Gamemode Changes

Discussing the mapping/spriting/coding efforts involved in creating a version of SS13 that takes place on a planet surface. Will be finished Soon(TM)
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XDTM
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Gamemode Changes

Post by XDTM » #269975

Most modes will work pretty much the same on a planet, but others would need to adapt, and could be improved to interact with the new elements.
  • Traitors would likely get tools to attract the wildlife towards the station. Maybe if the supermatter is wired in the wrong way it could start making monsters more aggressive, giving sabotage opportunities.
  • Blob would have a lot more freedom to spread. It could, however, stand to improve a lot lorewise, since it could come from a piece of the ship that landed on the jungle (likely what brought the ship down in the first place). Its objective would likely be to consume something on the station, instead of amount of tiles consumed.
  • Blood Cult could definitely have interaction with the necropolis, maybe recruiting or mutating monsters to serve their cause.
  • Changelings could consume monsters to gain powers or their forms. For example, you could gain an armblade after consuming a blade-using monster, prototype-style.
  • Nuke Ops would land their ship in the deep jungle, and would have to fight through monsters to get to the station. Or they could use drop pods and assault right away.
  • The wizard could be some kind of ancient protector of the necropolis.
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Re: Gamemode Changes

Post by Kel » #269998

alternately the wizard could be a crabby hermit that we really peeved off by exploding around his property
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Re: Gamemode Changes

Post by BeeSting12 » #270049

So I remember Kor mentioning that the necropolis infested area would be going towards the station the whole time. What if we made blob into a person who controlled this? And the various monsters would be player controlled over simple mobs- not all of them, but a few. The goal of the blob/necropolis master or whatever would be to defend his main tendril and resource generators as he expands towards the station. The crew has to fend them off in time to escape or destroy the main tendril which would be insanely dangerous and require the whole crew to cooperate. The blood cult's goal could even be to assist the necropolis' corruption of the station, although that wouldn't make as much sense since Nar'Sie and the necropolis are two different things... maybe the necropolis is Nar'Sie's hubby or general or whatever?
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Re: Gamemode Changes

Post by Bluespace » #270054

Changeling absorbing monsters to turn into jungle terrors sounds metal as fuck.
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Re: Gamemode Changes

Post by InsaneHyena » #270056

Kel wrote:alternately the wizard could be a crabby hermit that we really peeved off by exploding around his property
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Bring back papercult.

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Re: Gamemode Changes

Post by Armhulen » #270058

InsaneHyena wrote:
Kel wrote:alternately the wizard could be a crabby hermit that we really peeved off by exploding around his property
Spoiler:
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well obviously now we need this.
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Re: Gamemode Changes

Post by Screemonster » #270450

Pasting this from other thread as an idea for planetstation's version of meteormode:
Screemonster wrote:I'm now picturing the horrible corruption/mobs being a slowly-encroaching thing that make "not in the compound" dangerous but otherwise don't play a huge part in the usual traitor/rev/cult/whatever rounds - but another roundtype where they're ramped the fuck up.

Kinda like how meteors are kinda there in normal rounds but not gamechanging - except when it's meteor mode.
tl;dr no antags but the environmental threats are dialed up to fuckin' nineteen as the players try to survive the timer.
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Re: Gamemode Changes

Post by XDTM » #270697

Also monster migration events.
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Re: Gamemode Changes

Post by DarkFNC » #274469

BeeSting12 wrote:So I remember Kor mentioning that the necropolis infested area would be going towards the station the whole time. What if we made blob into a person who controlled this? And the various monsters would be player controlled over simple mobs- not all of them, but a few. The goal of the blob/necropolis master or whatever would be to defend his main tendril and resource generators as he expands towards the station. The crew has to fend them off in time to escape or destroy the main tendril which would be insanely dangerous and require the whole crew to cooperate. The blood cult's goal could even be to assist the necropolis' corruption of the station, although that wouldn't make as much sense since Nar'Sie and the necropolis are two different things... maybe the necropolis is Nar'Sie's hubby or general or whatever?
This isn't a bad idea, but rounds gonna have to last longer, and the blob should probably get a destroy the AI objective, so it and all it's little minions have to fight tooth and nail to get the objective.
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