The FastDMM Project

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Rockdtben
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The FastDMM Project

Post by Rockdtben » #377352

FastDMM
Current Release: v0.7.4
FastDMM is an alternative map editor for BYOND that is designed to be more flexible. This forum is dedicated to discussion and development of the FastDMM map editor.


v0.7.4
  • Fixes a bug in the ObjectTree
  • Added Exit button in the file menu.
  • Adds an Output Pane on the bottom of the editor which will output all error messages. (Popup errors will continue to popup but will also print to the output pane
v0.7.2
  • Fixes extension on Saving Map Image.
  • Added setting to allow users to turn off autosave #7
v0.7.1
  • Adds Undo/Redo Shortcuts (Ctrl-Z Undo || Ctrl-R and Ctrl-Y Redo)
  • Added Autosaving
  • Fixes subtraction macros (they were dividing)
  • Add some Testing code for macro regex.
Major Planned Projects
Hotkey/Shortcut customization
DME object tree parser to output JSON ||| Modifying FastDMM to accept JSON or DME to build object tree.


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Game Master: 03/24/2022 - Now || Domain Holder: 04/15/2014 - 03/24/2022 || Code Project Lead: 02/01/2014 - 10/07/2014 || G-Admin: 12/29/2013 - 04/04/2015 || T-Admin: 3/29/2013 - 12/29/2013 || Codermin: ? - 3/29/2013 || Started Playing: 6/13/2006 || "Took no shit from shitters" - MrStonedOne
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Re: The FastDMM Project

Post by MrStonedOne » #378250

[17:57:03] <%MrStonedOne> Rockdtben, once we get to making our own map format, I want to add support for more advance map var edits like say directly referencing other things on the map so we can kill off all the stupid linker logic
[17:57:09] <%MrStonedOne> or directly adding lists
[17:57:28] <%MrStonedOne> to kill off the access logic
[17:57:46] <%MrStonedOne> and then things like special values added to json files so we could support access levels by name
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FrozenGuy5
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Re: The FastDMM Project

Post by FrozenGuy5 » #378290

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Re: The FastDMM Project

Post by Scott » #378369

Are you fixing the performance issue or is it already fixed?
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Re: The FastDMM Project

Post by Rockdtben » #378626

Scott wrote:Are you fixing the performance issue or is it already fixed?
I haven't encountered performance issues yet, but we can start adding some metrics to measure that.
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Re: The FastDMM Project

Post by Bawhoppennn » #386849

Why does this have its own subforum anyways?
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Re: The FastDMM Project

Post by Denton » #394399

This is so much faster and better than using Dream Maker, very nice!

Is it possible to exclude paths from filters? Ie in case I want to see all /obj except for obj/machinery/door.
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Re: The FastDMM Project

Post by Qbopper » #394417

Denton wrote:Is it possible to exclude paths from filters? Ie in case I want to see all /obj except for obj/machinery/door.
I just tested, the filter works off of what you have in the filter list - removing /area hides all areas, and adding obj/machinery/door shows no objects but doors

so unless you listed every object EXCEPT obj/machinery/door then I don't think so no
Denton wrote:This is so much faster and better than using Dream Maker, very nice!
it singlehandedly got me to map again and i am forever grateful to rocketdtben
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Re: The FastDMM Project

Post by Denton » #394499

Qbopper wrote:it singlehandedly got me to map again and i am forever grateful to rocketdtben
Yeah same, this will make fixing Omega so much easier. Autosave and the filter system are really nice.
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Re: The FastDMM Project

Post by Rockdtben » #404082

Qbopper wrote:
Denton wrote:Is it possible to exclude paths from filters? Ie in case I want to see all /obj except for obj/machinery/door.
I just tested, the filter works off of what you have in the filter list - removing /area hides all areas, and adding obj/machinery/door shows no objects but doors

so unless you listed every object EXCEPT obj/machinery/door then I don't think so no
Denton wrote:This is so much faster and better than using Dream Maker, very nice!
it singlehandedly got me to map again and i am forever grateful to rocketdtben

I could probably add it as part of this.

https://github.com/tgstation/FastDMM/issues/8
Custom Software Solutions, Mentorship, and game development ----> Main Site
Game Master: 03/24/2022 - Now || Domain Holder: 04/15/2014 - 03/24/2022 || Code Project Lead: 02/01/2014 - 10/07/2014 || G-Admin: 12/29/2013 - 04/04/2015 || T-Admin: 3/29/2013 - 12/29/2013 || Codermin: ? - 3/29/2013 || Started Playing: 6/13/2006 || "Took no shit from shitters" - MrStonedOne
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Re: The FastDMM Project

Post by mysteryman sideburns » #418663

ive decided im going to make an updated uterus station so we have at least one good map to use instead of all the bad ones, how do i use this
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Re: The FastDMM Project

Post by Rockdtben » #432486

Custom Software Solutions, Mentorship, and game development ----> Main Site
Game Master: 03/24/2022 - Now || Domain Holder: 04/15/2014 - 03/24/2022 || Code Project Lead: 02/01/2014 - 10/07/2014 || G-Admin: 12/29/2013 - 04/04/2015 || T-Admin: 3/29/2013 - 12/29/2013 || Codermin: ? - 3/29/2013 || Started Playing: 6/13/2006 || "Took no shit from shitters" - MrStonedOne
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