Page 1 of 1

The Station

Posted: Wed Apr 05, 2017 6:57 pm
by onleavedontatme
I am fucking atrocious at mapping so hopefully someone will volunteer to take this over. If not, this thread will track my flailing progress. If this can't get done, obviously the whole project is dead in the water.

The general concept so far is follows:

Image

The underground of the station will be an insland, or series of islands, surrounded by lava. A land bridge leads out to lavaland. The rest of the island contains maintenance for the station above, and maybe a few of the less essential rooms, like the library or the bar. An alien excavation sight turned underground bar like Ausops mapped would be interesting I think



The top of the station has walls on the West/North/South, with a gate on the West and South. The wall is surrounded by chasm, which will drop you in the lava lake surrounding the underground island. To the East, at the very edge, are docklike structures leading out into the ocean with heat exchanges wrapped around them to support the supermatter. A bridge leads out to an island with the AI on it.

Ladders and elevators (shuttles) will be spaced throughout the station to reach the underground. In the center, there will be the gate room (or the shuttle landing pad if the gate concept is postponed/dies).


Progress on specific rooms:

East (main) Gate concept
Spoiler:
Image
Underground Bar
Spoiler:
Image

Re: The Station

Posted: Wed Apr 05, 2017 7:02 pm
by Armhulen
Hey, that's sae's alien shuttle!

Re: The Station

Posted: Wed Apr 05, 2017 7:04 pm
by Qbopper
Mapping is something I can do so if you'd like someone else to do it I'd be interested

Re: The Station

Posted: Wed Apr 05, 2017 7:05 pm
by onleavedontatme
I don't want this to come off like a job interview but do you have any examples you can show me?

Re: The Station

Posted: Wed Apr 05, 2017 7:07 pm
by Qbopper
nope because they all got fuckin annihilated when my HDD died and I didn't have offsite backups like an idiot

that's a reasonable request but I can't answer it because my entire mapping folder is gone, RIP me

Re: The Station

Posted: Wed Apr 05, 2017 7:08 pm
by onleavedontatme
Did you do anything on the scale of a station before?

Re: The Station

Posted: Wed Apr 05, 2017 7:26 pm
by Qbopper
moving this to PMs

Re: The Station

Posted: Wed Apr 05, 2017 9:52 pm
by Bombadil
Im worried about the use of massive amounts of chasms it seems like an easy way to remove people out of the round

Re: The Station

Posted: Wed Apr 05, 2017 9:56 pm
by onleavedontatme
The chasms wont destroy bodies, they'll dump them in the underground.

Re: The Station

Posted: Wed Apr 05, 2017 9:57 pm
by Bombadil
Kor wrote:The chasms wont destroy bodies, they'll dump them in the underground.
Oh i thought this was the lavaland level

Re: The Station

Posted: Wed Apr 05, 2017 11:52 pm
by ShadowDimentio
>Chasms near the station

DON'T YOU DARE

Re: The Station

Posted: Wed Apr 05, 2017 11:56 pm
by onleavedontatme
ShadowDimentio wrote:>Chasms near the station

DON'T YOU DARE
Aboveground will be brightly lit, and chasms on the surface will drop you underground, not delete you,

Re: The Station

Posted: Thu Apr 06, 2017 12:24 am
by Qbopper
>giant fucking bridge
>chasms form a massive hole around the station
>literally impossible to miss
>kor has already said they drop you down a z level
>OMG KOR

EDIT: it looks like my resume is permanently ded so I guess I should start that regular station I was gonna make to prove I can work on planetstation

I could use a refresher anyways

Re: The Station

Posted: Thu Apr 06, 2017 3:52 pm
by Gun Hog
Kor wrote: The wall is surrounded by chasm, which will drop you in the lava lake surrounding the underground island
It will not delete you, just drop you in magma, deal brute damage for the fall, and stun you. The magma will kill you if you are not suitably prepared, but there is a chance someone quick could recover your husk and some of your stuff. It is still a harsh consequence, but not as harsh as the current chasms.

Code: Select all

/turf/open/chasm/proc/drop(atom/movable/AM)
	//Make sure the item is still there after our sleep
	if(!AM || QDELETED(AM))
		return

	var/turf/T = locate(drop_x, drop_y, drop_z)
	if(T)
		AM.visible_message("<span class='boldwarning'>[AM] falls into [src]!</span>", "<span class='userdanger'>GAH! Ah... where are you?</span>")
		T.visible_message("<span class='boldwarning'>[AM] falls from above!</span>")
		AM.forceMove(T)
		if(isliving(AM))
			var/mob/living/L = AM
			L.Weaken(5)
			L.adjustBruteLoss(30)

Re: The Station

Posted: Thu Apr 06, 2017 3:54 pm
by onleavedontatme
Will probably remove the stun if we put multi z in properly

Re: The Station

Posted: Thu Apr 06, 2017 4:05 pm
by Bombadil
Are we going to have gear that gives lava resistance or some shit?

Re: The Station

Posted: Sat Apr 08, 2017 6:16 pm
by Jazaen
That would be kind of OP, given that right now lava is used to slow down lavaland movement. We'd have to implement some sort of uber-lava, to fill that role.