hello
if any of you were to become headmin, would you have any specific ideas on how you would interact with the coders and maintainers? Is there anything that you feel like is going wrong between the two parties?
As a good example (That I personally care for the most), do you think something should change about the way configs are handled? A lot of important variables/systems that define how almost everything in the codebase is set up, are in the config. The most extreme examples of this are movement speed and dynamic. As coders we have to balance everything on the codebase around whatever values are set in the config, and cannot change the game in ways we think is better/worse without a headmin term that is pro-active in wanting to help with this. Do you think coders should have more control over what values are in the config, or do you think configs should be allowed to be removed/changed by coders if they think it's for the betterment of the game?