Survivors
- calzilla1
- Joined: Wed Jun 01, 2016 5:55 pm
- Byond Username: Calzilla1
Survivors
Will there be lone surviors/natives? Like if some pod shot out and there was like 1 or 2 people inside and now theyre like 2 z levels away, surviving on what they can scavenge and find in ruins. That was my favorite thing in CM (well second, my actual favorite is kevetching as CL)
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy
do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
- Qbopper
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- Armhulen
- Global Moderator
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Re: Survivors
Obviously player controlled, and their chances of survival should be very low.
- Qbopper
- Joined: Fri Jul 10, 2015 6:34 pm
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Re: Survivors
If they were super difficult it would be really neat but how do we have them happenArmhulen wrote:Obviously player controlled, and their chances of survival should be very low.
Spawn roundstart as a role? Randomly selected ala antags? A ghost role?
Limey wrote:its too late.
- calzilla1
- Joined: Wed Jun 01, 2016 5:55 pm
- Byond Username: Calzilla1
Re: Survivors
My idea
A pod of 1/2 people shoots off from the ship
A pod of 1/2 people shoots off from the ship
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy
do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
- Armhulen
- Global Moderator
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Re: Survivors
Maybe both? Maybe some tribals, a hermit wizard with one random spell, or syndicates who have been stranded here to dieQbopper wrote:If they were super difficult it would be really neat but how do we have them happenArmhulen wrote:Obviously player controlled, and their chances of survival should be very low.
Spawn roundstart as a role? Randomly selected ala antags? A ghost role?
-
- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Survivors
Maybe late join should queue people up and when there are enough spawn in a pod, tribals or whatever somewhere?
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
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- Location: Dorm Room 3
Re: Survivors
NoIncomptinence wrote:Maybe late join should queue people up and when there are enough spawn in a pod, tribals or whatever somewhere?
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Usually seen as Skylar Lineman/Mekhi Anderson.
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https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
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Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
- D&B
- Joined: Mon Jun 13, 2016 2:23 am
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Re: Survivors
I'd assume the pod people ruin could and should be moved to space, since they're fine with not leaving the base.
Ash walkers could remain in the necropolis ruin, and we could copy the hermit ghost role and just put it in the jungle z level.
Ash walkers could remain in the necropolis ruin, and we could copy the hermit ghost role and just put it in the jungle z level.
Spoiler:
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Survivors
Not too keen on it myself just trying to think of a way for dudes fall down in a pod to work.kevinz000 wrote:NoIncomptinence wrote:Maybe late join should queue people up and when there are enough spawn in a pod, tribals or whatever somewhere?
- Armhulen
- Global Moderator
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- Location: The Grand Tournament
Re: Survivors
We need a ruin that has a bunch of mummies in a tomb that must defend their GOD by activating traps
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