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JMath - development and math decisions

Posted: Thu Jun 15, 2017 2:46 am
by J_Madison
[center]Boring math thread and things behind my thoughts. This thread will not have my usual rambling or short joking posts.[/center]

This is a thread reminding me of the work I do for the complex mathematics for virology which I will be updating as soon as possible.

The goal of the math is to get to the original numbers as possible but keep it functional.

Currently the math uses a SQRT method to create a system that scales off squared numbers. Unfortunately this doesn't translate well with negative numbers which is offset by a number which is the max a stat can be, +1.

The new math system aims to reduce the reliance on this arbitrary max stat and also create a system that doesn't require the use of a negative stat.

Development and math theories will be followed on here.

Currently looking at a Virtualstat system to work with the new virology system.

Re: JMath - development and math decisions

Posted: Thu Jun 15, 2017 3:30 am
by oranges
STOP CAUSING RUNTIMES BY DOING ILLEGAL MATH OPERATIONS

Re: JMath - development and math decisions

Posted: Sat Jun 17, 2017 3:55 pm
by kevinz000
remember when i made flashbangs divide by zero?

Re: JMath - development and math decisions

Posted: Sat Jun 17, 2017 7:32 pm
by Armhulen
kevinz000 wrote:remember when i made flashbangs divide by zero?
wait, really?

Re: JMath - development and math decisions

Posted: Sun Jun 18, 2017 1:21 am
by TheColdTurtle
What did that even do?

Re: JMath - development and math decisions

Posted: Sun Jun 18, 2017 8:18 am
by John_Oxford
TheColdTurtle wrote:What did that even do?
made them not flash.

zero divided by zero is zero.

Re: JMath - development and math decisions

Posted: Sun Jun 18, 2017 12:52 pm
by J_Madison
with chat and discussion with XDTM we figured the current offset system I've made isn't sustainable with constant changes to virology.

currently we're looking at a way to create a threshold system. I am thinking of pushing ahead of XDTM to create a rudimentary one if he's stuck on ideas.

Re: JMath - development and math decisions

Posted: Sun Jun 18, 2017 6:20 pm
by factoryman942
what is this?

Re: JMath - development and math decisions

Posted: Sun Jun 18, 2017 7:03 pm
by XDTM
Threshold rework is up on github, but all the numbers are guesswork -- either we test it and tweak what's unbalanced, or someone better at balance than me gives me some directions.