Vision Cones Bounty

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onleavedontatme
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Vision Cones Bounty

Post by onleavedontatme » #256892

STP has agreed to pay 100 brit dollars to whoever codes the negative vision cones.

The dead area of vision has to extend in a cone behind the mob, preferably with a soft dark overlay. Turfs and objects should still be visible under this cone, but mobs should be invisible.

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calzilla1
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Re: Vision Cones Bounty

Post by calzilla1 » #256894

100 dosh for something that will go the way of gun crafting
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Re: Vision Cones Bounty

Post by onleavedontatme » #256898

Except I like vision cones so I'll be merging it.

Also it shouldn't really matter to the person coding it whether it gets merged or not since they're getting ~124 USD
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Re: Vision Cones Bounty

Post by lzimann » #256901

I'll give it a try.
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Re: Vision Cones Bounty

Post by Remie Richards » #256903

lzimann wrote:I'll give it a try.
No offence, but you're not going to get a performant implementation without help.
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Re: Vision Cones Bounty

Post by lzimann » #256913

Remie Richards wrote:
lzimann wrote:I'll give it a try.
No offence, but you're not going to get a performant implementation without help.
I know.
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IcePacks
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Re: Vision Cones Bounty

Post by IcePacks » #256930

calzilla1 wrote:100 dosh for something that will go the way of gun crafting
muh realism
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Re: Vision Cones Bounty

Post by lzimann » #256932

Actually as much as I like money, I already have too much stuff I want to do/am doing so I'll have to pass my attempt.
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ShadowDimentio
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Re: Vision Cones Bounty

Post by ShadowDimentio » #256933

Oh great Kor's gonna speedmerge this and cockblock removal attempts if people hate it.
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Re: Vision Cones Bounty

Post by calzilla1 » #256934

ShadowDimentio wrote:Oh great Kor's gonna speedmerge this and cockblock removal attempts if people hate it.
Life is too short for anything meaningful and too long for anything memeingful
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Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy

do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
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Re: Vision Cones Bounty

Post by Remie Richards » #256936

showing all objects could be weird.
>Object moving by itself
>No wind
>Very obvious there's a person involved
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Re: Vision Cones Bounty

Post by Sometinyprick » #256938

ShadowDimentio wrote:Oh great Kor's gonna speedmerge this and cockblock removal attempts if people hate it.
Being able to see behind you is silly, I don't see much to hate about the change if it ever happens


Also if someone actually does do this please remind me, because i don't check github that often
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IcePacks
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Re: Vision Cones Bounty

Post by IcePacks » #256944

i can see the pros (more dangerous maintain tunnels!) but getting suckerpunched from behind by a nukeop in the middle of a firefight would suck

make it so that running mobs and attacking mobs are visible
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Re: Vision Cones Bounty

Post by danno » #256945

The way it's been done before is that things moving behind you make a sort of noise radar ping that's pretty obvious. If something is running up behind you, you will know.

This idea has worked well in practice before and in my experience and the opinions of people who have also tried it I find that it's not actually that difficult to get used to. I'm not going to pretend like it'll just fit and be a cake walk for /tg/station but I don't think it'll be THAT bad.
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Re: Vision Cones Bounty

Post by Munchlax » #256967

looks annoying as fuck and also
IcePacks wrote: muh realism
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Re: Vision Cones Bounty

Post by XDTM » #256976

IcePacks wrote:i can see the pros (more dangerous maintain tunnels!) but getting suckerpunched from behind by a nukeop in the middle of a firefight would suck

make it so that running mobs and attacking mobs are visible
That sounds like fun gameplay, just a sneaky op coming up behind you to stab you in the back while you're chasing his friends
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Re: Vision Cones Bounty

Post by Armhulen » #256977

double damage for sneak attacks when?
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captain sawrge
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Re: Vision Cones Bounty

Post by captain sawrge » #256980

Image
Image
Image
Image
Image
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Shaps-cloud
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Re: Vision Cones Bounty

Post by Shaps-cloud » #257002

Do you see the ceiling if you lie face up? Does everything go black if you lie face down?
P.S. Shoot Dr. Allen on sight and dissolve his body in acid. Don't burn it.
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Re: Vision Cones Bounty

Post by Munchlax » #257009

captain sawrge wrote:Image
Image
Image
Image
lmao
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Re: Vision Cones Bounty

Post by Nienhaus » #257047

Why don't you just ask the person who made the video....
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Re: Vision Cones Bounty

Post by mattroks101 » #257048

Holy shit I never fucking imagined my vision cone test would spark this.
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Re: Vision Cones Bounty

Post by Nienhaus » #257050

mattroks101 wrote:Holy shit I never fucking imagined my vision cone test would spark this.
Matty!
Hey.
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Re: Vision Cones Bounty

Post by oranges » #257056

Kor wrote:Except I like vision cones so I'll be merging it.

Also it shouldn't really matter to the person coding it whether it gets merged or not since they're getting ~124 USD
That's not really how this works
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Re: Vision Cones Bounty

Post by IcePacks » #257289

danno wrote:The way it's been done before is that things moving behind you make a sort of noise radar ping that's pretty obvious. If something is running up behind you, you will know.

This idea has worked well in practice before and in my experience and the opinions of people who have also tried it I find that it's not actually that difficult to get used to. I'm not going to pretend like it'll just fit and be a cake walk for /tg/station but I don't think it'll be THAT bad.
Combat in SS13 is a messy, direction-changey affair. My suggestion would leave combat relatively unchanged but still include sneaky shenanigans.
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Re: Vision Cones Bounty

Post by mattroks101 » #257338

Me personally, I think some sort of "lock dir" button would be very handy. I've seen old footage of lifeweb pre "lock dir". It looked kinda chaotic. I'll look into adding one.
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Re: Vision Cones Bounty

Post by onleavedontatme » #257447

Definitely need to make shoving not change your direction.

We have a lock direction/strafe mode for mechs already, shouldn't be hard to add to humans.
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Re: Vision Cones Bounty

Post by Remie Richards » #257458

mattroks101 wrote:Holy shit I never fucking imagined my vision cone test would spark this.
It didn't, we were discussing the idea prior to your video.
It just helps as a handy example.
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Oldman Robustin
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Re: Vision Cones Bounty

Post by Oldman Robustin » #257462

Benefit: Slightly more immersive/paranoid/strategic

Cost: The inevitable dozens of technical issues, cheap tactics (do we really need to make it even easier to ambush people in this game? jesus fuck ebows would piss me off even more when I can't even see when people whip them out), and general clunkiness of a top-down game giving you a blind spot

Interesting idea but ultimately its going to hurt the game more than it will help I think, too many problems for a really niche benefit.
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Re: Vision Cones Bounty

Post by XDTM » #257504

Coming in from behind someone is not a cheap tactic but pretty much the basic mechanic of any stealth game. It would also give a handy excuse for removing some of the more frustrating traitor items such as the ebow, because after cones you'll be expected to pick your moment to get someone from the back instead of "welp, he can see you wherever you go, so you need a ranged silent stun to take someone down silently".

Only issue i see is that since we only have 4 dirs moving around will shift the cone very unsmoothly, which looks pretty bad.
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Re: Vision Cones Bounty

Post by Aloraydrel » #257567

I'd honestly like to see this merged/test merged if it ever does come about. Would make stealth attacking from behind actually possible
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Re: Vision Cones Bounty

Post by Iatots » #257596

Remie Richards wrote:showing all objects could be weird.
>Object moving by itself
>No wind
>Very obvious there's a person involved
This is very noticeable in lifeweb, you could (can?) see people bleeding too, as well as objects being thrown around.
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Re: Vision Cones Bounty

Post by onleavedontatme » #257597

My emergency headcanon to explain such things is that you can hear objects being moved around.
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Re: Vision Cones Bounty

Post by Bombadil » #257608

I feel like leaving a 2 tile buffer of vision around a person beyond cones would be a good idea.

Still it makes combat waay more intense
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Re: Vision Cones Bounty

Post by Cobby » #257788

Kor wrote:My emergency headcanon to explain such things is that you can hear objects being moved around.
years of monotonous assembly-line like working with NT has made you more aurally aware of surroundings.

This looks like something you'd use the plane system for.
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Re: Vision Cones Bounty

Post by MisterPerson » #257935

ExcessiveCobblestone wrote:
Kor wrote:My emergency headcanon to explain such things is that you can hear objects being moved around.
years of monotonous assembly-line like working with NT has made you more aurally aware of surroundings.

This looks like something you'd use the plane system for.
I don't see how planes would come into play in this scenario.
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Re: Vision Cones Bounty

Post by Remie Richards » #257978

Yeah planes aren't the right tool for this.
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Sometinyprick
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Re: Vision Cones Bounty

Post by Sometinyprick » #258094

I already gave mattroks the britbong money so i guess this bounty is claimed now or whatever
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