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Planet Station 2: Electric Boogaloo

Posted: Wed Jul 25, 2018 4:46 am
by Qustinnus
Hi,

As you all know noone has done much for Planetstation lately, and one of FTL13's mappers, Aerwhisp, and me, have been interested in working on Planet Station. So we're going to start creating a new map for it so it is atleast playable during normal rounds so we can test multiZ and see what TGs gameplay is like on a planet.

Once we're done with that, we also hope to implement some more unique gameplay to Planet Station and kinda hype up the production of it again! I'll mostly work on small features to ensure the map works (And in the future probably add thigns specifically for the unique gamemodes or whatever)

For now I wanted to set up this thread to show what progress we're making and keep everything transparent so we can get feedback on the map while it is being made. We've currently started the surface area of the map so far and most of it is still just concepting so don't go too crazy just yet.

Also, we're currently planning on creating one underground, one surface and one "sky" z level.

Some of Aerwhisp's FTL13 maps:
Spoiler:
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Image
Progress on the surface floor of Planet Station:
Spoiler:
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Re: Planet Station 2: Electric Boogaloo

Posted: Wed Jul 25, 2018 5:05 am
by CitrusGender
This is great! I'm happy someone else has taken an interest in at least attempting to finish up the mapping for it. I appreciate you making an effort Qustinnus.

Re: Planet Station 2: Electric Boogaloo

Posted: Wed Jul 25, 2018 5:07 am
by Qustinnus
im doing this so i can hold the map hostage unless moods are re-enabled :^)


/S

Re: Planet Station 2: Electric Boogaloo

Posted: Wed Jul 25, 2018 8:21 am
by Qustinnus
edit: thanks spacemaniac fixed linked https://streamable.com/4yvau

ported FTL's terrain gen for the jungle itself. I wanted to use perlin noise and create a new generator but Byond RNG sucks literal asshole.

Re: Planet Station 2: Electric Boogaloo

Posted: Wed Jul 25, 2018 9:06 pm
by SpaceManiac