to current events.
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Re: Trucks

Post by calzilla1 » #353206

Add trucks of peace
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Re: Trucks

Post by Alipheese » #353367

Grazyn wrote:I think that adding trucks is not very sensitive to current events.
Who cares if 6 people died?

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