Stats from the code freeze

How, what and why to code in BYOND.
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Mervill
Joined: Sat Oct 29, 2016 7:43 pm
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Stats from the code freeze

Post by Mervill » #245897

Image
* This technically includes PRs from 4 days before the freeze, but oh well

Code: Select all

Top 15 contributors by number of commits:
110 tgstation-server
 92 XDTM
 68 ChangelingRain
 43 Cyberboss
 34 Mervill
 32 MrStonedOne
 25 sybil-tgstation13
 22 lzimann
 21 bgobandit
 20 coiax
 20 Firecage
 12 kevinz000
 12 PKPenguin321
 11 KorPhaeron
  9 Okand37
Full list of the issues closed during the freeze can be found at https://github.com/tgstation/tgstation/pulse/monthly

Personally I think the team has done phenomenal work. We closed over 500 issues (the vast majority of them non-trivially) in 30 days!
Last edited by lzimann on Fri Jan 20, 2017 12:04 pm, edited 1 time in total.
Reason: you mispelled my name and made me really sad
<MrStonedOne> so many things in the world had to go wrong for all of this to end up here.... if any one thing had gone right, ss13 wouldn't exist
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kevinz000
Joined: Fri Nov 14, 2014 8:41 am
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Github Username: kevinz000
Location: Dorm Room 3

Re: Stats from the code freeze

Post by kevinz000 » #245904

Holy SHIT AM I ON THE LIST?
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PKPenguin321
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Re: Stats from the code freeze

Post by PKPenguin321 » #245924

it's actually not hard since the middle spot is only like 6ish commits

you can actually cheese your way onto the list by being shitty and accidentally pushing 1000 more commits than intended
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Haevacht
Joined: Sat Apr 19, 2014 1:08 am
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Re: Stats from the code freeze

Post by Haevacht » #245969

I am the ghost of the freeze fear meeee.
1% of a coder, 2% of a spriter, 97% >:3c

Random name on Bagel, usually assistant.
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XDTM
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Joined: Fri Mar 04, 2016 8:38 pm
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Re: Stats from the code freeze

Post by XDTM » #246021

I think that a good portion of my commits there were from all the fiddling with the voice of god
a.k.a. Duke Hayka

Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
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CPTANT
Joined: Mon May 04, 2015 1:31 pm
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Re: Stats from the code freeze

Post by CPTANT » #246141

I actually fixed something.

Well most of the work was actually properly setting up git and reading all the manuals again.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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danno
Joined: Wed Apr 16, 2014 5:07 pm
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Location: e-mail me if you want a pizza roll

Re: Stats from the code freeze

Post by danno » #246152

atta boy
Hornygranny wrote: wtf i like danno now
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I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
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MisterPerson
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Joined: Tue Apr 15, 2014 4:26 pm
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Re: Stats from the code freeze

Post by MisterPerson » #246257

The real joy for me is that addition/removal ratio of 118k/426k
I code for the code project and moderate the code sections of the forums.

Feedback is dumb and it doesn't matter
lzimann
Joined: Sun Oct 26, 2014 5:13 am
Byond Username: Lzimann
Github Username: lzimann

Re: Stats from the code freeze

Post by lzimann » #246261

MisterPerson wrote:The real joy for me is that addition/removal ratio of 118k/426k
Too bad this one wasn't merged to get that ratio even lower.
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Armhulen
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Joined: Thu Apr 28, 2016 4:30 pm
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Re: Stats from the code freeze

Post by Armhulen » #246311

Haevacht wrote:You are a fucking idiot, and entirely useless.
kek
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Haevacht
Joined: Sat Apr 19, 2014 1:08 am
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Re: Stats from the code freeze

Post by Haevacht » #246327

Armhulen wrote:
Haevacht wrote:You are a fucking idiot, and entirely useless.
kek
I'm not wrong though.
1% of a coder, 2% of a spriter, 97% >:3c

Random name on Bagel, usually assistant.
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oranges
Code Maintainer
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Re: Stats from the code freeze

Post by oranges » #246341

That's rich from you
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MisterPerson
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Re: Stats from the code freeze

Post by MisterPerson » #246377

Also the whole sentence is grammatically incorrect. The fact you were calling someone else an idiot just makes it super ironic.
I code for the code project and moderate the code sections of the forums.

Feedback is dumb and it doesn't matter
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Haevacht
Joined: Sat Apr 19, 2014 1:08 am
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Re: Stats from the code freeze

Post by Haevacht » #246378

Be that as it may, I'm still not wrong. They're down near my level, at least.
1% of a coder, 2% of a spriter, 97% >:3c

Random name on Bagel, usually assistant.
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Grazyn
Joined: Tue Nov 04, 2014 11:01 am
Byond Username: Grazyn

Re: Stats from the code freeze

Post by Grazyn » #246380

Another interesting thing stat-wise, there was only one feature (tagged as feature and everything) that successfully managed to slip through the freeze. Can you guess what it was about?
Spoiler:
Image
It was a buff to clockcult
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Haevacht
Joined: Sat Apr 19, 2014 1:08 am
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Re: Stats from the code freeze

Post by Haevacht » #246382

Grazyn wrote:Another interesting thing stat-wise, there was only one feature (tagged as feature and everything) that successfully managed to slip through the freeze. Can you guess what it was about?
Spoiler:
Image
It was a buff to clockcult
Before you bitch at the wrong people, it was merged by oranges.
1% of a coder, 2% of a spriter, 97% >:3c

Random name on Bagel, usually assistant.
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