oranges wrote:It has 3 charges so it's primarily for escaping, if you want to break into places, then hack in, like you should be doing.
Escape doesn't quite work, since dropping bolts prevents the emag from being useful for an escape, and you can't rely on evading the attention from the AI. Especially if people call for help on the right channels, since the AI can zoom their camera to anywhere with a camera. For it to be an escape tool, you'd need to pre-emptively set up that route, if that makes sense. Or have it changed to unbolt the door (which might make stuff like the vault too easy an area to enter with a doormag). Old emag could set up escape routes, but that was also why it was useful for blitzing into an area, since it could nullify every door on the way to where you needed to go. Give too much power back and that'll become possible again if you're not careful.
I'm also a bit hesitant to say if buffing it is a good idea either, as cobby suggested, since that could entirely defeat the purpose of changing it in the first place. I would really, really prefer to not see blitz ops with an emag ever again and I'm entirely willing to accept the loss of the doormag for that. It's not bad for actually sealing rooms, mind you, for much the same reasons as it is terrible as an escape tool. Bolted emagged doors are really good ways to put up a barricade.
It is handy in small areas, for when you want to keep specific doors open, or certain doors shut. That's amazing for ops. But for traitors, I really do think hacking is the way it should be. Maybe the fact it is good at sealing up doors is probably why it should stay in the traitor uplink, but at that point I feel there are better options.
This isn't really anything particularly declarative. I feel like if hacking is the intended path for B&E then this is definitely the right way to go. And is the state of affairs for now.