station traits feedback

How, what and why to code in BYOND.

Moderators: MisterPerson, Code Maintainers

User avatar
Qustinnus
TGMC Maintainer
 
Joined: Tue Nov 07, 2017 12:30 am
Byond Username: Qustinnus

station traits feedback

Postby Qustinnus » Mon Feb 01, 2021 1:32 am #588986

please post feedback on station traits here. feel free to post ideas for new traits as well

https://github.com/tgstation/tgstation/pull/56309/



cacogen
 
Joined: Sat Jun 02, 2018 10:27 am
Byond Username: Cacogen

Re: station traits feedback

Postby cacogen » Mon Feb 01, 2021 4:00 am #588998

This reminds me a bit of the lot traits in The Sims 4 or the disaster levels in Streets of Rogue. Some of them seem interesting, some pointless and some shit. Hopefully you'll be willing to take out ones that don't work or aren't interesting.
Last edited by cacogen on Thu Feb 04, 2021 2:45 pm, edited 1 time in total.
technokek wrote:Cannot prove this so just belive me if when say this

User avatar
pugie
In-Game Admin
 
Joined: Fri Jun 28, 2019 12:41 pm
Byond Username: Doctor Brutality

Re: station traits feedback

Postby pugie » Mon Feb 01, 2021 12:19 pm #589040

Make bananium one spawn it in ore form way funnier because sec will actively rush it to the chagrin of clowns.
Image

User avatar
MMMiracles
 
Joined: Fri Aug 29, 2014 2:27 am
Byond Username: MMMiracles
Github Username: MMMiracles

Re: station traits feedback

Postby MMMiracles » Mon Feb 01, 2021 6:28 pm #589060

The intern announcer one is honestly the best one, I hope hes at least getting some course credits while locked in that announcement box.
Spoiler:
Hints:
------
Submitted by: sandstorm

The best way to get a girl/boy friend is to click on them say "hi" then push enter
then say "your cute" then push enter,wait until they say somthing back if they
don't go for another.

User avatar
Qustinnus
TGMC Maintainer
 
Joined: Tue Nov 07, 2017 12:30 am
Byond Username: Qustinnus

Re: station traits feedback

Postby Qustinnus » Mon Feb 01, 2021 7:19 pm #589062

yeah cheers to actionninja and goof for that

User avatar
cocothegogo
 
Joined: Tue Nov 25, 2014 10:11 pm
Location: assistant
Byond Username: Cocothegog0

Re: station traits feedback

Postby cocothegogo » Mon Feb 01, 2021 9:55 pm #589076

good pull request you could also add that any of the positive traits will add negative threat levels IE spawning with a station bounced in box resulting in potentially more antags being added
CJ AJ

User avatar
Jimmius
In-Game Head Admin
 
Joined: Wed Dec 19, 2018 11:00 pm
Byond Username: Jimmius

Re: station traits feedback

Postby Jimmius » Mon Feb 01, 2021 11:22 pm #589102

station traits are cool and good, the only issue with them is that there should be more

User avatar
ShibaInuLord
 
Joined: Wed Jul 31, 2019 1:31 am
Byond Username: ShibaInuLord

Re: station traits feedback

Postby ShibaInuLord » Tue Feb 02, 2021 2:56 am #589129

qust I require my pastel tiles pwease
I play a retard called Deana Whittler
Image

User avatar
Vekter
In-Game Admin
 
Joined: Thu Apr 17, 2014 10:25 pm
Location: Fucking around with the engine.
Byond Username: Vekter

Re: station traits feedback

Postby Vekter » Tue Feb 02, 2021 6:47 pm #589181

Look, this adds back the intern announcer and I'm 100% for that.

Maybe add one that brings back the kawaii bot voices and, as Shiba said, pastel tiles?

E: One that increases the odds of stray cargo pods, or makes all cargo deliveries land in random places on the station.
Image
Image
Image


Spoiler:
Reply PM from-REDACTED/(REDACTED): i tried to remove the bruises by changing her gender

PM: Bluespace->Delaron: Nobody wants a mime's asscheeks farting on their brig windows.

PM: REDACTED->HotelBravoLima: Oh come on, knowing that these are hostile aliens is metagaming

[17:43] <Aranclanos> any other question ping me again
[17:43] <Vekter> Aranclanos for nicest coder 2015
[17:44] <Aranclanos> fuck you

User avatar
Kendrickorium
 
Joined: Wed Feb 13, 2019 1:00 am
Byond Username: Kendrickorium

Re: station traits feedback

Postby Kendrickorium » Tue Feb 02, 2021 8:58 pm #589190

all the "good" traits are meh

the neutral and negative traits are amazing and I love them

10/10 definitely wont be merged best of luck
Image

User avatar
ShibaInuLord
 
Joined: Wed Jul 31, 2019 1:31 am
Byond Username: ShibaInuLord

Re: station traits feedback

Postby ShibaInuLord » Wed Feb 03, 2021 2:54 am #589220

Kendrickorium wrote:all the "good" traits are meh

the neutral and negative traits are amazing and I love them

10/10 definitely wont be merged best of luck

free beer and pizza is based though
I play a retard called Deana Whittler
Image

User avatar
Qustinnus
TGMC Maintainer
 
Joined: Tue Nov 07, 2017 12:30 am
Byond Username: Qustinnus

Re: station traits feedback

Postby Qustinnus » Wed Feb 03, 2021 3:02 pm #589248

the reason some traits arent very exciting is because if every round only had exciting traits it'd be less cool to see an excitign trait. After this PR I want to add even more traits (including positive ones) that have a bit more to them, but because they are bigger they also don't fit in the first pr (else the pr gets too big)

User avatar
Kendrickorium
 
Joined: Wed Feb 13, 2019 1:00 am
Byond Username: Kendrickorium

Re: station traits feedback

Postby Kendrickorium » Wed Feb 03, 2021 4:35 pm #589253

just have a "trait" be applied like say one out of every ten rounds, then you can make them all as exciting as you want. one out of ten might be a bit much but you get the point

really excited to see the announcer come back

I do like the upgraded internals box idea, a free radio would be super useful

I feel like something like "beer and pizza" would very quickly just become backround noise like, say, centcoms report and upgrading the stations alert to blue in the beginning of every shift
Image

User avatar
Qustinnus
TGMC Maintainer
 
Joined: Tue Nov 07, 2017 12:30 am
Byond Username: Qustinnus

Re: station traits feedback

Postby Qustinnus » Wed Feb 03, 2021 5:59 pm #589265

Kendrickorium wrote:just have a "trait" be applied like say one out of every ten rounds,


no

User avatar
ShibaInuLord
 
Joined: Wed Jul 31, 2019 1:31 am
Byond Username: ShibaInuLord

Re: station traits feedback

Postby ShibaInuLord » Wed Feb 03, 2021 6:14 pm #589266

to be honest, I agree with sunshine in where I think there shouldnt be a trait every shift if that's what you're trying to imply, it would be cooler if there would be a trait round once every few rounds.
I play a retard called Deana Whittler
Image

User avatar
oranges
Code Maintainer
 
Joined: Tue Apr 15, 2014 9:16 pm
Location: #CHATSHITGETBANGED
Byond Username: Optimumtact
Github Username: optimumtact

Re: station traits feedback

Postby oranges » Wed Feb 03, 2021 8:26 pm #589276

pastel tiles are the easter event feature

User avatar
TWATICUS
In-Game Game Master
 
Joined: Fri Nov 17, 2017 7:10 pm
Byond Username: Twaticus

Re: station traits feedback

Postby TWATICUS » Thu Feb 04, 2021 2:14 am #589336

this seems really fun! some inspiration from cacogens mention of ts4 lot traits

gain skills faster(mining,cleaning,etc)
haunted? - high chance for revenants to spawn early/more often
neglected station - more dirty tiles/rusted walls/broken consoles/cobwebs
kempt station - tiled maint w/ lights, CLEAN
disco bar
meteor belt - higher chance of meteors/early meteors
opposite day(economy) - assistants make the most/heads make the least
basic station - limited amount of all roundstart department items

idk how feasible/taxing it would be to implement the ideas that include major map changes but its fun to think about
Image
Image

User avatar
Kendrickorium
 
Joined: Wed Feb 13, 2019 1:00 am
Byond Username: Kendrickorium

Re: station traits feedback

Postby Kendrickorium » Thu Feb 04, 2021 3:06 am #589347

TWATICUS wrote:disco bar


yes
Image

User avatar
TheFinalPotato
Code Maintainer
 
Joined: Sun Oct 13, 2019 7:58 am
Byond Username: LemonInTheDark

Re: station traits feedback

Postby TheFinalPotato » Thu Feb 04, 2021 5:36 am #589363

TWATICUS wrote:opposite day(economy) - assistants make the most/heads make the least

I have some bad news
Image

cacogen
 
Joined: Sat Jun 02, 2018 10:27 am
Byond Username: Cacogen

Re: station traits feedback

Postby cacogen » Thu Feb 04, 2021 3:06 pm #589442

Qustinnus wrote:
Kendrickorium wrote:just have a "trait" be applied like say one out of every ten rounds,


no

yeah i guess if having boring ones is the price of having one every round then ok
technokek wrote:Cannot prove this so just belive me if when say this

User avatar
TWATICUS
In-Game Game Master
 
Joined: Fri Nov 17, 2017 7:10 pm
Byond Username: Twaticus

Re: station traits feedback

Postby TWATICUS » Fri Feb 05, 2021 2:48 am #589556

TheFinalPotato wrote:
TWATICUS wrote:opposite day(economy) - assistants make the most/heads make the least

I have some bad news

holy shit i completely forgot we removed paychecks for no reason. ok change that to assistants start with the most/heads start with the least
Image
Image

User avatar
nianjiilical
In-Game Admin
 
Joined: Sun Sep 29, 2019 2:30 am
Byond Username: Nianjiilical

Re: station traits feedback

Postby nianjiilical » Sat Feb 06, 2021 1:35 am #589617

i agree that some of the current traits are so minor they're barely noticable but overall this is one of my favorite prs in a long time and i really hope more cool stuff gets added to it
human: ramon chivara
ai: shitpost generator
borg: shite-115
clown: donk tonkler
mime: beautiful noise

my admin policy:
Spoiler:
Image

User avatar
pugie
In-Game Admin
 
Joined: Fri Jun 28, 2019 12:41 pm
Byond Username: Doctor Brutality

Re: station traits feedback

Postby pugie » Sat Feb 06, 2021 1:33 pm #589639

When we get a round someone buys syndicate bomb and c4 so fast that everyone who spawns on shuttle due to this gets gibbed, we will know this was indeed a high quality PR.
Image

User avatar
ShibaInuLord
 
Joined: Wed Jul 31, 2019 1:31 am
Byond Username: ShibaInuLord

Re: station traits feedback

Postby ShibaInuLord » Sat Feb 06, 2021 7:40 pm #589660

pugie wrote:When we get a round someone buys syndicate bomb and c4 so fast that everyone who spawns on shuttle due to this gets gibbed, we will know this was indeed a high quality PR.

fastest draw in the west
I play a retard called Deana Whittler
Image

User avatar
WineAllWine
In-Game Admin
 
Joined: Thu Jun 27, 2019 8:17 pm
Location: LANDAN
Byond Username: Wineallwine

Re: station traits feedback

Postby WineAllWine » Sat Feb 06, 2021 11:56 pm #589699

They are brilliant, I really love them, but they are WAY to frequent. I have 5 right now

User avatar
Qustinnus
TGMC Maintainer
 
Joined: Tue Nov 07, 2017 12:30 am
Byond Username: Qustinnus

Re: station traits feedback

Postby Qustinnus » Sun Feb 07, 2021 12:05 am #589700

WineAllWine wrote:They are brilliant, I really love them, but they are WAY to frequent. I have 5 right now


Image

in theory these are the odds

cacogen
 
Joined: Sat Jun 02, 2018 10:27 am
Byond Username: Cacogen

Re: station traits feedback

Postby cacogen » Sun Feb 07, 2021 3:31 am #589726

why is it a dot on the end of a stick
technokek wrote:Cannot prove this so just belive me if when say this

User avatar
Jaredfogle
Code Maintainer
 
Joined: Fri Jul 27, 2018 9:33 am
Byond Username: Jaredfogle

Re: station traits feedback

Postby Jaredfogle » Mon Feb 08, 2021 9:58 am #589837

because a histogram would imply there are in betweens, and floyd is terrified of bar charts
Mothblocks on Bagil - Say nice things about me

User avatar
Cobby
 
Joined: Sat Apr 19, 2014 7:19 pm
Byond Username: ExcessiveUseOfCobby
Github Username: ExcessiveUseOfCobblestone

Re: station traits feedback

Postby Cobby » Wed Feb 10, 2021 3:41 pm #590122

You have a higher chance of getting 3 traits instead of 0 sick sick girl
Voted best trap in /tg/ 2014-current

User avatar
Qustinnus
TGMC Maintainer
 
Joined: Tue Nov 07, 2017 12:30 am
Byond Username: Qustinnus

Re: station traits feedback

Postby Qustinnus » Wed Feb 10, 2021 5:12 pm #590128

i changed the odds a bit ago (to have less traits) :roll: :oops:

User avatar
Stickymayhem
In-Game Admin
 
Joined: Mon Apr 28, 2014 6:13 pm
Byond Username: Stickymayhem

Re: station traits feedback

Postby Stickymayhem » Thu Feb 11, 2021 11:33 am #590198

Is there a way for admins to interact with traits?

Some admin only crazy time traits might be fun too
Image

Image

Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be

User avatar
nianjiilical
In-Game Admin
 
Joined: Sun Sep 29, 2019 2:30 am
Byond Username: Nianjiilical

Re: station traits feedback

Postby nianjiilical » Fri Feb 12, 2021 4:08 pm #590324

add a trait where a random hostile mob spawns in the captain's locker

also a trait where random station items start the round haunted
human: ramon chivara
ai: shitpost generator
borg: shite-115
clown: donk tonkler
mime: beautiful noise

my admin policy:
Spoiler:
Image

cacogen
 
Joined: Sat Jun 02, 2018 10:27 am
Byond Username: Cacogen

Re: station traits feedback

Postby cacogen » Fri Feb 12, 2021 11:59 pm #590386

add a trait where god is real and he talks to us
technokek wrote:Cannot prove this so just belive me if when say this

User avatar
Ayy Lemoh
 
Joined: Mon Jun 05, 2017 5:58 pm
Byond Username: Jerry Derpington

Re: station traits feedback

Postby Ayy Lemoh » Wed Feb 17, 2021 4:12 pm #591027

cacogen wrote:add a trait where god is real and he talks to us

negative trait feature

User avatar
NoxVS
In-Game Admin
 
Joined: Sun Apr 22, 2018 7:43 pm
Location: The Verge of Irrelevancy
Byond Username: NoxVS

Re: station traits feedback

Postby NoxVS » Thu Feb 18, 2021 2:02 am #591106

I am pretty sure the intern announcer completely blocks out any custom CC messages sent to everyone
The weak should fear the strong

thehogshotgun wrote:How does having jannies like you, who have more brain tumor than brain benefit the server

cacogen
 
Joined: Sat Jun 02, 2018 10:27 am
Byond Username: Cacogen

Re: station traits feedback

Postby cacogen » Thu Feb 18, 2021 10:19 am #591156

I meant that God could announce himself and send a Jesus self but instead of an admin event the round did it. I guess that's creeping into gamemodes and is wizard. I'm gonna be MDickie
technokek wrote:Cannot prove this so just belive me if when say this

User avatar
Kassori
 
Joined: Sat Apr 04, 2020 3:17 am
Byond Username: Kassori

Re: station traits feedback

Postby Kassori » Fri Mar 12, 2021 5:47 am #595288

Is the Too Many Cooks thing a station trait? 7 cooks is rediculous. I would like to mention that traitors are locked into their starting role for role-restricted items. Solution is to disable cook embrace the madness
Last edited by Kassori on Sat Mar 20, 2021 9:53 pm, edited 1 time in total.
Image

User avatar
Not-Dorsidarf
In-Game Admin
 
Joined: Fri Apr 18, 2014 4:14 pm
Location: Space outside the Brig
Byond Username: Dorsidwarf

Re: station traits feedback

Postby Not-Dorsidarf » Fri Mar 12, 2021 3:12 pm #595313

the deathrattle implant one kinda sucks ass when it shows up on rounds with lone antags, since everyone storms thru maint every time it rattles
Image
Image

User avatar
Qustinnus
TGMC Maintainer
 
Joined: Tue Nov 07, 2017 12:30 am
Byond Username: Qustinnus

Re: station traits feedback

Postby Qustinnus » Fri Mar 12, 2021 5:33 pm #595320

Not-Dorsidarf wrote:the deathrattle implant one kinda sucks ass when it shows up on rounds with lone antags, since everyone storms thru maint every time it rattles

whats actually bad about this? it requires some more thinking on the antags part.

User avatar
Not-Dorsidarf
In-Game Admin
 
Joined: Fri Apr 18, 2014 4:14 pm
Location: Space outside the Brig
Byond Username: Dorsidwarf

Re: station traits feedback

Postby Not-Dorsidarf » Fri Mar 12, 2021 10:40 pm #595336

Qustinnus wrote:
Not-Dorsidarf wrote:the deathrattle implant one kinda sucks ass when it shows up on rounds with lone antags, since everyone storms thru maint every time it rattles

whats actually bad about this? it requires some more thinking on the antags part.


Kinda sucks for the antags like heretic whose gameplay is all about ambushing people in maint to take away to their gay scientology cave that there's a 1% chance that when they gank someone they immediately get outed and no longer have any chance at their role unless they're a big he-man robustman who can 1vany the station's powergamers. Had one today literally suicide out of frustration about people swarming maints the moment a rattle gave them justification.


I'm not saying its gotta go or anything I'm just saying it occasionally super duper screws peoples rounds instead of being a funny joke like most mods. This is feedback after all.
Image
Image

User avatar
nianjiilical
In-Game Admin
 
Joined: Sun Sep 29, 2019 2:30 am
Byond Username: Nianjiilical

Re: station traits feedback

Postby nianjiilical » Sat Mar 13, 2021 8:55 pm #595395

Kassori wrote:Is the Too Many Cooks thing a station trait? 7 cooks is rediculous. I would like to mention that traitors are locked into their starting role for role-restricted items. Solution is to disable cook.


human: ramon chivara
ai: shitpost generator
borg: shite-115
clown: donk tonkler
mime: beautiful noise

my admin policy:
Spoiler:
Image

PostThis post was deleted by Kassori on Tue Mar 16, 2021 5:35 pm.

User avatar
Kassori
 
Joined: Sat Apr 04, 2020 3:17 am
Byond Username: Kassori

Re: station traits feedback

Postby Kassori » Tue Mar 16, 2021 5:38 pm #595690

More like
Image

User avatar
cocothegogo
 
Joined: Tue Nov 25, 2014 10:11 pm
Location: assistant
Byond Username: Cocothegog0

Re: station traits feedback

Postby cocothegogo » Sat Mar 20, 2021 2:16 pm #596033

this may be stupid but station trait for sec not to spawn with loyalty implants
CJ AJ

cacogen
 
Joined: Sat Jun 02, 2018 10:27 am
Byond Username: Cacogen

Re: station traits feedback

Postby cacogen » Sun Mar 21, 2021 6:06 am #596061

once when I was testing something I got stuck in transit space as a pod
technokek wrote:Cannot prove this so just belive me if when say this


Return to Coding

Who is online

Users browsing this forum: No registered users