-danno set up a trello which I haven't used yet because I'm allergic to organization
Here is my almost realistic idea, in bullet points before the autistic paragraphs
-The crew has crashlanded on a planet
-There is a hostile wilderness, and an ancient alien (the ones who built the gateway) structure that crew have built the station/base around, using parts from their ship (everyone spawns here with the base already more or less constructed). There is a larger, fancier gateway in the center of their base.
-The crew has no means of calling an escape shuttle. They either activate their gateway (by powering it up) or they have to accept defeat and detonate the nuke.
-At the very edges of the map there is the lavaland tendril corruption shit. It will spread inwards towards the base as the game progresses. Tendrils will grow (while spitting out stronger monsters depending on their stage). On the last stage, they will reproduce, seeding new weaker tendrils etc. The tendrils will also now produce some sort of alien weed equivalent around them which has negative lighting, so darkness will literally be closing in on the station.
-If the monsters reach and attack the gateway enough times, it becomes corrupted. Game over.
-Periodically there would be waves of monsters or ash lizards sent that attempt to assault the base itself
-There would be alien structures in the base that required an enormous amount of power to activate, which engineering would have to choose to direct power to to use (slowing down powering on the gate).
-The gate power on sequence would be the finale replacing the shuttle, with a final wave of monsters sent to overrun the base as people escape to centcomm. A cooldown between each person escaping could add some tension and infighting and drag it out a bit.
How this map would impact the different jobs
I'm most interested to hear from maintainers and the host because none of this matters if nobody wants to work on it or have it available to play.