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Code bounty: Winterland mining area

How, what and why to code in BYOND.

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JusticeGoat
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Code bounty: Winterland mining area

Postby JusticeGoat » Thu Sep 05, 2019 7:51 pm #512734

I want there a chance to spawn winterland the opposite of lavaland that uses the snow sprites.
There will need to be new sprites made like ice chasms and maybe thin ice that once stepped on causes you to fall though and take thermal damage.
Will need snow storms to replace the ash storms.

Paying 100$ via paypal to the one who makes the pr



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Farquaar
 
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Re: Code bounty: Winterland mining area

Postby Farquaar » Fri Sep 06, 2019 12:53 am #512789

This would be really, really cool. I hope someone takes you up on it. Next up is desertland that has sandstorms. And swampland that has acid rainstorms.

I feel all tingly with anticipation.

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Sandshark808
 
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Re: Code bounty: Winterland mining area

Postby Sandshark808 » Fri Sep 06, 2019 1:11 am #512794

You're probably gonna want to make two bounties, one for spriting and one for coding.
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TheMythicGhost
 
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Re: Code bounty: Winterland mining area

Postby TheMythicGhost » Fri Sep 06, 2019 2:17 am #512835

Sandshark808 wrote:You're probably gonna want to make two bounties, one for spriting and one for coding.


Sprites for snow and stuff currently already exist due to things like Snowdin and the Winter area ruin.
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Re: Code bounty: Winterland mining area

Postby Sandshark808 » Fri Sep 06, 2019 4:06 am #512846

TheMythicGhost wrote:
Sandshark808 wrote:You're probably gonna want to make two bounties, one for spriting and one for coding.


Sprites for snow and stuff currently already exist due to things like Snowdin and the Winter area ruin.

Would we want to sprite snow versions of the lava mobs and whatever? I feel like it would need a lot more work than just the plain snow tiles, at least if it would be a regular part of the game.
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JusticeGoat
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Re: Code bounty: Winterland mining area

Postby JusticeGoat » Fri Sep 06, 2019 4:10 am #512849

Well when i get paid again i can pay separately for both more artwork and the code.

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Shaps-cloud
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Re: Code bounty: Winterland mining area

Postby Shaps-cloud » Fri Sep 06, 2019 5:24 am #512864

Don't forget to add a new snowland sprite for the station's parallax
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Naloac
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Re: Code bounty: Winterland mining area

Postby Naloac » Fri Sep 13, 2019 1:58 am #514399

I got bored and made the snowland planet parallax thingy if anyone wants to take it and do the winterland sprites.. although you'd have to do the glow / remove it yourself since im not 100% on how to
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Qustinnus
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Re: Code bounty: Winterland mining area

Postby Qustinnus » Sat Oct 05, 2019 2:23 pm #518160

sounds cool and I'd take on the bounty if the following things are adressed:
- What do you expect to happen to ruins?
- Does everything in lavaland need a new sprite?
- What do we do about lava? We basically need something like it.

I reccomend you get this idea past oranges first because I can imagine he won't like this feature and might close it, which would be a waste of your money.

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Farquaar
 
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Re: Code bounty: Winterland mining area

Postby Farquaar » Sat Oct 05, 2019 6:21 pm #518177

Qustinnus wrote:sounds cool and I'd take on the bounty if the following things are adressed:
- What do you expect to happen to ruins?
- Does everything in lavaland need a new sprite?
- What do we do about lava? We basically need something like it.

I reccomend you get this idea past oranges first because I can imagine he won't like this feature and might close it, which would be a waste of your money.

Lava could be replaced with lakes of liquid nitrogen.
Step inside and become an ice sculpture in matter of seconds.

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Re: Code bounty: Winterland mining area

Postby Shadowflame909 » Sat Oct 05, 2019 7:44 pm #518181

Yeah, we have some pretty neat ice traps.

Just reicon it and change up the ice-traps so they rapidly damage you if you don't get out of it, and will permanently keep you in an ice block if you die inside it. (Unless someone breaks the ice-block to get you out of it.)

Ice Dragon (Spews liquid nitrogen instead of lava)

The Yeti ( Bubblegum)

Now what would be an ice variant of the Legion? A giant snowman?
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Re: Code bounty: Winterland mining area

Postby Whoneedspacee » Sun Oct 06, 2019 2:51 am #518194

goon ice moon is probably a great source of inspiration
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FloranOtten
 
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Re: Code bounty: Winterland mining area

Postby FloranOtten » Mon Oct 07, 2019 3:11 pm #518362

Could just use the liquid plasma from Snowdin for the lava.

And a skeleton fits perfectly on lavaland or on winterland.
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Ayy Lemoh
 
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Re: Code bounty: Winterland mining area

Postby Ayy Lemoh » Thu Oct 10, 2019 10:48 pm #518786

Idea if someone adds a wendigo or something:

Code it to attack rapidly fast but with weak damage. Basically, imagine fist of the north star but no stuns and on an simplemob that does really weak damage so it isn't unfair. Another example would be the fast zombies in a hl2 mod called Smod Outbreak however I have no good footage of that.

You could also go for the Until Dawn/goonstation way. Just know that the Until Dawn way would be a really fast wendigo that also one hit kills. That isn't fun to fight against imo.
Shadowflame909 wrote:Now what would be an ice variant of the Legion? A giant snowman?

Reed Glover already made sprites for a snow legion (not the boss variant). The issue is that coding a legion mob is really difficult.

We could make the snow legion right now if someone was willing to do so AND knew how to code it properly.

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Re: Code bounty: Winterland mining area

Postby Shadowflame909 » Fri Oct 11, 2019 8:19 pm #518933

We have totally unused snow legion sprites in the game

Wack
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ThanatosRa wrote:My biggest problem is that I can't fix any of this.


Boris wrote:shadowflame either has a brain the size of a pea or one the size of the moon and he's playing 58D chess.


BeeSting12 wrote:please write an apology to this forums, this community, the host, and the internet as a whole for the data storage space you wasted with this complaint.


BebeYoshi wrote:Saltyflame909


Cobby wrote:The trash bin... have you lost your way home anon?

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Whoneedspacee
 
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Re: Code bounty: Winterland mining area

Postby Whoneedspacee » Sat Oct 12, 2019 4:38 pm #519010

gonna try my hand at this, the code seems nicely made for such a thing at least at a glance so i'll update on progress through videos as usual
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Re: Code bounty: Winterland mining area

Postby Whoneedspacee » Sat Oct 12, 2019 6:59 pm #519018

nevermind this sucks for multiple reasons mostly map generation and total incompatibility with ruin templates atmos wise

it could be done but there's so much snowflakey config and other crap i'm not commited to it right now
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Whoneedspacee
 
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Re: Code bounty: Winterland mining area

Postby Whoneedspacee » Sat Oct 12, 2019 11:25 pm #519040

nevermind i made it at least functional

took some shit from snowdin ripped up the ruins code and am gonna make some unique ruins and bosses

probably gonna have wendigo king wendigo type shit its called ice moon in the code at least so gotta have goon refs

are we thinking this should be a seperate admin map command to choose and random if it wasn’t chosen?

i’m thinking this could be an entirely different environment and require hardsuits as well as have dangers of its own

i’m thinking some set pieces could have alternate parts as well in a hilberts hotel kind of way where you can go down into some cave area to fight a boss and such not directly on the surface

will need some base mobs as well, not totally sure what they should be or if i should copy from existing snow shit

some basic ruins ideas would be nice as well since i need to re-make some or see if they fit the theme

also we probably don’t want shit like tendrils either so i’m not sure what to replace those with

do we prefer the same lavaland map template or is this an excuse for me to shake it up and shove it in a different location with an entire different map design

im thinking most bosses should be below the surface and environmental hazards become more dangerous but so do the rewards, a contrast from lavaland where you just move up for more shit and no more danger

dm me over discord if you’d prefer to do this in an easier place to talk Space#0789
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Re: Code bounty: Winterland mining area

Postby Sandshark808 » Sun Oct 13, 2019 12:14 am #519041

One of the key points about Lavaland is that it should never require hardsuits, just an air tank. Changing that will screw miners royally unless you give them a free suit on the new mining base.
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Whoneedspacee
 
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Re: Code bounty: Winterland mining area

Postby Whoneedspacee » Sun Oct 13, 2019 12:19 am #519042

this isnt lavaland its a different experience there won’t be the same megafauna and mechanics if i have anything to replace it with

i want to make this more explore-y but also with hazards like ancient ruins and such
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Re: Code bounty: Winterland mining area

Postby Sandshark808 » Sun Oct 13, 2019 12:24 am #519043

Just bear in mind the restrictions that a roundstart miner has, and the benefits of current lavaland for other jobs (like atmos). The ease of access/lack of starting suits for default lavaland and the presence of random roundstart gases are important elements in current station balance so there should be something there to compensate for the potential loss of both.

For example, how will gulag function in a hardsuit necessary environment?
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Whoneedspacee
 
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Re: Code bounty: Winterland mining area

Postby Whoneedspacee » Sun Oct 13, 2019 12:37 am #519045

i can set it up so there’s hardsuits roundstart because its a different map

gulaggers are shitheads and can have winter coats or shitty space suits
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Whoneedspacee
 
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Re: Code bounty: Winterland mining area

Postby Whoneedspacee » Mon Oct 14, 2019 8:52 pm #519228

heres some really awful looking progress on what i've got

im not sure what the lighting freaking out about is probably has something to do with z level generation but whatever

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Farquaar
 
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Re: Code bounty: Winterland mining area

Postby Farquaar » Tue Oct 15, 2019 5:26 am #519284

I dig it.
Aesthetically speaking, the lighting is probably a priority.

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Ayy Lemoh
 
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Re: Code bounty: Winterland mining area

Postby Ayy Lemoh » Wed Oct 16, 2019 11:23 am #519561

Farquaar wrote:I dig it.
Aesthetically speaking, the lighting is probably a priority.

It has to be either pitch black darkness or some shade of blue.

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Farquaar
 
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Re: Code bounty: Winterland mining area

Postby Farquaar » Wed Oct 16, 2019 11:31 am #519563

Ayy Lemoh wrote:
Farquaar wrote:I dig it.
Aesthetically speaking, the lighting is probably a priority.

It has to be either pitch black darkness or some shade of blue.

It can't be a white/snowy fog?


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