[Cedarbridge] Yakumo Chen - "He found a Supermatter Sword"
Posted: Tue May 07, 2019 2:24 am
When and where this incident occured (Game Server, forums, Discord): Sybil
Byond account and character name OR Discord name: Yakumochen, Space Dragon
Admin: Cedarbridge
ROUND ID HERE IF APPLICABLE: 107746
Disclaimer: This is not an ided complaint or a complaint about events. This is admin criticism about admin handling of events I would like a headmin response from. I enjoyed the round and don't really care about how it ended, I just dislike the admin actions to respond to events.
Detailed summary: I'd love to spin a tale about an epic gamer time but since this is FNR I will try to keep it brief.
-Admins spawn three blobs. This is unrelated but provides some context to what the station has to deal with.
-Random space dragon event. I get picked. Fuck you I'm a dragon.
-TrogdorTheBurninator.wav
-I am enjoying the round as a Dragon. I kill a bunch of mechs and eat people. Eventually eat my target. Try to help blobs by distracting crew and eating them.
-ERT with pulse weapons get called. Understandable since three three blobs and a dragon. The ERT doesn't really try hard to deal with me, they have their hands full with the blobs anyway.
-A guy in captain's hardsuit, jetpack and with his sword [henceforth referred to as "The Captain"] however decides to do battle with me, with just the sword.
-Some cool admin decides to play the Skyrim theme while we have this battle in space. It's probably the most fun time I had that round battling The Captain, neither of us had a significant edge over the other and The Captain was successfully preventing me from attacking the rest of the crew by fighting me
-Eventually the fight ends with a draw. Both of us retreat to heal in our respective ways (me by eating dead mobs and blob stuff since it heals me)
-Eventually head back towards Aft to eat Xenobio mobs. Blobs are dead and shuttle is counting down to leave. The Captain appears again to fight me.
-I expect one last fight, maybe hoping to stall him out of the shuttle timer and strand him and end him for good. Excited because the tension has been high this round and I have been enjoying it.
-Captain hits me once. I am a ghost now. I am confused.
-I ahelp it. I get a response from an admin (can't remember who) who responds with "He found a supermatter sword"
So, I was prepared to drop this, as the round was over and I enjoyed the rest of the round, but another thread ided whining about Space Dragons and my other experience as one (cedar (I think) spawned two deathsquad, which are essentially unkillable for Space Dragons, because he doesn't like the antag) has convinced me otherwise. This isn't specifically about space dragons but it is about how admins respond to threats which can destroy an unprepared crew.
So, let's talk tension. Tension is a very important part of the game.It is a good thing when the crew is very afraid they will not make it home in one piece. Probably some of the most exciting moments are watching a shuttle leave on the precipice of getting destroyed by something (like a singulo) or watching the last survivor try and hide on a shuttle from a hijacking traitor.
Good tension = Good Story. Good Story = Memorable Round
I believe strong antags deserve to create a lot of tension for the crew. The crew should rightfully have difficulty fighting a robust antag. If the crew wins, good for them. If the crew barely survives winning against them, even better. If the antag wins and kills everyone, that should be fine too.
However, mashing the "SPAWN I WIN THING" against an antag who is dominating I feel is an extremely poor way to handle an antag. It completely deflates the tension when an admin just lets someone """""""find""""""" a Supermatter Sword to conveniently oneshot a threatening antagonist. It reeks of bias and an ided attitude from admins, and ruins any more possible fun things that could have happened had admins not gotten their way. It's not even about "winning" for the antag, it's about the experience of watching or doing a fight that has the potential to be cool and fun and memorable.
Say I had decided to attack the shuttle from space as it was leaving. That would have been fun. The crew was heavily armed and there was an ERT with pulse guns, if nothing else I could have set a few people on fire, I probably wouldn't have been able to overtake the shuttle's passengers and might have died or have been forced to run away.
Say the captain had fought me one last time with his sabre to force me to focus on him instead of going for the shuttle. I know there was a very large number of observers around me, they likely would have been eager to watch that last fight had it been legitimate.
The criticism here is that admins should focus on creating a memorable experience. I think someone needs talking to about that, because whatever caused the admin to spawn a supermatter sword to "end" the antag threat, possibly for reasons of salt that it was dominating or being killed by it, should reconsider how they handle oversight of rounds and handling the tension the game creates.
Byond account and character name OR Discord name: Yakumochen, Space Dragon
Admin: Cedarbridge
ROUND ID HERE IF APPLICABLE: 107746
Disclaimer: This is not an ided complaint or a complaint about events. This is admin criticism about admin handling of events I would like a headmin response from. I enjoyed the round and don't really care about how it ended, I just dislike the admin actions to respond to events.
Detailed summary: I'd love to spin a tale about an epic gamer time but since this is FNR I will try to keep it brief.
-Admins spawn three blobs. This is unrelated but provides some context to what the station has to deal with.
-Random space dragon event. I get picked. Fuck you I'm a dragon.
-TrogdorTheBurninator.wav
-I am enjoying the round as a Dragon. I kill a bunch of mechs and eat people. Eventually eat my target. Try to help blobs by distracting crew and eating them.
-ERT with pulse weapons get called. Understandable since three three blobs and a dragon. The ERT doesn't really try hard to deal with me, they have their hands full with the blobs anyway.
-A guy in captain's hardsuit, jetpack and with his sword [henceforth referred to as "The Captain"] however decides to do battle with me, with just the sword.
-Some cool admin decides to play the Skyrim theme while we have this battle in space. It's probably the most fun time I had that round battling The Captain, neither of us had a significant edge over the other and The Captain was successfully preventing me from attacking the rest of the crew by fighting me
-Eventually the fight ends with a draw. Both of us retreat to heal in our respective ways (me by eating dead mobs and blob stuff since it heals me)
-Eventually head back towards Aft to eat Xenobio mobs. Blobs are dead and shuttle is counting down to leave. The Captain appears again to fight me.
-I expect one last fight, maybe hoping to stall him out of the shuttle timer and strand him and end him for good. Excited because the tension has been high this round and I have been enjoying it.
-Captain hits me once. I am a ghost now. I am confused.
-I ahelp it. I get a response from an admin (can't remember who) who responds with "He found a supermatter sword"
So, I was prepared to drop this, as the round was over and I enjoyed the rest of the round, but another thread ided whining about Space Dragons and my other experience as one (cedar (I think) spawned two deathsquad, which are essentially unkillable for Space Dragons, because he doesn't like the antag) has convinced me otherwise. This isn't specifically about space dragons but it is about how admins respond to threats which can destroy an unprepared crew.
So, let's talk tension. Tension is a very important part of the game.It is a good thing when the crew is very afraid they will not make it home in one piece. Probably some of the most exciting moments are watching a shuttle leave on the precipice of getting destroyed by something (like a singulo) or watching the last survivor try and hide on a shuttle from a hijacking traitor.
Good tension = Good Story. Good Story = Memorable Round
I believe strong antags deserve to create a lot of tension for the crew. The crew should rightfully have difficulty fighting a robust antag. If the crew wins, good for them. If the crew barely survives winning against them, even better. If the antag wins and kills everyone, that should be fine too.
However, mashing the "SPAWN I WIN THING" against an antag who is dominating I feel is an extremely poor way to handle an antag. It completely deflates the tension when an admin just lets someone """""""find""""""" a Supermatter Sword to conveniently oneshot a threatening antagonist. It reeks of bias and an ided attitude from admins, and ruins any more possible fun things that could have happened had admins not gotten their way. It's not even about "winning" for the antag, it's about the experience of watching or doing a fight that has the potential to be cool and fun and memorable.
Say I had decided to attack the shuttle from space as it was leaving. That would have been fun. The crew was heavily armed and there was an ERT with pulse guns, if nothing else I could have set a few people on fire, I probably wouldn't have been able to overtake the shuttle's passengers and might have died or have been forced to run away.
Say the captain had fought me one last time with his sabre to force me to focus on him instead of going for the shuttle. I know there was a very large number of observers around me, they likely would have been eager to watch that last fight had it been legitimate.
The criticism here is that admins should focus on creating a memorable experience. I think someone needs talking to about that, because whatever caused the admin to spawn a supermatter sword to "end" the antag threat, possibly for reasons of salt that it was dominating or being killed by it, should reconsider how they handle oversight of rounds and handling the tension the game creates.