The Darkness: What exactly does it DO?

Discussing the mapping/spriting/coding efforts involved in creating a version of SS13 that takes place on a planet surface. Will be finished Soon(TM)
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The Darkness: What exactly does it DO?

Post by iamgoofball » #270769

we're supposed to have Bad Stuff that spreads from the Tendril but we dont know what it does

So far we've got:

spawns baddies


what we're NOT trying to figure out here:

how it spreads
what effects spreading
anything having to do with spreading
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Re: The Darkness: What exactly does it DO?

Post by factoryman942 » #270787

if it's set in a jungle, what about some kind of thick, brambly mess which slows movement by a huge amount and does brute over time? Maybe the number of dead could affect the spreading somehow, or it gets faster over time and you have to do some ridiculous ritual to slow it down
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Re: The Darkness: What exactly does it DO?

Post by Armhulen » #270789

heavy hallucinations and a job role called mist monster that eats people who enter into it
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Re: The Darkness: What exactly does it DO?

Post by PKPenguin321 » #270836

where are my grues?
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they dont even require real sprites add em
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Re: The Darkness: What exactly does it DO?

Post by Incomptinence » #270994

I just wonder if it can be held at bay maybe establishing a perimeter defence for a bit if people are organised enough.

It's a huge map a lot of potential for people to do diy independent shit on a longer time frame if they feel like it but here we have this timer.
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Re: The Darkness: What exactly does it DO?

Post by MisterPerson » #271004

It should definitely spread slower into brightness and much faster into darkness so the crew has to set up lamps and shit. It should also spread very fast near the edge of the map so we can avoid an "end of the world". Very bad things should happen if the tendrils manage to grow onto a corpse.

This isn't helpful for theme or anything, just some gameplay stuff. I don't think the crew should have much agency about avoiding tendrils growing besides light/dark and actually destroying them, but they should have many, many ways they can encourage them to grow either by failure or sabotage.
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Re: The Darkness: What exactly does it DO?

Post by Armhulen » #271507

We should have grues.

On another hand, we could have shadowlings with objectives to destroy the gate be the grues, if xhius is up for that idea.
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Re: The Darkness: What exactly does it DO?

Post by Wyzack » #271509

I think having its aggressiveness vary round to round would be a good thing. Some rounds can be frantic PVE scrambles, other can be more laid back and closer to current SS13 rounds with little to no external threat
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Re: The Darkness: What exactly does it DO?

Post by Armhulen » #271510

Wyzack wrote:I think having its aggressiveness vary round to round would be a good thing. Some rounds can be frantic PVE scrambles, other can be more laid back and closer to current SS13 rounds with little to no external threat
With random chance or like varibles from the round or both? How would we do that
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Re: The Darkness: What exactly does it DO?

Post by Wyzack » #271513

I dont know, i think some testing would be needed to find the proper balance
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Re: The Darkness: What exactly does it DO?

Post by kevinz000 » #271532

Creep from Star craft
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Re: The Darkness: What exactly does it DO?

Post by Aloraydrel » #271533

Thaumcraft Taint
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Re: The Darkness: What exactly does it DO?

Post by Armhulen » #271537

if I say creeper from creeperworld will you ban me

because that's my example
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Re: The Darkness: What exactly does it DO?

Post by kevinz000 » #271545

Armhulen wrote:if I say creeper from creeperworld will you ban me

because that's my example
Holy shit do it do it I love that game
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Re: The Darkness: What exactly does it DO?

Post by Armhulen » #271547

God that game is fantastic
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Re: The Darkness: What exactly does it DO?

Post by Not-Dorsidarf » #271560

I like the idea but my god that would be processing-intensive
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Re: The Darkness: What exactly does it DO?

Post by Gun Hog » #271561

Corruption/Crimson from Terraria that have unique, deadly monsters, loot, and mechanics exclusive to those zones. Call it Necris or something similar.
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Re: The Darkness: What exactly does it DO?

Post by Screemonster » #271564

It believes in a thing called love.
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Re: The Darkness: What exactly does it DO?

Post by kevinz000 » #271583

Not-Dorsidarf wrote:I like the idea but my god that would be processing-intensive
We already process Atmos.
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Re: The Darkness: What exactly does it DO?

Post by Remie Richards » #271587

what is this creeper shit.
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Re: The Darkness: What exactly does it DO?

Post by Cobby » #271591

sunflowers should protect against <bad> spread and when you kill legion the hallowed area appears, the sunflowers become useless, and you must try to avoid either infecting the entire planet because the hallow has unicorns that kill and stuff.
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Re: The Darkness: What exactly does it DO?

Post by iamgoofball » #271593

so far we've got:
  1. heavy hallucinations and a mist monster to attack people who don't punch the Numbers into the bunker properly, chain dragging sound effects
    in the end it's all revealed to be inside the mind of the first player named Hurley
  2. YOU HAVE BEEN EATEN BY A GRUE
  3. Grues but Shadowlings
  4. StarCraft Creeps
  5. Thaumcraft Taint converting the landscape and wildlife
  6. Corruption/Crimson from Terraria in that it converts worlds and spawns bonus loot memes
  7. Creepers from Creeper World
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Re: The Darkness: What exactly does it DO?

Post by Armhulen » #271601

Remie Richards wrote:what is this creeper shit.
Wow, just wow.
iamgoofball wrote:so far we've got:
  1. heavy hallucinations and a mist monster to attack people who don't punch the Numbers into the bunker properly, chain dragging sound effects
    in the end it's all revealed to be inside the mind of the first player named Hurley
  2. YOU HAVE BEEN EATEN BY A GRUE
  3. Grues but Shadowlings
  4. StarCraft Creeps
  5. Thaumcraft Taint converting the landscape and wildlife
  6. Corruption/Crimson from Terraria in that it converts worlds and spawns bonus loot memes
  7. Creepers from Creeper World
Heck yeah my suggestion is number one, unless this is listed by when it was suggested
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Re: The Darkness: What exactly does it DO?

Post by Not-Dorsidarf » #271616

kevinz000 wrote:
Not-Dorsidarf wrote:I like the idea but my god that would be processing-intensive
We already process Atmos.
yeah but creeper spread would be constant processing on every single tile the creeper covered, wouldn't it?

like having a map where the airlocks are always open but theres a vent inside the airlock to restore pressure
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There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please. 🖕🖕🖕
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Re: The Darkness: What exactly does it DO?

Post by onleavedontatme » #271618

We don't need to process every tile, just the nodes that cause the spread/spit out monsters.

The gunk on individual tiles will heal monsters that stand on it (handled in the mobs life()) and otherwise just be a visual thing that causes negative lighting.
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Re: The Darkness: What exactly does it DO?

Post by iamgoofball » #271621

Kor wrote:We don't need to process every tile, just the nodes that cause the spread/spit out monsters.

The gunk on individual tiles will heal monsters that stand on it (handled in the mobs life()) and otherwise just be a visual thing that causes negative lighting.
oh ok

can we still have grues tho
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Re: The Darkness: What exactly does it DO?

Post by Remie Richards » #271631

seriously.

what's this creeper shit your game's screenshots suck ass.
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Re: The Darkness: What exactly does it DO?

Post by XDTM » #271636

I think it should turn wild monster nests into mutated and aggressive version of those nests, and spawn horrors of some kind. Horrors would probably have sweet loot and materials, which could encourage well-equipped stations to hunt for them even if they don't attack. The ground itself should probably have no effect unless you're completely unprotected or overstaying, at which point it'd probably make you start hallucinating.
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Re: The Darkness: What exactly does it DO?

Post by Tokiko2 » #271644

You should be really careful with the ever expanding creep terrain idea. I'm not a huge fan of these mechanics because I found that they usually end up falling into 2 categories: Either they are harmless and easily dealt with or they are world destroying monsters that can't be stopped once they pass a certain growth threshold. I think that kudzu is a good example of what I mean.

Perhaps such a mechanic isn't even needed in the first place. Maybe natural crew depletion through deaths might be enough to give a sense of urgency to the round already.
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Re: The Darkness: What exactly does it DO?

Post by XDTM » #271649

iamgoofball wrote: what we're NOT trying to figure out here:

how it spreads
what effects spreading
anything having to do with spreading
Still, spreading will either be slow enough to not polarize the round, dictated by random events or confined to a special gamemode, working like meteors.
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Re: The Darkness: What exactly does it DO?

Post by onleavedontatme » #271656

Tokiko2 wrote:things
Getting the balance right is going to be really tricky yes.

I think a central subsystem to dynamically change the rate of spread could work though. Kudzu just spreads exponentially without ryhme or reason.
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Re: The Darkness: What exactly does it DO?

Post by kevinz000 » #271905

Not-Dorsidarf wrote:
kevinz000 wrote:
Not-Dorsidarf wrote:I like the idea but my god that would be processing-intensive
We already process Atmos.
yeah but creeper spread would be constant processing on every single tile the creeper covered, wouldn't it?

like having a map where the airlocks are always open but theres a vent inside the airlock to restore pressure
nah get kor to let me code a proof of concept and i can make a system that is like it but it doesn't actualyl simulate puddles so it won't be that laggy.
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Re: The Darkness: What exactly does it DO?

Post by Incomptinence » #271906

Ghost roles could also act as a timer if we have them with plenty of room in the titanic underworld the surface could be utterly stabilised by crew efforts yet suddenly techno golems or a fully kitted ashwalker legion burst up out of the ground to mess shit up. A lot of options for slowly breaking stuff down the base creep mechanic, crew break down (maybe make hunger a more important system), antags, maybe events or even weather events and ghost roles as mentioned.
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Re: The Darkness: What exactly does it DO?

Post by Steelpoint » #271909

Remie Richards wrote:seriously.

what's this creeper shit your game's screenshots suck ass.
Creeper is a neat tower defence esque game where you are fighting against a near unstoppable flood of creep.

You can use turrets, bombs and fighters to clear away the creep, but like a flood it keeps coming. The creep originates from special nodes that can be destroyed through significant effort on your part.

Watch a youtube video on it, easier to watch then me explain it.
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Re: The Darkness: What exactly does it DO?

Post by Remie Richards » #271924

oh so it's just the same generic concept that's been done before? so why are you all specifically talking about -that- one?
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Re: The Darkness: What exactly does it DO?

Post by Steelpoint » #271927

Its a good game.
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Re: The Darkness: What exactly does it DO?

Post by Armhulen » #271980

Remie Richards wrote:oh so it's just the same generic concept that's been done before? so why are you all specifically talking about -that- one?
rood, dood. it has a following you know?
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