Midround Alternatives to Antags
Posted: Mon Jul 03, 2023 9:37 pm
After discussing in another thread, it's become pretty clear that a lot of players simply won't take any risks because they are that afraid of round removal. And it's no secret that extended rounds with a ton of players dead leads to pop decreasing. The issue is, our current "regulator" of ghosts re-entering the round naturally is mostly through ghost antag spots, often powerful ones, which generally create more death than the players they reintroduce into the round. This is obviously meant to move things along as well so the round can end, but it made me wonder, why is this limited to antags?
My suggestion is simple. Make it so that when any amount of crew is dead, there's a chance of a "second wave" of crew that can be reintroduced to the round from the dead, with the downside being they wouldn't be allowed to use the name they died with. I'm not sure if it should limit them to another custom name, or just give them a randomized name and appearance to begin with, but this would serve as an easy means of keeping people in the shift.
Pros: Keeps people in the round, doesn't introduce threat that would remove more pop than it gets rid of, makes round removal less scary as now you don't have to compete for that one midround antag slot with a ton of others just to get back into the shift, means you can re-join the shift after dying without being an antag which some people might like.
Cons: Might cause more issues with people using metaknowledge and people will have to be monitored more heavily for this, creates more admin work due to this.
This is only one idea, but I thought it would be worth discussing alternatives to reintroducing dead people into the shift since dynamic's original intended purpose was to keep people in the round, which it's currently failing to do. I think the way going forward isn't necessarily just more threat, but also giving regular crew options to come back.
My suggestion is simple. Make it so that when any amount of crew is dead, there's a chance of a "second wave" of crew that can be reintroduced to the round from the dead, with the downside being they wouldn't be allowed to use the name they died with. I'm not sure if it should limit them to another custom name, or just give them a randomized name and appearance to begin with, but this would serve as an easy means of keeping people in the shift.
Pros: Keeps people in the round, doesn't introduce threat that would remove more pop than it gets rid of, makes round removal less scary as now you don't have to compete for that one midround antag slot with a ton of others just to get back into the shift, means you can re-join the shift after dying without being an antag which some people might like.
Cons: Might cause more issues with people using metaknowledge and people will have to be monitored more heavily for this, creates more admin work due to this.
This is only one idea, but I thought it would be worth discussing alternatives to reintroducing dead people into the shift since dynamic's original intended purpose was to keep people in the round, which it's currently failing to do. I think the way going forward isn't necessarily just more threat, but also giving regular crew options to come back.