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putting multiple clients into one mob

Posted: Sun Mar 27, 2016 10:25 pm
by PKPenguin321
can it be done?
will both clients have control over it?

Re: putting multiple clients into one mob

Posted: Sun Mar 27, 2016 10:25 pm
by Saegrimr
Nope, it disconnects the person that got overwritten.

Re: putting multiple clients into one mob

Posted: Sun Mar 27, 2016 10:35 pm
by PKPenguin321
maybe we could code it to not do that?
or make a pseudo-mob that's controlled by two mobs that are buckled into it or something?

Re: putting multiple clients into one mob

Posted: Sun Mar 27, 2016 10:38 pm
by TechnoAlchemist
You can put people INSIDE other people by adding them to their contents. So you could have multiple people in one mlb but only one could move

Re: putting multiple clients into one mob

Posted: Sun Mar 27, 2016 11:05 pm
by Remie Richards
it could be done, but would need code to allow it.
one "true" owner in the mob's client and ckey variables, and any number of "fake" owners in a list.
you'd simply redirect all the key presses the fake owners do to the mob.

Granted they wouldn't have the UI or anything, but you could simply make the UI also apply to fake owners.

tl;dr obviously it's possible, but not how the code works currently (as in, the needed code doesn't exist)

Re: putting multiple clients into one mob

Posted: Sun Mar 27, 2016 11:10 pm
by bandit
twitch plays clown when

Re: putting multiple clients into one mob

Posted: Mon Apr 11, 2016 3:01 pm
by Oldman Robustin
I've pulled this off with possessing objects.

I tried to get more than 2 into the object but ran into some issues, I might have succeeded in getting more inside but I couldn't verify it.

Its pretty simple.

Possess Object, offer control of your ghost to players.

When they take control, youll appear as a ghost but they will have the object under their control. If you possess the object again you will both have control of the object.

If you try to repeat that though, offering control a second time will kick out the first player. Instead I tried to take control of other ghosts, possess with their ghost, then offer control back, but I couldn't tell if it worked because deadchat was a constant steam of PUT ME IN THE LOCKER COACH and eventually someone launched the locker off the z_level and everyone went into nullspace.

Re: putting multiple clients into one mob

Posted: Mon Apr 11, 2016 3:13 pm
by yackemflam
Why not just use the holoparasite coding?

Re: putting multiple clients into one mob

Posted: Mon Apr 11, 2016 3:42 pm
by EndgamerAzari
EVERYONE IS JOHN

Re: putting multiple clients into one mob

Posted: Tue Apr 12, 2016 3:52 pm
by LordZalgo
Cho'Gall when

Re: putting multiple clients into one mob

Posted: Tue Apr 12, 2016 8:34 pm
by Oldman Robustin
yackemflam wrote:Why not just use the holoparasite coding?
Because that doesn't put them in control of the person's body, it just stuffs a mob inside that body.

Re: putting multiple clients into one mob

Posted: Wed Apr 13, 2016 1:05 am
by yackemflam
Oldman Robustin wrote:
yackemflam wrote:Why not just use the holoparasite coding?
Because that doesn't put them in control of the person's body, it just stuffs a mob inside that body.
Ahh, I see what you're trying to do.

What you're trying to do is that multiple people has control on everything on a single mob.

I thought you were trying to make it so that there's a 'pilot' and some one to control the arms and such.

Re: putting multiple clients into one mob

Posted: Wed Apr 13, 2016 3:43 am
by MrStonedOne
It can be done, but one thing to note, control over a mob is a byond thing, so we can't change that, but we could use the code for controlling objects (think skateboards) to make it work in a fake way where moves get relayed. basically what remie was saying.

Re: putting multiple clients into one mob

Posted: Wed Apr 13, 2016 9:19 pm
by MisterPerson
We could also take control of that, if we really wanted to. It'd be a reasonable amount of work but 100% worth it.

Re: putting multiple clients into one mob

Posted: Thu Apr 14, 2016 6:45 pm
by Remie Richards
After some rudimentary tests I got Movement+Clicking to work in a Non-SS13 byond game
However I have yet to solve the problem of verbs, or SS13- specific things such as the HUD or Action Buttons.

Don't get your hopes up this probably won't go anywhere.

Re: putting multiple clients into one mob

Posted: Thu Apr 14, 2016 7:04 pm
by MisterPerson
VEEEEEEEEEEEEERRRBS!!!

Re: putting multiple clients into one mob

Posted: Sat Apr 16, 2016 4:12 am
by IcePacks
Remie Richards wrote:After some rudimentary tests I got Movement+Clicking to work in a Non-SS13 byond game
However I have yet to solve the problem of verbs, or SS13- specific things such as the HUD or Action Buttons.

Don't get your hopes up this probably won't go anywhere.
[youtube]bhdtZ-jqCjA[/youtube]

have some motivation

Re: putting multiple clients into one mob

Posted: Sat Apr 16, 2016 7:35 am
by PKPenguin321
Remie Richards wrote:After some rudimentary tests I got Movement+Clicking to work in a Non-SS13 byond game
However I have yet to solve the problem of verbs, or SS13- specific things such as the HUD or Action Buttons.

Don't get your hopes up this probably won't go anywhere.
too late my hopes are up there ^ already