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Vision Cones Bounty

Posted: Fri Feb 17, 2017 6:24 pm
by onleavedontatme
STP has agreed to pay 100 brit dollars to whoever codes the negative vision cones.

The dead area of vision has to extend in a cone behind the mob, preferably with a soft dark overlay. Turfs and objects should still be visible under this cone, but mobs should be invisible.


Re: Vision Cones Bounty

Posted: Fri Feb 17, 2017 6:30 pm
by calzilla1
100 dosh for something that will go the way of gun crafting

Re: Vision Cones Bounty

Posted: Fri Feb 17, 2017 6:44 pm
by onleavedontatme
Except I like vision cones so I'll be merging it.

Also it shouldn't really matter to the person coding it whether it gets merged or not since they're getting ~124 USD

Re: Vision Cones Bounty

Posted: Fri Feb 17, 2017 6:49 pm
by lzimann
I'll give it a try.

Re: Vision Cones Bounty

Posted: Fri Feb 17, 2017 6:51 pm
by Remie Richards
lzimann wrote:I'll give it a try.
No offence, but you're not going to get a performant implementation without help.

Re: Vision Cones Bounty

Posted: Fri Feb 17, 2017 7:07 pm
by lzimann
Remie Richards wrote:
lzimann wrote:I'll give it a try.
No offence, but you're not going to get a performant implementation without help.
I know.

Re: Vision Cones Bounty

Posted: Fri Feb 17, 2017 7:42 pm
by IcePacks
calzilla1 wrote:100 dosh for something that will go the way of gun crafting
muh realism

Re: Vision Cones Bounty

Posted: Fri Feb 17, 2017 7:45 pm
by lzimann
Actually as much as I like money, I already have too much stuff I want to do/am doing so I'll have to pass my attempt.

Re: Vision Cones Bounty

Posted: Fri Feb 17, 2017 7:50 pm
by ShadowDimentio
Oh great Kor's gonna speedmerge this and cockblock removal attempts if people hate it.

Re: Vision Cones Bounty

Posted: Fri Feb 17, 2017 7:51 pm
by calzilla1
ShadowDimentio wrote:Oh great Kor's gonna speedmerge this and cockblock removal attempts if people hate it.

Re: Vision Cones Bounty

Posted: Fri Feb 17, 2017 7:55 pm
by Remie Richards
showing all objects could be weird.
>Object moving by itself
>No wind
>Very obvious there's a person involved

Re: Vision Cones Bounty

Posted: Fri Feb 17, 2017 8:12 pm
by Sometinyprick
ShadowDimentio wrote:Oh great Kor's gonna speedmerge this and cockblock removal attempts if people hate it.
Being able to see behind you is silly, I don't see much to hate about the change if it ever happens


Also if someone actually does do this please remind me, because i don't check github that often

Re: Vision Cones Bounty

Posted: Fri Feb 17, 2017 8:44 pm
by IcePacks
i can see the pros (more dangerous maintain tunnels!) but getting suckerpunched from behind by a nukeop in the middle of a firefight would suck

make it so that running mobs and attacking mobs are visible

Re: Vision Cones Bounty

Posted: Fri Feb 17, 2017 8:49 pm
by danno
The way it's been done before is that things moving behind you make a sort of noise radar ping that's pretty obvious. If something is running up behind you, you will know.

This idea has worked well in practice before and in my experience and the opinions of people who have also tried it I find that it's not actually that difficult to get used to. I'm not going to pretend like it'll just fit and be a cake walk for /tg/station but I don't think it'll be THAT bad.

Re: Vision Cones Bounty

Posted: Fri Feb 17, 2017 9:24 pm
by Munchlax
looks annoying as fuck and also
IcePacks wrote: muh realism

Re: Vision Cones Bounty

Posted: Fri Feb 17, 2017 9:42 pm
by XDTM
IcePacks wrote:i can see the pros (more dangerous maintain tunnels!) but getting suckerpunched from behind by a nukeop in the middle of a firefight would suck

make it so that running mobs and attacking mobs are visible
That sounds like fun gameplay, just a sneaky op coming up behind you to stab you in the back while you're chasing his friends

Re: Vision Cones Bounty

Posted: Fri Feb 17, 2017 9:46 pm
by Armhulen
double damage for sneak attacks when?

Re: Vision Cones Bounty

Posted: Fri Feb 17, 2017 9:48 pm
by captain sawrge
Image
Image
Image
Image

Re: Vision Cones Bounty

Posted: Fri Feb 17, 2017 10:42 pm
by Shaps-cloud
Do you see the ceiling if you lie face up? Does everything go black if you lie face down?

Re: Vision Cones Bounty

Posted: Fri Feb 17, 2017 10:47 pm
by Munchlax
captain sawrge wrote:Image
Image
Image
Image
lmao

Re: Vision Cones Bounty

Posted: Fri Feb 17, 2017 11:43 pm
by Nienhaus
Why don't you just ask the person who made the video....

Re: Vision Cones Bounty

Posted: Fri Feb 17, 2017 11:43 pm
by mattroks101
Holy shit I never fucking imagined my vision cone test would spark this.

Re: Vision Cones Bounty

Posted: Fri Feb 17, 2017 11:44 pm
by Nienhaus
mattroks101 wrote:Holy shit I never fucking imagined my vision cone test would spark this.
Matty!

Re: Vision Cones Bounty

Posted: Fri Feb 17, 2017 11:58 pm
by oranges
Kor wrote:Except I like vision cones so I'll be merging it.

Also it shouldn't really matter to the person coding it whether it gets merged or not since they're getting ~124 USD
That's not really how this works

Re: Vision Cones Bounty

Posted: Sat Feb 18, 2017 3:31 am
by IcePacks
danno wrote:The way it's been done before is that things moving behind you make a sort of noise radar ping that's pretty obvious. If something is running up behind you, you will know.

This idea has worked well in practice before and in my experience and the opinions of people who have also tried it I find that it's not actually that difficult to get used to. I'm not going to pretend like it'll just fit and be a cake walk for /tg/station but I don't think it'll be THAT bad.
Combat in SS13 is a messy, direction-changey affair. My suggestion would leave combat relatively unchanged but still include sneaky shenanigans.

Re: Vision Cones Bounty

Posted: Sat Feb 18, 2017 4:22 am
by mattroks101
Me personally, I think some sort of "lock dir" button would be very handy. I've seen old footage of lifeweb pre "lock dir". It looked kinda chaotic. I'll look into adding one.

Re: Vision Cones Bounty

Posted: Sat Feb 18, 2017 7:14 am
by onleavedontatme
Definitely need to make shoving not change your direction.

We have a lock direction/strafe mode for mechs already, shouldn't be hard to add to humans.

Re: Vision Cones Bounty

Posted: Sat Feb 18, 2017 8:25 am
by Remie Richards
mattroks101 wrote:Holy shit I never fucking imagined my vision cone test would spark this.
It didn't, we were discussing the idea prior to your video.
It just helps as a handy example.

Re: Vision Cones Bounty

Posted: Sat Feb 18, 2017 8:34 am
by Oldman Robustin
Benefit: Slightly more immersive/paranoid/strategic

Cost: The inevitable dozens of technical issues, cheap tactics (do we really need to make it even easier to ambush people in this game? jesus fuck ebows would piss me off even more when I can't even see when people whip them out), and general clunkiness of a top-down game giving you a blind spot

Interesting idea but ultimately its going to hurt the game more than it will help I think, too many problems for a really niche benefit.

Re: Vision Cones Bounty

Posted: Sat Feb 18, 2017 2:08 pm
by XDTM
Coming in from behind someone is not a cheap tactic but pretty much the basic mechanic of any stealth game. It would also give a handy excuse for removing some of the more frustrating traitor items such as the ebow, because after cones you'll be expected to pick your moment to get someone from the back instead of "welp, he can see you wherever you go, so you need a ranged silent stun to take someone down silently".

Only issue i see is that since we only have 4 dirs moving around will shift the cone very unsmoothly, which looks pretty bad.

Re: Vision Cones Bounty

Posted: Sat Feb 18, 2017 6:17 pm
by Aloraydrel
I'd honestly like to see this merged/test merged if it ever does come about. Would make stealth attacking from behind actually possible

Re: Vision Cones Bounty

Posted: Sat Feb 18, 2017 7:05 pm
by Iatots
Remie Richards wrote:showing all objects could be weird.
>Object moving by itself
>No wind
>Very obvious there's a person involved
This is very noticeable in lifeweb, you could (can?) see people bleeding too, as well as objects being thrown around.

Re: Vision Cones Bounty

Posted: Sat Feb 18, 2017 7:06 pm
by onleavedontatme
My emergency headcanon to explain such things is that you can hear objects being moved around.

Re: Vision Cones Bounty

Posted: Sat Feb 18, 2017 7:35 pm
by Bombadil
I feel like leaving a 2 tile buffer of vision around a person beyond cones would be a good idea.

Still it makes combat waay more intense

Re: Vision Cones Bounty

Posted: Sun Feb 19, 2017 12:10 am
by Cobby
Kor wrote:My emergency headcanon to explain such things is that you can hear objects being moved around.
years of monotonous assembly-line like working with NT has made you more aurally aware of surroundings.

This looks like something you'd use the plane system for.

Re: Vision Cones Bounty

Posted: Sun Feb 19, 2017 10:18 am
by MisterPerson
ExcessiveCobblestone wrote:
Kor wrote:My emergency headcanon to explain such things is that you can hear objects being moved around.
years of monotonous assembly-line like working with NT has made you more aurally aware of surroundings.

This looks like something you'd use the plane system for.
I don't see how planes would come into play in this scenario.

Re: Vision Cones Bounty

Posted: Sun Feb 19, 2017 4:39 pm
by Remie Richards
Yeah planes aren't the right tool for this.

Re: Vision Cones Bounty

Posted: Sun Feb 19, 2017 11:45 pm
by Sometinyprick
I already gave mattroks the britbong money so i guess this bounty is claimed now or whatever