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Directional windows and dealing with them

PostPosted: Fri Mar 01, 2019 9:23 am
by actioninja
Is there any non nightmare hellcode way of dealing with directional windows and movement? So far they've proven to be a fucking insane mess.

Re: Directional windows and dealing with them

PostPosted: Fri Mar 01, 2019 9:31 am
by oranges
no, which is why we got rid of most of it.

Re: Directional windows and dealing with them

PostPosted: Fri Mar 01, 2019 10:21 am
by actioninja
Yikes.

Re: Directional windows and dealing with them

PostPosted: Fri Mar 01, 2019 3:26 pm
by confused rock
Which sick fuck made putting glass on grilles create a full window? Maybe otherwise they’d be tolerable

Re: Directional windows and dealing with them

PostPosted: Fri Mar 01, 2019 6:17 pm
by MisterPerson
I get that it's not possible to check in window/Cross() because we don't pass vital information like the fucking direction of movement to Cross(). But if we did pass that info, side-only blockers would be fairly trivial.

Directional windows were annoying to repair for players btw. Made fixing bombs 2-3 times as hard because there'd be 2-3 windows per tile, especially on those grille sandwiches. And rotating them was the worst.

Re: Directional windows and dealing with them

PostPosted: Sat Mar 02, 2019 5:16 am
by PKPenguin321
confused rock wrote:Which sick fuck made putting glass on grilles create a full window? Maybe otherwise they’d be tolerable

he's talking about handling them codeside, not ingame

Re: Directional windows and dealing with them

PostPosted: Sat Mar 02, 2019 6:32 am
by confused rock
yeah I just wanted to whine I'm an attention whore