Medieval Portal Storm
Posted: Wed Jun 10, 2020 7:17 pm
Unidentified blue-space signatures have cropped up around the station. The crew is advised to investigate.
A freak portal storm has brought a group of medieval peasants, lords, knights, mercenaries, or even royalty onto the station. Depending on their goal and numbers, the crew may be able to safely ignore them or will be forced to take up arms.
Here are some basic events involving this 'Medieval Folk' idea.
Crusade
A medium-sized group of Crusaders have arrived with the station, with the sole purpose of converting (read: scaring the crew into praising God) as many people to their religion (whatever that may be) as possible by any means necessary. This is not cult, they do not get cool-ass books or anything; they literally just beat the shit out of anyone who speaks heresy and praise God (Space God?) while they're doing it. Fun midround addition to the round or as a bit of extra chaos added to an actual cult round. They get medieval armor and Claymores, along with God's favor(?) if they do convert a good portion of the station. They do not have permission to just slaughter people willy-nilly for the hell of it; laying siege to a department filled with nonbelievers is something else.
Peasants!
A huge group of angry peasants that were on their way to revolt against the king arrive at the station. They're equipped with basically nothing (maybe torches, spears, and knives?) and may or may not have a goal. Generally, they're just rioting for the sake of rioting - a true greytide mob. Adds chaos to the round, but doesn't act as a sole threat. Good to keep the crew on their toes.
Conquest
A large group of Knights and their King (or Queen) have arrived at the station, with the sole purpose to overthrow the (acting) Captain and to claim SS13 in the name of [nation]! They can do this via flat-out attacking, or through rallying the crew to revolt, or just by occupying a part of the station. Depending on how equipped they are, a Conquest could act as a main round threat. The Conquest fails if the majority of the Knights and their King are killed, exiled, or flee. The Conquest is a success if the Captain is replaced by the King and the station is under control by Medieval forces.
Magical Merchant
An old wizard arrives at the station, selling magical wares and powers to the crew.. for a price. Maybe their soul, their loved ones, their humanity.. but hey, it's a cool staff, right? Good for stirring chaos on the station, but can make the crew overpowered if the merchant is too kind.
A freak portal storm has brought a group of medieval peasants, lords, knights, mercenaries, or even royalty onto the station. Depending on their goal and numbers, the crew may be able to safely ignore them or will be forced to take up arms.
Here are some basic events involving this 'Medieval Folk' idea.
Crusade
A medium-sized group of Crusaders have arrived with the station, with the sole purpose of converting (read: scaring the crew into praising God) as many people to their religion (whatever that may be) as possible by any means necessary. This is not cult, they do not get cool-ass books or anything; they literally just beat the shit out of anyone who speaks heresy and praise God (Space God?) while they're doing it. Fun midround addition to the round or as a bit of extra chaos added to an actual cult round. They get medieval armor and Claymores, along with God's favor(?) if they do convert a good portion of the station. They do not have permission to just slaughter people willy-nilly for the hell of it; laying siege to a department filled with nonbelievers is something else.
Peasants!
A huge group of angry peasants that were on their way to revolt against the king arrive at the station. They're equipped with basically nothing (maybe torches, spears, and knives?) and may or may not have a goal. Generally, they're just rioting for the sake of rioting - a true greytide mob. Adds chaos to the round, but doesn't act as a sole threat. Good to keep the crew on their toes.
Conquest
A large group of Knights and their King (or Queen) have arrived at the station, with the sole purpose to overthrow the (acting) Captain and to claim SS13 in the name of [nation]! They can do this via flat-out attacking, or through rallying the crew to revolt, or just by occupying a part of the station. Depending on how equipped they are, a Conquest could act as a main round threat. The Conquest fails if the majority of the Knights and their King are killed, exiled, or flee. The Conquest is a success if the Captain is replaced by the King and the station is under control by Medieval forces.
Magical Merchant
An old wizard arrives at the station, selling magical wares and powers to the crew.. for a price. Maybe their soul, their loved ones, their humanity.. but hey, it's a cool staff, right? Good for stirring chaos on the station, but can make the crew overpowered if the merchant is too kind.