Found a bug? Use the issue tracker

How, what and why to code in BYOND.

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Found a bug? Use the issue tracker

Postby MisterPerson » Fri Apr 18, 2014 9:52 pm #383

Please don't report bugs here. They won't get noticed and fixed very quickly, if at all. Instead, use our issue tracker on github. When reporting issues, use this template. It makes diagnosing and fixing bugs easier.

Server: Which server were you playing on?

Revision: What revision was the server running? Type 'show-server-revision' ingame to find out.

Problem Description: What is the problem?

What did you expect to happen: Why do you think this is a bug?

What happened instead: How is what happened different from what you expected?

Why is this bad/What are the consequences: Why do you think this is an important issue?

Steps to reproduce the problem: The most important section. Review everything you did leading up to causing the issue.

Possibly related stuff (which gamemode was it? What were you doing at the time? Was anything else out of the ordinary happening?): Anything else you can tell us.
I code for the code project and moderate the code sections of the forums.

Why realism is stupid:
Wiz, the project lead of Europa Universalis IV:

Immersion/flavor is playing a WW2 shooter and using a mosin-nagant instead of a laser gun - this is important.

Realism is playing a WW2 shooter and having to spend 2 months in hospital everytime you get shot - stupid and detrimental to gameplay. Nobody actually wants a realistic game, which is why realism arguments are so selectively used.
Source: ... t-19679470

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