Planetstation lavaland v Space station lavaland

Discussing the mapping/spriting/coding efforts involved in creating a version of SS13 that takes place on a planet surface. Will be finished Soon(TM)
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FantasticFwoosh
Joined: Mon May 04, 2015 11:25 pm
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Planetstation lavaland v Space station lavaland

Post by FantasticFwoosh » #274322

I can forsee a arguement here about the changing circumstances of lavaland going underground.

Due to its new position with the necropolis encroachment, unless we super-impose a muted kind of underground lavland onto the existing station surface lavaland we visit currently in the game the two maps cannot exist within the same space.

- However people may not want the tendril effects of the necropolis on the space lavaland, since its intentionally a planetstation feature, and the space we have to work with on space lavaland is much reduced without first revamping surface space lavaland.

- Secondly how can we ensure that the underground to space lavaland is any different to the surface of it, as without fundamental changes it will practically be the same (thematically most of the bosses and ore density can be moved underground but its still dark AF lavaland++ even if it has no storms)

If the underground lava-land proves significantly more popular with playerbase audiences, then we have a arguement about how to implement a suitable mining map replacement for space lavaland during space rounds (which might end up looking like planetstation ironically), and whether planetstation should be hosted on its own server or even requiring a space on the map rotation because we have to load in additional maps for it all the while.

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