Page 2 of 2

Re: Is it dead?

Posted: Sat May 20, 2017 9:53 am
by Remie Richards

Bottom post of the previous page:

As has been said a million times, the methed out russian's multiz code is garbage.

Re: Is it dead?

Posted: Sat May 20, 2017 10:47 am
by oranges
paprika wrote:wtf lol multi z was done by methed out russians (and randy) years ago

it is seriously some of the easiest code ever

you guys are fucking punks
funny coming from someone who's biggest acheivement was getting into fights with steelpoint over fashion

Re: Is it dead?

Posted: Sat May 20, 2017 3:30 pm
by obscolene
Remie Richards wrote:As has been said a million times, the methed out russian's multiz code is garbage.
can you give an actual reason why you're calling closed-source code garbage, when it actually works perfectly fine in-game? i'm not exactly a pedo simulator 2015 expert, but from what i've seen there's nothing wrong with it, besides the lag caused by the servers being hosted in a siberian nuclear bunker.

Re: Is it dead?

Posted: Sat May 20, 2017 3:36 pm
by Remie Richards
I was talking about the open source, Russian mutliz shitcode.

But thanks for jumping to a conclusion.

Re: Is it dead?

Posted: Sat May 20, 2017 3:52 pm
by obscolene
Remie Richards wrote:I was talking about the open source, Russian mutliz shitcode.

But thanks for jumping to a conclusion.
the original post you were replying to mentioned randy

Re: Is it dead?

Posted: Sat May 20, 2017 3:54 pm
by Remie Richards
"methed out russians (and randy)"

Randy is one of two sets of people being discussed.

Re: Is it dead?

Posted: Sat May 20, 2017 4:09 pm
by Wyzack
Randy is Russian and does meth so i see the confusion

Re: Is it dead?

Posted: Sat May 20, 2017 4:20 pm
by danno
how would u know if it's closed source

Re: Is it dead?

Posted: Sat May 20, 2017 9:39 pm
by Aloraydrel
paprika wrote:wtf lol multi z was done by methed out russians (and randy) years ago

it is seriously some of the easiest code ever

you guys are fucking punks
Sorry who are you?

Re: Is it dead?

Posted: Sun May 21, 2017 12:46 am
by John_Oxford
kor map bad

Re: Is it dead?

Posted: Sun May 21, 2017 8:43 am
by paprika
What's your point

You won't accomplish anything by spending weeks coding a perfect multi-z engine that works for explosions and all that, it's just a waste of time, just throw in some tile shit and you're good to go

This game isn't some AAA project, you make a cool feature with the intent to build on it later because it's functional, like almost any other ss13 feature before the great autistic 'code quality' trend of /tg/

Re: Is it dead?

Posted: Mon May 22, 2017 1:14 am
by Tokiko2
paprika wrote:What's your point

You won't accomplish anything by spending weeks coding a perfect multi-z engine that works for explosions and all that, it's just a waste of time, just throw in some tile shit and you're good to go

This game isn't some AAA project, you make a cool feature with the intent to build on it later because it's functional, like almost any other ss13 feature before the great autistic 'code quality' trend of /tg/
That was done before this thread was even posted. No harm in expanding upon this.

Re: Is it dead?

Posted: Mon May 22, 2017 3:04 pm
by CPTANT
paprika wrote:What's your point

You won't accomplish anything by spending weeks coding a perfect multi-z engine that works for explosions and all that, it's just a waste of time, just throw in some tile shit and you're good to go

This game isn't some AAA project, you make a cool feature with the intent to build on it later because it's functional, like almost any other ss13 feature before the great autistic 'code quality' trend of /tg/
Making a more basic code with the intent of later expanding it doesn't make it shitty code.

Shitty code is all that garbage that has to be rewritten because it just isn't maintainable.

Re: Is it dead?

Posted: Tue May 23, 2017 12:48 am
by PKPenguin321
the fuck

is the byond map size limitation fixed or not is all im asking stop arguing about methed out russians

Re: Is it dead?

Posted: Tue May 23, 2017 1:18 am
by onleavedontatme
It was fixed by just using a smaller map

Re: Is it dead?

Posted: Tue May 23, 2017 2:09 am
by PKPenguin321
cool