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Trucks
Posted: Mon Jun 12, 2017 6:24 am
by oranges
in absence of cheridan ever getting around to it, I'm gonna add trucks for miners that carry ore.
I need suggestions for features other than just carrying huge amounts of ore.
Re: Trucks
Posted: Mon Jun 12, 2017 7:54 am
by Armhulen
kor will never accept this in a million years i bet, but don't let that stop you from trying
Re: Trucks
Posted: Mon Jun 12, 2017 8:03 am
by CPTANT
Do not fuck with the truck.
Re: Trucks
Posted: Mon Jun 12, 2017 8:05 am
by Steelpoint
Make trucks be able to function like MCV's from the C&C games. Meaning you can deploy it in the field to make a mobile temporary base of operations.
Re: Trucks
Posted: Mon Jun 12, 2017 8:15 am
by Remie Richards
Vroom.
Re: Trucks
Posted: Mon Jun 12, 2017 8:29 am
by oranges
Armhulen wrote:kor will never accept this in a million years i bet, but don't let that stop you from trying
Kor's about to be bowled aside by 45,000 pounds of rolling american steel, because this truck has no breaks
Re: Trucks
Posted: Mon Jun 12, 2017 10:10 am
by leibniz
Feature: it should be able to transform into a bluespace shelter, then back into a truck. Or maybe just project some kind of shield that protects from storms.
(controlled from your PDA maybe)
So you dont have to fuck around with capsules
Emagged: it can transform into a bluespace shelter even on the station
Even better: just merge this with the minebot, so AI upgrade etc.
Re: Trucks
Posted: Mon Jun 12, 2017 12:29 pm
by Bawhoppennn
oranges doesn't actually intend to try and add this, he just wants to make memes about it and stir up the pot a little since things settled down briefly.
Did I do it? Did I finally understand oranges?
EDIT: test
Re: Trucks
Posted: Mon Jun 12, 2017 3:28 pm
by John_Oxford
Give different truck parts to buy from the mining vendor
You want a v20 quad turbo stacked super charge big bore hyper diesel? That'll be 200,000 mining points but you can go mach 5 and punch through walls
Re: Trucks
Posted: Mon Jun 12, 2017 5:15 pm
by DireVictory
Are multi tile mobile mobs even possible?
Re: Trucks
Posted: Mon Jun 12, 2017 7:20 pm
by obscolene
add purchasable upgrades like a mounted drill on the front of it
or maybe have a plasma cutter turret that someone else could use on the top of it, making it a driver + gunner combo vehicle
Re: Trucks
Posted: Mon Jun 12, 2017 7:20 pm
by obscolene
DireVictory wrote:Are multi tile mobile mobs even possible?
i think it's been done with the speedwagon car but don't quote me on it
Re: Trucks
Posted: Mon Jun 12, 2017 7:43 pm
by Remie Richards
multi tile stuff is no harder than regular stuff.
Re: Trucks
Posted: Mon Jun 12, 2017 7:52 pm
by Nienhaus
Needs more space redneck
Re: Trucks
Posted: Mon Jun 12, 2017 9:12 pm
by factoryman942
give it to gangs with an oversized turret for a passenger to use
Re: Trucks
Posted: Mon Jun 12, 2017 9:13 pm
by oranges
obscolene wrote:add purchasable upgrades like a mounted drill on the front of it
or maybe have a plasma cutter turret that someone else could use on the top of it, making it a driver + gunner combo vehicle
That actually sounds pretty neat
also nienhaus It's a nice sprite but it doesn't match the futuristic space theme, i.e doesn't look air tight etc. and also technically it's a ute and not a truck
Re: Trucks
Posted: Mon Jun 12, 2017 11:44 pm
by Armhulen
oranges wrote:obscolene wrote:add purchasable upgrades like a mounted drill on the front of it
or maybe have a plasma cutter turret that someone else could use on the top of it, making it a driver + gunner combo vehicle
That actually sounds pretty neat
also nienhaus It's a nice sprite but it doesn't match the futuristic space theme, i.e doesn't look air tight etc. and also technically it's a ute and not a truck
THANK YOU
I resisted being a complete dick about the sprites but basically this
Re: Trucks
Posted: Mon Jun 12, 2017 11:59 pm
by oranges
I could add it as an admin option that just gibs everything it runs over and poops out empty space beer bottles
Re: Trucks
Posted: Tue Jun 13, 2017 2:55 am
by bman
DireVictory wrote:Are multi tile mobile mobs even possible?
speedwagon is an object.
on the sprite: if you made the n/s sprite 3/4th then you should really make the e/w ones 3/4th as well, speedwagon follows this convention.
Re: Trucks
Posted: Tue Jun 13, 2017 4:07 am
by oranges
convention is for smaller vehicles driven by bitch ass niggas like you
Re: Trucks
Posted: Tue Jun 13, 2017 7:29 am
by FantasticFwoosh
This will probably end up being M.U.L.E hit and run V2 with running over station folk, ashwalkers and the like with
Oranges you are probably more better applied by also making this replacable with a new truck via robotics (or elsewhere department if you drive it into a chasm) or to allow it to be easily repaired from the wrecks if it gets mobbed. (also why is this in coding instead of ideas?)
Here's a prototype sprite i made that might interest you, its a halftrack truck with a goliath cloak cover.
- The G.O.L.I.A.T.H (Goliath *covered* ore locating industrial all terrain halftrack)
- Mining Halftrack Front.dmi (1.24 KiB) Viewed 16062 times
Re: Trucks
Posted: Tue Jun 13, 2017 9:28 am
by oranges
because I don't have ideas, I make results, so this is in the coding forum
Re: Trucks
Posted: Sat Jun 17, 2017 3:37 am
by Nienhaus
oranges wrote:obscolene wrote:add purchasable upgrades like a mounted drill on the front of it
or maybe have a plasma cutter turret that someone else could use on the top of it, making it a driver + gunner combo vehicle
That actually sounds pretty neat
also nienhaus It's a nice sprite but it doesn't match the futuristic space theme, i.e doesn't look air tight etc. and also technically it's a ute and not a truck
Yeah it wasn't actually made for this or anything, I just had it. I also may not have ever heard of ute.
Re: Trucks
Posted: Sun Jul 23, 2017 10:03 pm
by oranges
vrooooooooom
Re: Trucks
Posted: Sun Jul 23, 2017 10:52 pm
by onleavedontatme
Armhulen wrote:kor will never accept this in a million years i bet, but don't let that stop you from trying
You don't know me very well
Re: Trucks
Posted: Sun Jul 23, 2017 10:52 pm
by onleavedontatme
Let people ride in the back
Re: Trucks
Posted: Sun Jul 23, 2017 11:59 pm
by Qbopper
Kor wrote:Let people ride in the back
make it so if you use 3 metal rods + a SAW (+ maybe a metal or three) you can make a shitty technical
Re: Trucks
Posted: Mon Jul 24, 2017 12:26 am
by bman
Kor wrote:Let people ride in the back
kor the new system should have included that and i have constructed it under remie's close supervision so therefore im going to shift all of my blame on them it is really a mystery why this does not work sir
edit: my datums are the best in the world.
Re: Trucks
Posted: Mon Jul 24, 2017 7:34 am
by Jacough
Nienhaus wrote:Needs more space redneck
Could be an item found in a lavaland ruin or maybe for a new lavaland mob. A vehicle belonging to the Tera Space Confederation, a small faction from the southern reaches of space. Usually found alongside a couple of double barreled shotguns and some bottles of moonshine and whiskey.
Re: Trucks
Posted: Mon Jul 24, 2017 8:57 am
by Professor Hangar
Miners are slowly becoming Rock Raiders.
Re: Trucks
Posted: Mon Jul 24, 2017 5:28 pm
by Durkel
Add the pick up truck but have it play some John Denver whenever its got keys in the ignition.
Re: Trucks
Posted: Mon Jul 24, 2017 5:53 pm
by Remie Richards
Professor Hangar wrote:Miners are slowly becoming Rock Raiders.
What a game that was!
Re: Trucks
Posted: Wed Jul 26, 2017 6:01 am
by PanzerIV
If you some how manged to bring back on to the station and your some how gained enough speed you should be able to ram though walls and run over anyone in your path , but at the cost of heavily damaging the truck
Re: Trucks
Posted: Sun Jul 30, 2017 12:54 am
by Cobby
killing a dragon now drops horns you can attach to the front of your space pickup
Re: Trucks
Posted: Sun Jul 30, 2017 4:41 am
by Gun Hog
ExcessiveCobblestone wrote:killing a dragon now drops horns you can attach to the front of your space pickup
Just the horn? Lame. MOUNT THE WHOLE HEAD!
Re: Trucks
Posted: Sun Jul 30, 2017 10:46 am
by FantasticFwoosh
Im going to tie a dead ashwalker to the front of my car with some cable, yee haww.
We should be able to pick up the beer barrel the bartender has twohanded then load it in the back too.
Re: Trucks
Posted: Tue Aug 01, 2017 2:57 am
by MisterPerson
Beep beep I'm a jeep
Re: Trucks
Posted: Tue Aug 01, 2017 3:04 am
by Qbopper
MisterPerson wrote:Beep beep I'm a jeep
thread is for trucks, sorry
Re: Trucks
Posted: Tue Aug 01, 2017 7:27 am
by DemonFiren
Give us Cataclysm:DDA trucks. With installable kitchens and a way to add turret guns and all.
Rewrite BYOND or make a new SS13 from scratch if you have to. I want my deathmobile.
Re: Trucks
Posted: Fri Aug 04, 2017 11:52 am
by oranges
I'm not doing them at the moment because I'm lazy
Re: Trucks
Posted: Tue Aug 15, 2017 8:13 am
by MisterPerson
oranges wrote:I'm not doing them at the moment because I'm lazy
You'll get them eventually. Just keep on truckin'
Re: Trucks
Posted: Wed Aug 16, 2017 10:41 pm
by oranges
you will pay for your sins
Re: Trucks
Posted: Wed Aug 16, 2017 11:14 pm
by Bluespace
;HELP IN HOP OFFICE, CRAZY MINER CRASHED THROUGH WALL AND DID A HIT AND RUN
Re: Trucks
Posted: Thu Aug 17, 2017 9:07 am
by DemonFiren
oranges wrote:you will pay for your sins
are you telling him to go truck himself?
Re: Trucks
Posted: Thu Aug 17, 2017 9:24 pm
by oranges
STOP
Re: Trucks
Posted: Fri Aug 18, 2017 10:19 am
by DemonFiren
Yeah, maybe I should give you a brake.
Re: Trucks
Posted: Wed Nov 01, 2017 10:03 am
by Gobblesmack
these are some real clutch-ass puns
Re: Trucks
Posted: Thu Nov 02, 2017 11:55 am
by Grazyn
I think that adding trucks is not very sensitive to current events.
Re: Trucks
Posted: Thu Nov 02, 2017 4:10 pm
by calzilla1
Add trucks of peace
Re: Trucks
Posted: Thu Nov 02, 2017 10:01 pm
by Alipheese
Grazyn wrote:I think that adding trucks is not very sensitive to current events.
Who cares if 6 people died?