What TGUI should I update first?

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Which of these should be upgraded first?

Poll ended at Mon Nov 28, 2016 3:26 am

Identification console (HOP's computer)
4
17%
Cloning Console
4
17%
Communications Console
4
17%
DNA Scanner Access Console
2
8%
Medical Records Console
2
8%
Operating Computer
1
4%
Prisoner Management Console
2
8%
Security Records Console
5
21%
 
Total votes: 24

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Mervill
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What TGUI should I update first?

Post by Mervill » #230098

I'm doing gui work. These 8 consoles are the most complicated/difficult to port to tgui. So which one should I attempt first?

Also Coming Soon: Some gui that uses the popup object will get upgraded to tgui

Alternatively suggest a neglected UI you think desperately needs to be updated
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christ110
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Re: What TGUI should I update first?

Post by christ110 » #230107

maybe tgui the pda?
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Re: What TGUI should I update first?

Post by Gun Hog » #230115

You do not need to put the ID console to TGUI, there is already one in modular computers!

EDIT: If I may throw in a suggestion for an item not on your list: GPS units. TGUI is optimal for things that automatically update, and GPS units do not. They certainly need to be, with the option to 'mark' one target for tracking, where you get an arrow pointing to your destination, similar to how the pointointer works! I would like to do this myself, but the workings of TGUI escape me at the present time.
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Shaps-cloud
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Re: What TGUI should I update first?

Post by Shaps-cloud » #230116

was tgui being really laggy ever fixed?
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Re: What TGUI should I update first?

Post by D&B » #230117

I will miss the days of using medical sensors to crash someone's game.
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Re: What TGUI should I update first?

Post by PKPenguin321 » #230118

Shaps wrote:was tgui being really laggy ever fixed?
not really
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Mervill
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Re: What TGUI should I update first?

Post by Mervill » #230126

I was looking into that actually. What part of the loading process takes so long?
Gun Hog wrote:GPS units. TGUI is optimal for things that automatically update, and GPS units do not. They certainly need to be, with the option to 'mark' one target for tracking, where you get an arrow pointing to your destination, similar to how the pointointer works! I would like to do this myself, but the workings of TGUI escape me at the present time.
Thanks for the tip

I should also write a how-to for tgui
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christ110
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Re: What TGUI should I update first?

Post by christ110 » #230166

Gun Hog wrote:You do not need to put the ID console to TGUI, there is already one in modular computers!

EDIT: If I may throw in a suggestion for an item not on your list: GPS units. TGUI is optimal for things that automatically update, and GPS units do not. They certainly need to be, with the option to 'mark' one target for tracking, where you get an arrow pointing to your destination, similar to how the pointointer works! I would like to do this myself, but the workings of TGUI escape me at the present time.
actually, i kinda like the fact that the gps units dont auto-update, as when i do telesci, sometimes i use my gps to quickly "capture" the gps location of someone if i accidentally press my recieve button.
maybe toggle it?
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Re: What TGUI should I update first?

Post by oranges » #230267

it was never laggy for people who actually have a real pc.

The rest of you are either behind in ie. on xp or using machines from 1999
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Re: What TGUI should I update first?

Post by PKPenguin321 » #230281

oranges wrote:it was never laggy for people who actually have a real pc.

The rest of you are either behind in ie. on xp or using machines from 1999
using latest software with win10 etc, and more than decent hardware to play spess
tgui is objectively slower than simpler UIs, not by much but it's noticeable
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Mervill
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Re: What TGUI should I update first?

Post by Mervill » #230324

PKPenguin321 wrote:
oranges wrote:it was never laggy for people who actually have a real pc.

The rest of you are either behind in ie. on xp or using machines from 1999
using latest software with win10 etc, and more than decent hardware to play spess
tgui is objectively slower than simpler UIs, not by much but it's noticeable
This is correct. I've been trying to pin down which part of the process is actually taking the most time.
<MrStonedOne> so many things in the world had to go wrong for all of this to end up here.... if any one thing had gone right, ss13 wouldn't exist
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Re: What TGUI should I update first?

Post by John_Oxford » #230340

assuming traitor uplinks are in tgui
please revert everything from tgui, every time i open a computer or electronic device it shouldnt crash my game

(edit: optimize tgui in general before you continue to merge it into other computers)
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Re: What TGUI should I update first?

Post by CPTANT » #230426

Things that really need a tgui update but are not on the list:

remote signallers, timers etc (singallers for example should have a less clunky way of setting the frequency)

and camera console (it should still just be a list, but PLEEEEEAAAASEEE make the window larger so you don't have to scroll such an ungodly amount)
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Re: What TGUI should I update first?

Post by Kraso » #230431

CPTANT wrote:Things that really need a tgui update but are not on the list:

remote signallers, timers etc (singallers for example should have a less clunky way of setting the frequency)

and camera console (it should still just be a list, but PLEEEEEAAAASEEE make the window larger so you don't have to scroll such an ungodly amount)
Just replace the camera consoles with the advanced one, fuck scrolling through lists upon lists.
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CPTANT
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Re: What TGUI should I update first?

Post by CPTANT » #230435

Kraso wrote:
CPTANT wrote:Things that really need a tgui update but are not on the list:

remote signallers, timers etc (singallers for example should have a less clunky way of setting the frequency)

and camera console (it should still just be a list, but PLEEEEEAAAASEEE make the window larger so you don't have to scroll such an ungodly amount)
Just replace the camera consoles with the advanced one, fuck scrolling through lists upon lists.
No, the advanced camera is a huge balance change, a larger camera selection list is a QoL change.
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Re: What TGUI should I update first?

Post by lzimann » #230440

Just keep in mind that TGUI with a large amount of data will cause a lot of problems to lower-end pcs(heck, even some people with high-end pcs have problems with it). An example is the GPS, even though it would be really nice having the dynamic position, it could cause a lot of lag(most of people that use a gps will be a miner in lavaland, and in there lag means death).
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Kraso
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Re: What TGUI should I update first?

Post by Kraso » #230443

TGUI really needs to be optimised, first of all, rather than be implemented everywhere. As a chemist, with the dispenser and chemmaster windows open most of the time, my fps eventually slow down to a crawl.
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Re: What TGUI should I update first?

Post by MrAlphonzo » #231257

I yearn for a day when I can actually use the crew monitoring console as AI without crashing into the next dimension.
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Re: What TGUI should I update first?

Post by cocothegogo » #231493

tgui fucks my PC sorry I can't afford high end porn machine like you
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Re: What TGUI should I update first?

Post by XDTM » #231787

I'd be really happy if the Pandemic got a TGUI
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Re: What TGUI should I update first?

Post by Cheridan » #231947

CPTANT wrote: remote signallers, timers etc (singallers for example should have a less clunky way of setting the frequency)
Timers aren't used too much compared to many other interfaces but wow, when you do use one you quickly realize that its the worst UI in the game right now. I don't even think it auto-updates, even though its a timer that needs to update every second.
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Re: What TGUI should I update first?

Post by calzilla1 » #231949

The sec cell timer is pretty fucky
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