day/night cycle?

Discussing the mapping/spriting/coding efforts involved in creating a version of SS13 that takes place on a planet surface. Will be finished Soon(TM)
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PKPenguin321
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day/night cycle?

Post by PKPenguin321 » #271117

To go with the weather system. I'm not sure if we've confirmed it'll have this yet, but it totally should.

>separated by a monster in the woods
>friend runs back to base and gets a search party
>the night comes and they head out the next day
>they find a dead campfire and no trace of the lost friend

/spooky/
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Re: day/night cycle?

Post by kevinz000 » #271142

How long would these be? Round time is around an hour if you're optimistic on avg. I'm guessing maybe 5-10 minutes?
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ShadowDimentio
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Re: day/night cycle?

Post by ShadowDimentio » #271144

20 is better, with 5 on the front and back of it for a dawn/dusk, so 30 minutes for a full cycle.
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Re: day/night cycle?

Post by Wyzack » #271150

I feel anything less than that would really cheapen it
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Re: day/night cycle?

Post by ShadowDimentio » #271153

Yeah I really don't want to have the days constantly changing, it'd get old really fast.
Spoiler:
"Clowns are different you can't trust those shifty fucks you never know what they're doing or if they're willing to eat a dayban for some cheap yuks."
-Not-Dorsidarf

"The amount of people is the amount of times the sound is played... on top of itself. And with sybil populations on the shuttle..."
-Remie Richards

"I just spent all fucking day playing fallen london and sunless sea and obsessing over how creepy the fucking dawn machine is and only just clocked now that your avatar is the fucking dawn machine. Nobody vote for this disgusting new sequence blasphemer he wants to kill the gods"
-Stickymayhem

"Drank a cocktail of orange Gatorade and mint mouthwash on accident. Pretty sure I'm going to die, I am on the verge of vomit. It was nice knowing you guys"
-PKPenguin321

"You're too late, you will have to fetch them from the top of my tower, built by zombies, slaves, zombie slaves and garitho's will to live!"
-Armhulen

"This is like being cooked alive in a microwave oven which utilises the autistic end of the light spectrum to cook you."
-DarkFNC

"Penguins are the second race to realise 2D>3D"
-Anonmare

"Paul Blart mall cops if they all had ambitions of joining the Waffen-SS"
-Anonmare

"These logs could kill a dragon much less a man"
-Armhulenn

">7 8 6
WHAT MADNESS IS THIS? POETIC ANARCHY!"
-Wyzack

"We didn't kick one goofball out only to have another one come in like a fucking revolving door"
-Kraseo

"There's a difference between fucking faggots and being a fucking faggot."
-Anonmare

"You guys splitting the 20 bucks cost to hire your ex again?"
-lntigracy

"Wew. Congrats. It's been actual years since anyone tried to make fun of me for being divorced. You caught me, I'm tilted. Here is your trophy."
-Timbrewolf

"I prefer my coffees to run dry too *snorts a line of maxwell house*"
-Super Aggro Crag

"You don't have an evil bone in your body, unless togopal comes for a sleepover"
-Bluespace

">Paying over a $1000 for a lump of silicon and plastic
Lol"
-Anonmare

"Then why did you get that boob job?"
-DrPillzRedux

"You take that back you colonial mongrel"
-Docprofsmith

"I don't care whether or not someone with an IQ 3 standard deviations below my own thinks they enjoy Wizard rounds."
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Re: day/night cycle?

Post by MisterPerson » #271401

We could have the round start at dusk and then the place gets darker as the round progresses.
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Re: day/night cycle?

Post by Steelpoint » #271405

This could be a interesting mechanic, depending on how we want to use it. The mechanic could fit one of two unique styles.
  1. We go with the suggestion of a 30 minute day/night cycle. So you have around 20 minutes of day, 5 minutes of dusk and 5 minutes of night. During dusk and night time hostile animals become more active and the infection will spread more aggressively, generally night time will be the most dangerous period.
  2. A night cycle is designed to make the rounds not drag on for too long. The station will remain in day time for 45+ minutes, after that mark dusk and then night time will come, with it hitting night time around the 60 minute mark. At this point the infection will kick into overdrive and hostile animals will start moving away from it and towards the station.
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Re: day/night cycle?

Post by Not-Dorsidarf » #271619

That could be cool. So rather than "uuugh this round is so slow its been 2 hours" its "Holy shit we've survived four days"
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