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The FastDMM Project

PostPosted: Tue Jan 30, 2018 12:10 am
by Rockdtben
FastDMM
Current Release: v0.7.4
FastDMM is an alternative map editor for BYOND that is designed to be more flexible. This forum is dedicated to discussion and development of the FastDMM map editor.


v0.7.4
  • Fixes a bug in the ObjectTree
  • Added Exit button in the file menu.
  • Adds an Output Pane on the bottom of the editor which will output all error messages. (Popup errors will continue to popup but will also print to the output pane

v0.7.2
  • Fixes extension on Saving Map Image.
  • Added setting to allow users to turn off autosave #7
v0.7.1
  • Adds Undo/Redo Shortcuts (Ctrl-Z Undo || Ctrl-R and Ctrl-Y Redo)
  • Added Autosaving
  • Fixes subtraction macros (they were dividing)
  • Add some Testing code for macro regex.

Major Planned Projects
Hotkey/Shortcut customization
DME object tree parser to output JSON ||| Modifying FastDMM to accept JSON or DME to build object tree.


GitHub
Issue Tracker

Re: The FastDMM Project

PostPosted: Sat Feb 03, 2018 2:01 am
by MrStonedOne
[17:57:03] <%MrStonedOne> Rockdtben, once we get to making our own map format, I want to add support for more advance map var edits like say directly referencing other things on the map so we can kill off all the stupid linker logic
[17:57:09] <%MrStonedOne> or directly adding lists
[17:57:28] <%MrStonedOne> to kill off the access logic
[17:57:46] <%MrStonedOne> and then things like special values added to json files so we could support access levels by name

Re: The FastDMM Project

PostPosted: Sat Feb 03, 2018 12:41 pm
by FrozenGuy5

Re: The FastDMM Project

PostPosted: Sat Feb 03, 2018 11:11 pm
by Scott
Are you fixing the performance issue or is it already fixed?

Re: The FastDMM Project

PostPosted: Mon Feb 05, 2018 8:26 pm
by Rockdtben
Scott wrote:Are you fixing the performance issue or is it already fixed?


I haven't encountered performance issues yet, but we can start adding some metrics to measure that.

Re: The FastDMM Project

PostPosted: Fri Mar 02, 2018 10:46 pm
by Bawhoppennn
Why does this have its own subforum anyways?

Re: The FastDMM Project

PostPosted: Mon Mar 26, 2018 4:41 pm
by Denton
This is so much faster and better than using Dream Maker, very nice!

Is it possible to exclude paths from filters? Ie in case I want to see all /obj except for obj/machinery/door.

Re: The FastDMM Project

PostPosted: Mon Mar 26, 2018 5:50 pm
by Qbopper
Denton wrote:Is it possible to exclude paths from filters? Ie in case I want to see all /obj except for obj/machinery/door.


I just tested, the filter works off of what you have in the filter list - removing /area hides all areas, and adding obj/machinery/door shows no objects but doors

so unless you listed every object EXCEPT obj/machinery/door then I don't think so no

Denton wrote:This is so much faster and better than using Dream Maker, very nice!


it singlehandedly got me to map again and i am forever grateful to rocketdtben

Re: The FastDMM Project

PostPosted: Mon Mar 26, 2018 9:39 pm
by Denton
Qbopper wrote:it singlehandedly got me to map again and i am forever grateful to rocketdtben

Yeah same, this will make fixing Omega so much easier. Autosave and the filter system are really nice.

Re: The FastDMM Project

PostPosted: Thu Apr 26, 2018 5:06 pm
by Rockdtben
Qbopper wrote:
Denton wrote:Is it possible to exclude paths from filters? Ie in case I want to see all /obj except for obj/machinery/door.


I just tested, the filter works off of what you have in the filter list - removing /area hides all areas, and adding obj/machinery/door shows no objects but doors

so unless you listed every object EXCEPT obj/machinery/door then I don't think so no

Denton wrote:This is so much faster and better than using Dream Maker, very nice!


it singlehandedly got me to map again and i am forever grateful to rocketdtben



I could probably add it as part of this.

https://github.com/tgstation/FastDMM/issues/8

Re: The FastDMM Project

PostPosted: Sun Jun 17, 2018 4:00 pm
by mysteryman sideburns
ive decided im going to make an updated uterus station so we have at least one good map to use instead of all the bad ones, how do i use this

Re: The FastDMM Project

PostPosted: Sat Aug 11, 2018 9:16 pm
by Rockdtben