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Re: On death and deadliness

Posted: Fri Aug 19, 2022 2:24 pm
by Not-Dorsidarf

Bottom post of the previous page:

I think that death and deadliness are more fun when recovering from harm is not too *time consuming*, even if it is also not *easy*. Spending 20 minutes being medically harassed by some very slow pracitcioner reading each step off the wiki one line at a time for moderate injuries like burning yourself setting up the SM is extremely anti-fun. Likewise one of the only advantages of the old cloner system was that you knew if you were going to get to come back and from then it didnt take too long. The problem with that wasn't that coming back from the dead was too quick, it was that it was so easy for med staff that they preferred it to the increasingly advanced medical systems. Finding ways for death and injuries to be dealt with in a manner that is both quick but challenging/restricted is probbably quite hard, but I think it's the right way.

Re: On death and deadliness

Posted: Sat Aug 20, 2022 5:12 pm
by VexingRaven
ITT people acting like people should want to die randomly and spend the next hour waiting for the next round.

Re: On death and deadliness

Posted: Sun Aug 21, 2022 6:05 am
by Whoneedspacee
Not-Dorsidarf wrote: Fri Aug 19, 2022 2:24 pm I think that death and deadliness are more fun when recovering from harm is not too *time consuming*, even if it is also not *easy*. Spending 20 minutes being medically harassed by some very slow pracitcioner reading each step off the wiki one line at a time for moderate injuries like burning yourself setting up the SM is extremely anti-fun. Likewise one of the only advantages of the old cloner system was that you knew if you were going to get to come back and from then it didnt take too long. The problem with that wasn't that coming back from the dead was too quick, it was that it was so easy for med staff that they preferred it to the increasingly advanced medical systems. Finding ways for death and injuries to be dealt with in a manner that is both quick but challenging/restricted is probbably quite hard, but I think it's the right way.
Which is why wounds suck