Good Things To Port

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phil235
 
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Re: Good Things To Port

Postby phil235 » Tue Apr 05, 2016 5:45 pm #166892

ShadowDimentio wrote:
TrustyGun wrote:https://github.com/ParadiseSS13/Paradise/pull/3734

This looks fucking sweet.


Someone port this it looks sick as hell


Good idea, bad implementation. Not gonna happen because there's no clean way to add this unless we force everyone to have this feature (making it a player preference makes the code way harder and hacky).
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duncathan
 
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Re: Good Things To Port

Postby duncathan » Tue Apr 05, 2016 6:00 pm #166894

according to MrPerson there's some way we could use a plane master and some sort of transformation to accomplish it
and since transformations are client-side it couldn't be that hard to make it a pref, no?
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Players can and will create their own fun.

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MisterPerson
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Re: Good Things To Port

Postby MisterPerson » Wed Apr 06, 2016 4:03 pm #167084

duncathan wrote:according to MrPerson there's some way we could use a plane master and some sort of transformation to accomplish it
and since transformations are client-side it couldn't be that hard to make it a pref, no?


Transforming a plane master is problematic because if the plane master leaves your screen from being offset too far, it stops applying. Which is bonkers, but whatever. You can transform the texture to get the same effect.

Anyway I've been working on parallax. Got a single layer working. I can't do multiple layers without some bugs, sadly, even though it actually looks pretty cool.
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paprika
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Re: Good Things To Port

Postby paprika » Thu Apr 07, 2016 1:16 am #167185

parallax is probably the nest big step in immersion for ss13 after starlight which i'm obsessed with

could give the entire station a floating feeling especially around breaches from explosions (which are my favorite thing ever)
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Zilenan91
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Re: Good Things To Port

Postby Zilenan91 » Mon Apr 18, 2016 7:12 am #169476

Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS

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Remie Richards
 
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Re: Good Things To Port

Postby Remie Richards » Mon Apr 18, 2016 2:47 pm #169548

Zilenan91 wrote:These are cool as hell https://github.com/ParadiseSS13/Paradise/pull/4229


Shame the code for them is atrocious.
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DemonFiren
 
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Re: Good Things To Port

Postby DemonFiren » Wed Apr 20, 2016 6:54 am #170188

Baystation lets its drones tag themselves for disposals delivery, might wanna look into that.
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non-lizard things:
Spoiler:
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