Tesla Engine

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Tesla Engine

Post by carnie » #19886

Hi, I haven't forgotten about the new engine, was busy with work and stuff.

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I need some free sounds similar to these, but these aren't compatible with TG's licence:
+http://www.freesfx.co.uk/rx2/mp3s/1/940_1245285228.mp3 for the anomaly
+Loud lighting-strike crack for the bolts
Help finding these would be appreciated

Mechanics:
+The Particle accelerator will fire gamma rays at the teslionic anomaly, giving it energy. Unlike singularities, this energy will not dissipate over time.
As the energy level increases, the anomaly fires lightning bolts at the nearest compatible machine/mob, discharging energy from itself into that machine/mob.

+Tesla-coils will collect this energy and feed it into the power grid if hit, but obviously, if a mob is hit, they will suffer severe burns or maybe be fried into a crispy skeleton or pile of dust at extremely high energy levels. If a machine other than a tesla coil is hit, it will EMP it (at low energy levels), break it (at higher levels).

+Tesla coils are only moderately efficient, they'll collect a percentage of the energy from the bolt, the rest of that energy will 'bounce' off in another arc. This will mean potential for creative engine designs with additional tesla coils to collect that lost energy. It also means that a too-energetic anomaly would create a huge hazard to engineers, as bouncing arcs could strike nearby personnel or equipment.

+rad suits are made of a rubber-compound, so they will provide (almost) complete protection from the lighting arcs.

+rig suits are metal and are basically like holding a lightning rod in a thunderstorm...

+the anomaly is not dense, it can float through walls, it will be drawn towards nearby potential targets, but the bolts will only hit things in line-of-sight. (although, bouncing arcs can potentially bounce around corners!). Therefore the radiation shutters will protect you from strikes.

+I've coded the lightning-arc code to be usable by other things, so there's potential for an arc-thrower weapon.

+The anomaly will not eat stuff, the only way to increase its energy level is with the PA, so therefore it will eventually die out if it escapes. Hopefully this means the round will not necessarily be totally unplayable. However, because it actively seeks out machines/mobs to zap, it will cause lots of damage and carnage.

EDIT:
+containment will function exactly the same as it currently does.

+Creating the anomaly is done in the same way as a singularity is created, just with a different type of....(I forget what that round thing is called whichspawns a singulo).

+Depending on how difficult it is to implement this. The amount of energy absorbed from a lighting arc would be related to the energy of the arc and the distance it has travelled. So if it is a high energy arc and has only travelled 1 or two tiles to the nearest tesla coil, very little energy will be absorbed, resulting in a larger bouncing-arc.

The intention is to make the most efficient/safe designs different depending on how energetic an anomaly you intend to run. It's also nice if there isn't ONE correct way to set up the engine.

For example, if I wanted to set the particle accelerator to a higher setting (and hence have a larger and more energetic anomaly and much greater power output to boast about to the captain) I would be best placing my tesla coils slightly further from the center to minimize the bouncing arcs off of them...but if the anomaly shrunk, the arcs may not reach those coils and the APC would deplete, eventually allowing the anomaly to escape.

If I wanted to play it safe and run a small anomaly, I'd set the PA on a lower setting, leaving the tesla coils closer to the center. But if the anomaly grew too large (due to sabotage or whatever), it'd result in huge bouncing-arcs making the place a deathtrap.

If you didn't know what you were doing, or just wanted to be ubersafe and take forever setting up the engine, I could just sperg a few layers of tesla coils at different distances.

Bear in mind, you will only start with a finite number of coils, and ordering more will be very expensive! So you'll need to think about their placement (hopefully)
Last edited by carnie on Thu Jul 17, 2014 6:49 am, edited 2 times in total.
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Re: Tesla Engine

Post by Bluespace » #19892

So if I pump this up to max energy and release it, i'll have a ball of arcing lightning floating around eliminating anyone near it?

Nice.
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Re: Tesla Engine

Post by paprika » #19908

Better than LORD LAG-SUCKER
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Re: Tesla Engine

Post by Rolan7 » #19916

What, this sounds like a minor tweak to the singu-
carnie wrote: +Tesla coils are only moderately efficient, they'll collect a percentage of the energy from the bolt, the rest of that energy will 'bounce' off in another arc. This will mean potential for creative engine designs with additional tesla coils to collect that lost energy. It also means that a too-energetic anomaly would create a huge hazard to engineers, as bouncing arcs could strike nearby personnel or equipment.

+rad suits are made of a rubber-compound, so they will provide (almost) complete protection from the lighting arcs.

+rig suits are metal and are basically like holding a lightning rod in a thunderstorm...
Okay, this sounds pretty cool.
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Re: Tesla Engine

Post by Giacom » #19943

Wow this looks amazing carn, did you do the sprites?
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Re: Tesla Engine

Post by Miauw » #19947

Looks pretty cool. Not the coolest engine design I could think off but anything is better than the fucking singulo. :+1:
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Re: Tesla Engine

Post by Remie Richards » #19981

Fund it. Nice that you made the arc code reusable too.
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Re: Tesla Engine

Post by Incoming » #20009

totes gonna repurpose this into chain lightning for the wizard if at all possible
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Re: Tesla Engine

Post by Mono » #20018

This engine now. Fund it, help it, whatever. I hate the singuloth like I hate old nidalee spears. Every waking moment shall be spent coding this. Thus it is spoken, thus it is!
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Re: Tesla Engine

Post by ShizCalev » #20027

Chain lighting? Fuck yes.


Do it.
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Re: Tesla Engine

Post by paprika » #20039

Make a daisy chain of coils to a blob and use it to funnel lightning strikes into the blob core.
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Re: Tesla Engine

Post by Nienhaus » #20051

Giacom wrote:Wow this looks amazing carn, did you do the sprites?
http://tgstation13.org/phpBB/viewtopic. ... 100#p16131
Hey.
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Re: Tesla Engine

Post by Rockdtben » #20091

wow I love this carn!
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Re: Tesla Engine

Post by carnie » #20103

Giacom wrote:Wow this looks amazing carn, did you do the sprites?
No it was this guy http://tgstation13.org/phpBB/viewtopic. ... 240#p16131
He done an amazing job. I was coding this for facepunch but I'll port it to TG since he provided us with the sprites.

Although, that may be a while yet if the TG code has changed a lot.
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Re: Tesla Engine

Post by carnie » #20106

Incoming wrote:totes gonna repurpose this into chain lightning for the wizard if at all possible
The arc-drawing code is a proc like this:
proc/draw_line(atom/source, atom/target, icon, num_icon_states)
where source is the source (duh), target is what you're drawing a line towards, icon is the icon file (with variations named "1" "2" "3"...), and num_icon_states is the maximum highest number in your icon_state variations.

So you could use it for laser beams, flames or whatever.
I don't really have much performance data on it though, it spawns a lot of objects (due to the fact I need the arc sections to be visible even if you can't see the anomaly), but I will use an object bin so they are recycled rather than created and deleted constantly. So it should be pretty slick.
Last edited by carnie on Fri Jul 18, 2014 3:29 am, edited 1 time in total.
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Re: Tesla Engine

Post by carnie » #20108

The 'hardest' bit of this was getting the lines to scale nicely, because I've literally forgotten all the maths I ever learnt since I've not used it in like 5 years or so.
matrix(dx/dist, -dy/dist, -16*dx/dist, dy/dist, dx/dist, -16*dy/dist)
took ages because I kept fucking up. it centers the object in the tile (nudge left 16 pixels), rotates it and then scales it based on its angle of rotation, so that they join together seamlessly even when at diagonals (since a square is longer across its diagonal). It was originally a fucking mess of cos() and sin(), but it's been simplified into ratios now.
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Re: Tesla Engine

Post by Scott » #20895

This looks brilliant, I hope it replaces the singularity engine as the default.
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Re: Tesla Engine

Post by Ezel » #21075

Engineers better have a insulated suit
or... rip
The future is horrible!
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Re: Tesla Engine

Post by looping » #21163

Engineers will be conducting tesla rods.
Smiting all the infidels raiding engineering with their bouncing bolts.
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Re: Tesla Engine

Post by Gun Hog » #21239

Ezel wrote:Engineers better have a insulated suit
or... rip
Physically speaking, if the RIG suits are made of metal, they would not need further insulation; the metal itself, being a conductor, cancels out most external electrical fields entering the suit. Think of the suit as being a Faraday cage. I do not recommend hugging the Engineer or standing on the same floor as him, however. Gameplay trumps realism though, because this same phenomenon would mean that RIG suited Engineers would not have need for insulated gloves!
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Re: Tesla Engine

Post by Cipher3 » #21277

Gun Hog wrote:
Ezel wrote:Engineers better have a insulated suit
or... rip
Physically speaking, if the RIG suits are made of metal, they would not need further insulation; the metal itself, being a conductor, cancels out most external electrical fields entering the suit. Think of the suit as being a Faraday cage. I do not recommend hugging the Engineer or standing on the same floor as him, however. Gameplay trumps realism though, because this same phenomenon would mean that RIG suited Engineers would not have need for insulated gloves!
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Re: Tesla Engine

Post by Kyrah Abattoir » #21665

Could be fun if the bolts would bounce on rig suits to their next target.
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Re: Tesla Engine

Post by Ezel » #22181

Kyrah Abattoir wrote:Could be fun if the bolts would bounce on rig suits to their next target.
And it could end up in two games
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Re: Tesla Engine

Post by peoplearestrange » #22234

Also due to it not being a tile eating singlo the engine could actually be "built" inside. Therefore Rig suits would be used for repairs and solars, slightly reducing the suits being taken "just because". Either way you wouldn't NEED a suit to set up the engine, so more engineers could be involved in the setup.

Really love this idea though, nice job.
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Re: Tesla Engine

Post by Kyrah Abattoir » #22355

I do wonder if it will not make engineering a snorefest tho.
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Re: Tesla Engine

Post by Munchlax » #22433

Engineering is already a snorefest so I would say nothing to lose.
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Re: Tesla Engine

Post by Scott » #22438

Kyrah Abattoir wrote:I do wonder if it will not make engineering a snorefest tho.
Because there's a lot to do in engineering now?
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Re: Tesla Engine

Post by Kyrah Abattoir » #22456

There is a moderate amount of pressure, but this tesla engine, while cool seems to negate what makes the singularity terrifying.
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Re: Tesla Engine

Post by looping » #22489

It's a rolling ball of vaporising lightning that actively seeks out both mob and machine.
Depending on strength it either turns you to dust or gives you a extremely painful shock, i'm failing to see how it's inferior to the singularity.
It enables experimentation as well as major fuckery, though I assume at the highest level the strength will be high enough to turn engineers to dust as well.
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Re: Tesla Engine

Post by Miauw » #22512

the singularity is hardly terrifying, it's a slowly moving ball of irrevocable fuck you, fun's over unless its' released late in the round and science has bohs.
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Re: Tesla Engine

Post by Kyrah Abattoir » #22518

Well would this have to be setup in vacuum still? Could this thing have a tendency to follow electrical cables?
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Re: Tesla Engine

Post by Ezel » #22905

Miauw wrote:the singularity is hardly terrifying, it's a slowly moving ball of irrevocable fuck you, fun's over unless its' released late in the round and science has bohs.
Sometimes the singularity is minding his own bussiness
or going for a Spess trip
Or he is gonna RoBuSt ThAt StRaNgE BeAcOn near that unknown ship!

but singularity isnt that worse there is many ways to stop it


Admins can delete it
*cough*or ask a mod to modify it to clown than you got a Honklarity
Put to bag of holding in anothe-oh wait get rid of it yes throw it inside
and by using bombs and often happens Plasma! FIRE!
With the help pf Cthul*cough*nar-sie
Hmmm.. Fight singularity with singularitys!

and those are the ways to get it ridd of is it so worse?
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Re: Tesla Engine

Post by carnie » #23377

This should be finished within a week.

Just to clarify, I'm not intending on submitting this as the main engine for TGcode. Mainly because I'm not involved in this project anymore, so I will probably not be here to maintain it. The parts will probably be lying in with the other singularity equipment, so you'd build it from scratch. Additional parts can be ordered at QM, but they are expensive.

Current Changes to design document:
singularity Particle accelerators, and the new teslionic specific one, are interchangeable. You can use either for both anomalies. !But! teslionic anomalies dissipate faster than singularities, so they need the higher output of the teslionic PA. Likewise, the teslionic PA is probably too powerful for the singularity and therefore may result in fun.

Infrastructure is in place to port singulo over to the same codeset as teslionic. I've coded this, and will gladly share it as a reference to coderbus. But it uses a bunch of other code not on your branch, so I wont be porting it over myself.

I can't find decent free sounds for the teslionic anomaly. So you guys will either have to put an attributation in your changelog, or have no sound-effects.

Toying with an idea, which would introduce calibrating tesla-coils to different frequencies via a computer. The nearer their resonating frequency is to the resonating frequency of the anomaly, the more attractive that coil is to bolts. Meaning bolts are more likely to hit it.

EDIT: oh, and pumping waay too much energy into a teslionic anomaly may result in double-fun.
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Re: Tesla Engine

Post by Kyrah Abattoir » #23389

This might be too much but how about gas cooling the reception coils with a co2 based cold loop?
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Re: Tesla Engine

Post by Miauw » #23400

Alright, cool.
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Re: Tesla Engine

Post by Bombadil » #57172

"Should be finished within a week"
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Re: Tesla Engine

Post by Saegrimr » #57177

Bombadil wrote:"Should be finished within a week"
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Re: Tesla Engine

Post by Thunder11 » #57185

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Re: Tesla Engine

Post by Xhuis » #57342

holy fuck i finally have a chance to use this

While we wait, let's throw a party
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Re: Tesla Engine

Post by paprika » #57725

That gif holy shit
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Re: Tesla Engine

Post by Miauw » #57809

2spooky4me
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Re: Tesla Engine

Post by paprika » #57812

Really though whenever carn has ironed out most of the bugs as a result of shuttles and stuff I would fucking LOVE to test and help with this. A low-risk but more power-deadly engine sounds fun as shit. Plus I want to find the right amount of power that will zap someone into a spooky skeleton when touching a tesla coil or whatever so I can have people pay me to become spooky as a CE.
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Re: Tesla Engine

Post by iyaerP » #63355

I want to build a lightning-fence the length of the engineering hallway to zapp all the assistants coming to beg for gloves/steal fireaxe/loiter/whatever.
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Re: Tesla Engine

Post by lumipharon » #63363

I want to see this work, if for no other reason that as a side effect wizards will eventually be able to go 'lightning bolt! lightning bolt!' an chain lightning faggots trying to rush them.
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Steelpoint
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Re: Tesla Engine

Post by Steelpoint » #63368

Something tells me Carn is not going to finish this.
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Re: Tesla Engine

Post by Remie Richards » #63457

Steelpoint wrote:Something tells me Carn is not going to finish this.
it better be the fact she quit. since she quit.
私は完璧
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Luke Cox
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Re: Tesla Engine

Post by Luke Cox » #64170

It would be cool if Engineering could choose between using the singularity or the Tesla engine. One would be more stable but generate less power, the other would generate more but run the risk of escaping and fucking everything up.
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Jacquerel
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Re: Tesla Engine

Post by Jacquerel » #64172

It would be cool but Carn is never going to finish this
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Re: Tesla Engine

Post by callanrockslol » #64385

What if we salvage Erro for spare parts and put carn back together with them?
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Re: Tesla Engine

Post by Vekter » #64515

Didn't Carn fuck off?
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