Re: Is it dead?
Posted: Sat May 20, 2017 9:53 am
Bottom post of the previous page:
As has been said a million times, the methed out russian's multiz code is garbage.Bottom post of the previous page:
As has been said a million times, the methed out russian's multiz code is garbage.funny coming from someone who's biggest acheivement was getting into fights with steelpoint over fashionpaprika wrote:wtf lol multi z was done by methed out russians (and randy) years ago
it is seriously some of the easiest code ever
you guys are fucking punks
can you give an actual reason why you're calling closed-source code garbage, when it actually works perfectly fine in-game? i'm not exactly a pedo simulator 2015 expert, but from what i've seen there's nothing wrong with it, besides the lag caused by the servers being hosted in a siberian nuclear bunker.Remie Richards wrote:As has been said a million times, the methed out russian's multiz code is garbage.
the original post you were replying to mentioned randyRemie Richards wrote:I was talking about the open source, Russian mutliz shitcode.
But thanks for jumping to a conclusion.
Sorry who are you?paprika wrote:wtf lol multi z was done by methed out russians (and randy) years ago
it is seriously some of the easiest code ever
you guys are fucking punks
That was done before this thread was even posted. No harm in expanding upon this.paprika wrote:What's your point
You won't accomplish anything by spending weeks coding a perfect multi-z engine that works for explosions and all that, it's just a waste of time, just throw in some tile shit and you're good to go
This game isn't some AAA project, you make a cool feature with the intent to build on it later because it's functional, like almost any other ss13 feature before the great autistic 'code quality' trend of /tg/
Making a more basic code with the intent of later expanding it doesn't make it shitty code.paprika wrote:What's your point
You won't accomplish anything by spending weeks coding a perfect multi-z engine that works for explosions and all that, it's just a waste of time, just throw in some tile shit and you're good to go
This game isn't some AAA project, you make a cool feature with the intent to build on it later because it's functional, like almost any other ss13 feature before the great autistic 'code quality' trend of /tg/