station traits feedback

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Denton
Joined: Wed Aug 23, 2017 3:53 pm
Byond Username: Denton-30
Github Username: 81Denton

Re: station traits feedback

Post by Denton » #609706

Bottom post of the previous page:

I heard admin feedback that they'd appreciate having a toggle button so they can easily disable/enable traits for events etc.
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Mothblocks
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Joined: Fri Jul 27, 2018 9:33 am
Byond Username: Jaredfogle

Re: station traits feedback

Post by Mothblocks » #609718

NB: The implementation on that would have to be adjusting for next round, since a lot of station traits mutate the world as its loading.
Shaps-cloud wrote: Mon Dec 07, 2020 7:59 am May eventually become one of the illusive maintainer-headmins if they choose to pursue that path, having a coder in the senior admin leadership has usually been positive for both sides in the past.
Head Coder of /tg/station, hi!

Head Admin of /tg/station Feb 2022.

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JusticeGoat
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Joined: Fri May 20, 2016 8:36 am
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Re: station traits feedback

Post by JusticeGoat » #611456

can we have a trait that replaces the normal undersuits with the trek ones? hopefully TNG only because enterprise sucks.
chocolate_bickie
Joined: Fri Sep 14, 2018 9:02 pm
Byond Username: Chocolate_bickie

Re: station traits feedback

Post by chocolate_bickie » #612119

JusticeGoat wrote:can we have a trait that replaces the normal undersuits with the trek ones? hopefully TNG only because enterprise sucks.
You'll get Discovery uniforms and you'll like it.
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