Bepis design ideas

How, what and why to code in BYOND.
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Tarchonvaagh
Joined: Wed May 01, 2019 9:30 pm
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Bepis design ideas

Post by Tarchonvaagh » #533738

While looking at Qustinnus' PRs i was thinking about coding something easy, but had no ideas
What would you like to see?
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Shadowflame909
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Re: Bepis design ideas

Post by Shadowflame909 » #533741

Minor:
Bluespace Razor

A machine board for a pizza generator

Major:
A spooderman webslinger. I want to sling across the map so bad. Closest thing we have is ling tentacle and Metal Hook, but those grab items and people towards you. I want the reverse.

Pocket Mirror. The ability to change hair-styles and beard styles in your pocket. Nuff said.

Giving the currently re-iconed flash called "Mindenizer" A one use removal of antag status. Since its currently a dormant Men In Black reference. I don't think the Bepis just produces items and instead unlocks nodes. So if the crew is gonna be able to produce more then one of these. Bananium, Alien Alloy, and Runite would be the three rare elements of the sky. You'd need to produce this.

Yeah, I like departmental cooperation.
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Tarchonvaagh
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Re: Bepis design ideas

Post by Tarchonvaagh » #533746

I might try the pocket mirror but I KNOW NOTHING ABOUT SPRITING AA
i mean I probably could edit some pixels but how to insert it in the code?
If someone could give me a quick rundown on that I'd be really grateful
Kryson
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Re: Bepis design ideas

Post by Kryson » #533761

Tarchonvaagh wrote:I might try the pocket mirror but I KNOW NOTHING ABOUT SPRITING AA
i mean I probably could edit some pixels but how to insert it in the code?
If someone could give me a quick rundown on that I'd be really grateful
Find a suitable dmi file in dream maker(or create a new one if you can't find a suitable dmi) and load the sprite into beyond by importing it.

Set the icon variable on your new item to the dmi file itself. Example: icon = 'icons/obj/tools.dmi'

Set the icon state variable to whatever you decide to call your sprite in the dmi file. Example: icon_state = "rcd"

I am really excited about the rolling table Qustinnus and i worked on.
Tlaltecuhtli
Joined: Fri Nov 10, 2017 12:16 am
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Re: Bepis design ideas

Post by Tlaltecuhtli » #533762

brand(tm) implants like a robust coffee dispenser in your arm
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Shadowflame909
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Re: Bepis design ideas

Post by Shadowflame909 » #533770

Tarchonvaagh wrote:I might try the pocket mirror but I KNOW NOTHING ABOUT SPRITING AA
i mean I probably could edit some pixels but how to insert it in the code?
If someone could give me a quick rundown on that I'd be really grateful
You could just make it an unlockable data file to the already in game tablets so you dont have to sprite anything.

would also give that useless item outside of the HoP and contractors some use.
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Tarchonvaagh
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Re: Bepis design ideas

Post by Tarchonvaagh » #533796

Thanks yall!
Jack7D1
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Re: Bepis design ideas

Post by Jack7D1 » #533828

A breath mask that has its own oxygen tank but can't be refilled or configured.

A welder with its own welding shield, requiring no eye protection, but is bulkier.

An E-Cigarrette that can be recharged with cigarettes and cigars, and gives you less diseases.

A backpack cooler that can keep a single drink or beaker refrigerated, but only fits on backpack slot.

A sheet of bluespace paper which, besides being blue, has no abilities different from a normal sheet of paper.
deedubya
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Re: Bepis design ideas

Post by deedubya » #535075

Jack7D1 wrote:A breath mask that has its own oxygen tank but can't be refilled or configured.
worth mentioning that this already exists in xenobio
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Critawakets
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Re: Bepis design ideas

Post by Critawakets » #535285

The ability to synthesize rubber and make insuls and maybe like, insulated wirecutters.
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am gud enineering
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Flatulent
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Re: Bepis design ideas

Post by Flatulent » #535301

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