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Hardware scaling, blurriness, nearest neighbor, and sprites

Posted: Sun Oct 05, 2014 3:25 am
by paprika
I didn't know where else to put this but this thread yielded some results before on the old forum.

Basically, the issue is, when you enable 'hardware graphics mode' in byond's settings and allow byond to use your GPU to display the graphics, stretching the image by using the '64x64' mode or the 'stretch to fit' mode, the game looks like a blurry fucking mess.

This is because some graphics cards simply scale sprites in this blurry fashion, instead of using nearest neighbor scaling which looks sharp and great.

Here are some examples:
Spoiler:
Blurry:
Image
Non Blurry:
Image
Blurry:
Image
Non Blurry:
Image
There is a noticeable difference. Some of us deal with the eye-straining fucking mess that is blurry byond, but there's no way this isn't a bug and just hardware limitations.

In my case, all you have to do is right click or open one of the top program menus and the game suddenly becomes sharp, as evidenced by the first two screenshots. This is bizarre as fuck, but the game should ALWAYS look sharp like this. I don't know why byond (or ss13) defaults to being blurry like this, and I've tried every graphics option under the sun.

Re: Hardware scaling, blurriness, nearest neighbor, and spri

Posted: Sun Oct 05, 2014 11:21 am
by Miauw
lol.
go report it on the byond forums or something?

I don't really get the point of this thread. I got this on my new laptop too but I used some NVIDIA settings to mess with the graphics settings for BYOND and it worked.

I have one of the new nvidia geforce 8xxM cards btw:
1. right-click on desktop
2. select nvidia option
3. get nvidia control panel
4. go to manage 3d settings
5. go to manage program settings tab
6. select dream SEEKER (not one of the other executables)
7. turn antriscopic filtering and anything that may seem related off until you get good results.

Re: Hardware scaling, blurriness, nearest neighbor, and spri

Posted: Sun Oct 05, 2014 1:55 pm
by Stickymayhem
Oh my god that's crystal fucking clear.

I-I thought it was supposed to look like shit.

Re: Hardware scaling, blurriness, nearest neighbor, and spri

Posted: Sun Oct 05, 2014 3:48 pm
by Scott
People play it blurry like that? Good god.

Re: Hardware scaling, blurriness, nearest neighbor, and spri

Posted: Mon Oct 06, 2014 6:39 am
by paprika
Miauw it was on byond forums and called 'not a bug'...

Also post an ingame screenshot miauw

Re: Hardware scaling, blurriness, nearest neighbor, and spri

Posted: Mon Oct 06, 2014 4:37 pm
by Miauw
i dont remember what i changed exactly.

Re: Hardware scaling, blurriness, nearest neighbor, and spri

Posted: Wed Oct 08, 2014 8:26 pm
by damiac
Change your sig Miauw, there's still lag.
And tell us your non-blurry secrets!

Re: Hardware scaling, blurriness, nearest neighbor, and spri

Posted: Sat Oct 11, 2014 11:19 am
by Miauw
fiddle with settings, i just gave a list for how to do it ffs.
you probalby want to disable antialiasing and stuff like that.

Re: Hardware scaling, blurriness, nearest neighbor, and spri

Posted: Sat Oct 11, 2014 1:30 pm
by bandit
personally the non-blurry version destroys my eyes with its blocky oversharpness and the blurry version looks fine

Re: Hardware scaling, blurriness, nearest neighbor, and spri

Posted: Sat Oct 11, 2014 3:47 pm
by paprika
Miauw wrote:fiddle with settings, i just gave a list for how to do it ffs.
you probalby want to disable antialiasing and stuff like that.
I've tried everything. Please take a screenshot of your dreamseeker settings in nvidia control panel.

Re: Hardware scaling, blurriness, nearest neighbor, and spri

Posted: Sun Oct 19, 2014 12:53 am
by cedarbridge
I just toggled between stretch screen and 64x64 and saw no noticeable change in quality.

Re: Hardware scaling, blurriness, nearest neighbor, and spri

Posted: Wed Oct 22, 2014 5:20 am
by Perakp
Smoke effects don't look right in the blurry version, since somehow it can't see the alpha layer here when it can do it right everywhere else.
Image