How, what and why to code in BYOND.
Moderators: MisterPerson, Code Maintainers
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Booktower
- In-Game Admin
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- Joined: Mon Apr 23, 2018 4:44 pm
- Byond Username: Booktower
by Booktower » Sat Jan 05, 2019 1:29 am
#467026
The SM may call radiation_pulse with huge negative values under some circumstances.
Does calling radiation_pulse with negative values cause issues? I was thinking of adding logging for this.
Related issue:
https://github.com/tgstation/tgstation/issues/42141
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Swindly
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- Joined: Wed Jul 27, 2016 5:21 pm
- Byond Username: Swindly
by Swindly » Sat Jan 05, 2019 2:11 am
#467031
- Code: Select all
/obj/item/clothing/head/helmet/space/hardsuit/rad_act(severity)
. = ..()
rad_count += severity
This seems like a problem.
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Gun Hog
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- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
by Gun Hog » Sun Jan 06, 2019 3:28 am
#467268
Swindly wrote:- Code: Select all
/obj/item/clothing/head/helmet/space/hardsuit/rad_act(severity)
. = ..()
rad_count += severity
This seems like a problem.
"rad_count" is for the Geiger counter noise.
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Cobby
- Code Maintainer
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- Joined: Sat Apr 19, 2014 7:19 pm
- Byond Username: ExcessiveUseOfCobby
- Github Username: ExcessiveUseOfCobblestone
by Cobby » Sun Jan 06, 2019 9:51 pm
#467393
we should make it absolute value so it just deletes the station lol
Voted best trap in /tg/ 2014-current
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