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tribal mushroom people

Posted: Fri Mar 31, 2017 8:10 pm
by bman
my idea that im also willing to code:

basic premise:

basically, they would be a race of mushroom people that dwell in jungle caves, inside the heart of each cave there is a spot of "rich mycelium" turfs which they start on. they can also disguise themselves as ordinary mushrooms for ambushes and stuff, they arent outright told to kill and they dont have a kill requirement like liggers because they can reproduce through other means that i will detail below.

such mushroom-ple would also have to scavenge and survive, although that task is a bit easier because they are hardened to the elements of the jungle.

a possible prospect is that mushroom people women are able to drop spores on the turf they are on, with varying chemical abilities depending on the type of spores, this would be used mainly to fertilize crops that they farm in their caves. on the flip side, mushroom men are able to disguise but do not have chemical spore abilities. one important feature is that many mushroom people can fertilize ONE mycelium turf to make it into a rich mycelium turf, dropping spores costs nutriment, forcing them to go out and scavenge fruit and meat and stuff.

reproduction:

for mushroom people to create more of their brethren they would have to go out into the jungle and find more caves, female mushrooms have the ability to drop modifieid spores on rich mycelium turfs, young spawns form and the tribe defends them. such spawns should be very valuable to humans because of their very strong healing abilities resulting in competition between the two races. essentially the driving motive of mushroom people is the exploration of land and the maintenance of rich mycelium turfs through

what would be interesting is to fix chemical implants' broken code and then give the crew a box or two of them, special restraints, and very strong weed killer. this way, the crew can incorporate mushroom-men in their base by giving them chemical implants with weed killer in them and also mushroom people slavery NOW. which brings me to the next point:

☼plump helmet man plump helmet man flesh☼ : the flesh of mushroom people can be used to make the BEST drinks in the jungle. as such, "farming" mushroom people would be a very rewarding endeavor because of their chemical producing qualities, the many uses of their spawn and the quality of their flesh, what is not however is the possible resulting revolutions and takeovers of the human base.

fluff:
one thing that should be a thing is that the colour of mushroom people caps is always identical to the colour of the one of the jungle's mushrooms, jungle mushrooms should also have randomized colors so that there is no META to know if a mushroom is a fake fucker wanting to stab you.

im willing to both code and sprite this single handedly

Re: tribal mushroom people

Posted: Fri Mar 31, 2017 8:26 pm
by ShadowDimentio
Unga my shroom up

Re: tribal mushroom people

Posted: Fri Mar 31, 2017 8:39 pm
by Remie Richards
sprite them and they're in, I've wanted mushroom people for ages.
they MUST be cute.

Re: tribal mushroom people

Posted: Fri Mar 31, 2017 8:39 pm
by Remie Richards
sprite them and they're in, I've wanted mushroom people for ages.
they MUST be cute.

Re: tribal mushroom people

Posted: Fri Mar 31, 2017 8:43 pm
by bman
Remie Richards wrote:sprite them and they're in, I've wanted mushroom people for ages.
they MUST be cute.
that's all i needed to begin remie

B E G I N N I N G

Re: tribal mushroom people

Posted: Fri Mar 31, 2017 10:00 pm
by Qbopper
Only if they look like the mushroom dudes from
Spoiler:
Image

Re: tribal mushroom people

Posted: Fri Mar 31, 2017 11:08 pm
by FantasticFwoosh
Image

I dont see practically how these will work in real terms from the breif you have given in regards to guarding the young, but mushroom people (non gender sorted please, think androgynous golems) generally just eking out of a lifestyle that can be butchered into fully edible mushroom man flesh sounds good.

- If you want to kind of discuss a 'tutorial' through this ghost mob beside from flavour and having a little tribe going it'd be helpful for its development but for flavour there's nothing wrong with having it there. In the dark under-turf of lavaland they might also be a useful tribe spreading mushrooms (glowshrooms etc) between the rocky outcrops.

- Yeah with the whole inevitable punching memes, it might just be wise to have them be organic golem reskins.

Re: tribal mushroom people

Posted: Sat Apr 01, 2017 12:20 am
by bman
FantasticFwoosh wrote:Image

I dont see practically how these will work in real terms from the breif you have given in regards to guarding the young, but mushroom people (non gender sorted please, think androgynous golems) generally just eking out of a lifestyle that can be butchered into fully edible mushroom man flesh sounds good.

- If you want to kind of discuss a 'tutorial' through this ghost mob beside from flavour and having a little tribe going it'd be helpful for its development but for flavour there's nothing wrong with having it there. In the dark under-turf of lavaland they might also be a useful tribe spreading mushrooms (glowshrooms etc) between the rocky outcrops.

- Yeah with the whole inevitable punching memes, it might just be wise to have them be organic golem reskins.
golems are boring as fuck

> how these will work in real terms

>real terms

REALISM SINCE WHEN

boi i already sprited them and coded their species let me post pics soon

Re: tribal mushroom people

Posted: Sat Apr 01, 2017 3:00 am
by Bombadil
Make them like Myconids if they run into the sunlight they burn up and die

Re: tribal mushroom people

Posted: Sat Apr 01, 2017 5:11 am
by Super Aggro Crag
They should be eusocial and the mushroom princess should be cute.

Re: tribal mushroom people

Posted: Sat Apr 01, 2017 5:44 am
by onleavedontatme
You promised mushroom men where are the mushroom men

Re: tribal mushroom people

Posted: Sat Apr 01, 2017 11:27 am
by FantasticFwoosh
Bman, you're reading too much into 'real terms' as a literal take on realism. What im actually saying is that the mechanics part of the idea is shit from how on earth you are going to make this a gameplay feature as it doesn't seem to be all angles covered though out, especially in the point i mentioned about protecting the young.

Case arguement for using golem as a body base (plus the golems punch force modifier & resistance to damage) is that largely unless you have detailed sprites, its going to be a chalky white fleshy golem wearing a cursed mushroom hat.

Re: tribal mushroom people

Posted: Sat Apr 01, 2017 5:18 pm
by bman
Kor wrote:You promised mushroom men where are the mushroom men
Image

because of high water content mushroomwomen are thicc


Image

still stumpy legs cause that's what being a shroom is about
FantasticFwoosh wrote:Bman, you're reading too much into 'real terms' as a literal take on realism. What im actually saying is that the mechanics part of the idea is shit from how on earth you are going to make this a gameplay feature as it doesn't seem to be all angles covered though out, especially in the point i mentioned about protecting the young.

Case arguement for using golem as a body base (plus the golems punch force modifier & resistance to damage) is that largely unless you have detailed sprites, its going to be a chalky white fleshy golem wearing a cursed mushroom hat.
see post above

also what's wrong with having them protect the younguns, the crew will have a motive to butcher shroomlings because of their very super useful properties like maybe healing the majority of the forest's diseases, and the tribe will have to counteract that

Re: tribal mushroom people

Posted: Sat Apr 01, 2017 8:27 pm
by Reece
Let them release spores to create more mycelium.

Re: tribal mushroom people

Posted: Sun Apr 02, 2017 12:39 am
by Armhulen
Reece wrote:Let them release spores to create more mycelium.
This, and when the tribe is big enough elect a king

Re: tribal mushroom people

Posted: Mon Apr 03, 2017 11:22 am
by Grazyn
bman wrote: Image
>child-bearing hips and bountiful breasts

we already have lizard tits, can we just not add more immersion-breaking mammalian features to obvious non-mammals?

Re: tribal mushroom people

Posted: Mon Apr 03, 2017 11:57 am
by Remie Richards
the "male" sprite should be used for both, since fungi do not have sexes

Re: tribal mushroom people

Posted: Mon Apr 03, 2017 12:09 pm
by Haevacht
Remie Richards wrote:the "male" sprite should be used for both, since fungi do not have sexes
This.

Gendered mushrooms is the worst idea you've had since the wizard car.

Re: tribal mushroom people

Posted: Mon Apr 03, 2017 12:22 pm
by Steelpoint
I like the concept of Female Mushroom People exploring the planet and laying their spore eggs in uncommon cave areas.

This creates a sort of territory system. The Mushrooms need the tiles to be able to reproduce, and is their main strength in that if one dies they can quickly be replaced, thus compensation for their weak technology.

But on the other hand its their biggest weakness, as the Humans covert the spore eggs for their own usage, from healing to possibly other applications that would make getting them very worthwhile.

I wonder if we would see a scenario where the Mushrooms and Miners come to a agreement where the Miners can harvest some egg sites in exchange for leaving the Mushrooms alone. Will the Miners take the deal, or will they break it and try and get the rest of the eggs.

Re: tribal mushroom people

Posted: Mon Apr 03, 2017 1:34 pm
by Incomptinence
It's not mitosis but the spore producing funghi class could be termed "Stem-".

Probably should have a list of random mushroom names for them to have.

Caves should stop producing mushroom folk without being doused with spores occasionally. So if you enslave them for labour and produce you need to at least keep them happy enough to not kill themselves/refuse to produce spores. Or rp "persuade" them to do it with violence to lead to miserable tales.

Re: tribal mushroom people

Posted: Mon Apr 03, 2017 2:06 pm
by FantasticFwoosh
Fungi are for the most part all part of one larger organism (the mycellium turfs they are spreading) so why not connect all their speech to a hive mind if they do not have mouths so they can talk between themselves. If you want to negotiate with mushies (providing that the mushies are not implicitly hostile, dictated to defend themselves) you have to talk to the mycellium organism itself and therefore all the mushroom people collectively.

Kind of a open comms abductor mechanic.

Re: tribal mushroom people

Posted: Mon Apr 03, 2017 5:11 pm
by Qbopper
Remie Richards wrote:the "male" sprite should be used for both, since fungi do not have sexes
there doesn't seem to be a need to have a male/female distinction, so yeah, agreed

Re: tribal mushroom people

Posted: Mon Apr 03, 2017 5:19 pm
by FantasticFwoosh
Qbopper wrote:
Remie Richards wrote:the "male" sprite should be used for both, since fungi do not have sexes
there doesn't seem to be a need to have a male/female distinction, so yeah, agreed
FantasticFwoosh wrote:Case arguement for using golem as a body base (plus the golems punch force modifier & resistance to damage) is that largely unless you have detailed sprites, its going to be a chalky white fleshy golem wearing a cursed mushroom hat.
Gee look at that.

Re: tribal mushroom people

Posted: Mon Apr 03, 2017 5:29 pm
by Remie Richards
Nobody cares Fwoosh.

Re: tribal mushroom people

Posted: Mon Apr 03, 2017 10:23 pm
by ThanatosRa
hey as long as they can one and two hit guys with their fists im happy

Re: tribal mushroom people

Posted: Tue Apr 04, 2017 6:52 pm
by bman
Remie Richards wrote:the "male" sprite should be used for both, since fungi do not have sexes
but remie mushroomwomen are cute and no one cares that fungi dont have sexes since we already dont do science or realism

if we did this game would be vastly different, fungi not having sexes is not an argument reeeeeeeeeee

also it's mostly for caste separation purposes eg mushroomwomen can drop spores and farm while mushroom men go scavenge and lay traps

Re: tribal mushroom people

Posted: Tue Apr 04, 2017 9:22 pm
by Armhulen
ThanatosRa wrote:hey as long as they can one and two hit guys with their fists im happy
this, they're not enough like the dark souls mushrooms but FINE.

Re: tribal mushroom people

Posted: Tue Apr 04, 2017 9:55 pm
by FantasticFwoosh
Armhulen wrote:
ThanatosRa wrote:hey as long as they can one and two hit guys with their fists im happy
this, they're not enough like the dark souls mushrooms but FINE.
Golem strength punches with baseball bat knockback, the downside is that golems are quite flammable.

Re: tribal mushroom people

Posted: Tue Apr 04, 2017 10:02 pm
by Armhulen
FantasticFwoosh wrote:
Armhulen wrote:
ThanatosRa wrote:hey as long as they can one and two hit guys with their fists im happy
this, they're not enough like the dark souls mushrooms but FINE.
Golem strength punches with baseball bat knockback, the downside is that golems are quite flammable.
please stop the golem idea

other than that yes

Re: tribal mushroom people

Posted: Tue Apr 04, 2017 10:13 pm
by bman
Armhulen wrote:
ThanatosRa wrote:hey as long as they can one and two hit guys with their fists im happy
this, they're not enough like the dark souls mushrooms but FINE.
their punches are stronk man

even stronger than golems

Re: tribal mushroom people

Posted: Tue Apr 04, 2017 10:18 pm
by Armhulen
bman wrote:
Armhulen wrote:
ThanatosRa wrote:hey as long as they can one and two hit guys with their fists im happy
this, they're not enough like the dark souls mushrooms but FINE.
their punches are stronk man

even stronger than golems
Yesssssssssss eheheehe

Re: tribal mushroom people

Posted: Tue Apr 04, 2017 10:24 pm
by FantasticFwoosh
Armhulen wrote:
FantasticFwoosh wrote:
Armhulen wrote:
ThanatosRa wrote:hey as long as they can one and two hit guys with their fists im happy
this, they're not enough like the dark souls mushrooms but FINE.
Golem strength punches with baseball bat knockback, the downside is that golems are quite flammable.
please stop the golem idea

other than that yes
Slip of tongue.

Re: tribal mushroom people

Posted: Tue Apr 04, 2017 10:59 pm
by bman
FantasticFwoosh wrote:Fungi are for the most part all part of one larger organism (the mycellium turfs they are spreading) so why not connect all their speech to a hive mind if they do not have mouths so they can talk between themselves. If you want to negotiate with mushies (providing that the mushies are not implicitly hostile, dictated to defend themselves) you have to talk to the mycellium organism itself and therefore all the mushroom people collectively.

Kind of a open comms abductor mechanic.
yes but you forget hiveminds are lame as fuck and not interesting in ss13 because they're literally just nodrop headsets.

if you had mobs ACTING like a hivemind that'd be the case but if not then it's just a nodrop headsets with infinite range

Re: tribal mushroom people

Posted: Tue Apr 04, 2017 11:18 pm
by Qbopper
I mentioned spores for communication as a joke but what if you actually did it

Nearby fungi could receive messages quickly, but over long distances it might take time for the spores to travel

Dunno how indepth you'd wanna go with it but that could be a unique system

Re: tribal mushroom people

Posted: Tue Apr 04, 2017 11:20 pm
by FantasticFwoosh
Sprite a mouth then, if fungi are going to be spreading out wide and far to drop mycellium/do fungi things without technology then a cheaty mushroom channel isn't that bad. Its not terribad if its the only channel mushrooms can speak on, abductors use the same thing virtually.
Qbopper wrote:I mentioned spores for communication as a joke but what if you actually did it

Nearby fungi could receive messages quickly, but over long distances it might take time for the spores to travel

Dunno how indepth you'd wanna go with it but that could be a unique system
Dropped spore structures become listening posts. Go on.

Re: tribal mushroom people

Posted: Tue Apr 04, 2017 11:22 pm
by Qbopper
this is a much cooler idea than having mushroom people talk and if bman doesn't steal it i'll be very sad

Re: tribal mushroom people

Posted: Tue Apr 04, 2017 11:32 pm
by Armhulen
Qbopper wrote:this is a much cooler idea than having mushroom people talk and if bman doesn't steal it i'll be very sad
silent beings make communication a lot harder which is good because there's supposed to be tension between the natives and Captain Christopher

Re: tribal mushroom people

Posted: Tue Apr 04, 2017 11:35 pm
by FantasticFwoosh
Just to re-iterate where is the tribe taking place (underground or above ground/variable?/both with some way to traverse between the two with ladders?) and how do they feed themselves?

It could just be carbon mob avatar blob (rhymes heh) with mushroom people creating a larger network & barring off areas with spongy wriggly calcified blob masses for walls, while dropping a resource node every now and again that sucks up nutrients & whatever is nearby it (dead bodies turning into husks/local food being consumed) into the mycellium network that lets you plant more things.

Passive builder ash-walkers if that's not too unimaginative.

Re: tribal mushroom people

Posted: Tue Apr 04, 2017 11:40 pm
by Armhulen
OH I HAVE AN IDEA

One or two of the shroom people are translators and can talk to the hive and normies

Re: tribal mushroom people

Posted: Wed Apr 05, 2017 2:19 am
by Qbopper
Armhulen wrote:OH I HAVE AN IDEA

One or two of the shroom people are translators and can talk to the hive and normies
I like the idea but I don't want the mushroom men to talk

Maybe have one or two "elders" who can read/write Common (for lack of a better term) and understand the crew? They've been around for longer so they've met with other crash survivors/whatever and learned the language when they were super young? idk

Re: tribal mushroom people

Posted: Wed Apr 05, 2017 2:40 am
by Armhulen
Well we have to make it maybe slightly possible for anything other than bloodshed so

Re: tribal mushroom people

Posted: Wed Apr 05, 2017 2:41 am
by Qbopper
mushrooms have no blood

checkmate, frog

Re: tribal mushroom people

Posted: Wed Apr 05, 2017 2:47 am
by Armhulen
Qbopper wrote:mushrooms have no blood

checkmate, frog
you won't get away with this

Re: tribal mushroom people

Posted: Wed Apr 05, 2017 4:54 am
by PKPenguin321
i wanna be a mushroom man. i will cast fungi spells that curse people by putting a mushroom on their head that reverses their controls and they have to either wait for it to fall off or have somebody pluck it off their head for them. then they can eat the plucked off mushroom for a health boost!

Re: tribal mushroom people

Posted: Wed Apr 05, 2017 7:57 am
by Remie Richards
Qbopper wrote: can read/write Common (for lack of a better term)
As of the merger of the Language Datum PR, the language spoken in game is in fact bay/vg english+mandarin "Galactic Common"
So it's the best and most correct term!

Re: tribal mushroom people

Posted: Wed Apr 05, 2017 8:06 am
by Grazyn
Remie Richards wrote:
Qbopper wrote: can read/write Common (for lack of a better term)
As of the merger of the Language Datum PR, the language spoken in game is in fact bay/vg english+mandarin "Galactic Common"
So it's the best and most correct term!
We belters now? Oye kopeng

Re: tribal mushroom people

Posted: Wed Apr 05, 2017 8:13 am
by Remie Richards
from the syllables list (used for speech you can't understand), you could have koupeng but not kopeng :^)

Re: tribal mushroom people

Posted: Wed Apr 05, 2017 2:02 pm
by Qbopper
Does the language PR cover written text or only spoken word? I assume spoken word which puts a hole in my idea

Re: tribal mushroom people

Posted: Wed Apr 05, 2017 2:14 pm
by FantasticFwoosh
Spoken as far as i am aware, formatting for written word (changing your writing style would be silly) differences is something you could take up with coiax but nothing mentioned so far.

Re: tribal mushroom people

Posted: Wed Apr 05, 2017 2:48 pm
by Remie Richards
well, there is no written language in SS13, not even on bay I don't believe.
if you're human, you can read it, if you're an animal or a robot you get "s*me te*t li*e *his" instead.

I'm not sure how feasible localising actual text would be (Ok so, books, paper, newscasters, computer UIs, uplinks, etc) so I don't believe it can even be solved nicely.