Page 1 of 1

day/night cycle?

Posted: Tue Mar 21, 2017 5:38 pm
by PKPenguin321
To go with the weather system. I'm not sure if we've confirmed it'll have this yet, but it totally should.

>separated by a monster in the woods
>friend runs back to base and gets a search party
>the night comes and they head out the next day
>they find a dead campfire and no trace of the lost friend

/spooky/

Re: day/night cycle?

Posted: Tue Mar 21, 2017 7:17 pm
by kevinz000
How long would these be? Round time is around an hour if you're optimistic on avg. I'm guessing maybe 5-10 minutes?

Re: day/night cycle?

Posted: Tue Mar 21, 2017 7:20 pm
by ShadowDimentio
20 is better, with 5 on the front and back of it for a dawn/dusk, so 30 minutes for a full cycle.

Re: day/night cycle?

Posted: Tue Mar 21, 2017 7:28 pm
by Wyzack
I feel anything less than that would really cheapen it

Re: day/night cycle?

Posted: Tue Mar 21, 2017 7:33 pm
by ShadowDimentio
Yeah I really don't want to have the days constantly changing, it'd get old really fast.

Re: day/night cycle?

Posted: Wed Mar 22, 2017 12:45 pm
by MisterPerson
We could have the round start at dusk and then the place gets darker as the round progresses.

Re: day/night cycle?

Posted: Wed Mar 22, 2017 12:51 pm
by Steelpoint
This could be a interesting mechanic, depending on how we want to use it. The mechanic could fit one of two unique styles.
  1. We go with the suggestion of a 30 minute day/night cycle. So you have around 20 minutes of day, 5 minutes of dusk and 5 minutes of night. During dusk and night time hostile animals become more active and the infection will spread more aggressively, generally night time will be the most dangerous period.
  2. A night cycle is designed to make the rounds not drag on for too long. The station will remain in day time for 45+ minutes, after that mark dusk and then night time will come, with it hitting night time around the 60 minute mark. At this point the infection will kick into overdrive and hostile animals will start moving away from it and towards the station.

Re: day/night cycle?

Posted: Wed Mar 22, 2017 7:07 pm
by Not-Dorsidarf
That could be cool. So rather than "uuugh this round is so slow its been 2 hours" its "Holy shit we've survived four days"