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Some basic guidelines and goals

Posted: Thu Aug 02, 2018 9:03 pm
by ninjanomnom
Hi, I'm functionally the design lead for now during this beginning period. Feel free to ask any questions of me in the various chats.

During this setup phase at least I'm going to try to keep the gameplay mostly similar and focus on code and performance improvements. Don't treat this as something like a freeze though, if you have some big change you want just discuss it first.

I'll be trying to maintain a list of refactors here which people can port. Let people know if you want to work on one.
  • StonedMC
  • GLOB global wrapper
  • Datum Components
  • Non compiled map loading
  • Z level traits
(This is by no means exhaustive, we just have so many refactors in tgstation I can't possibly recall them all)

There are also plenty of smaller refactors to various systems that are easier to handle. Feel free to ask about where you can help if you don't know where to start.

Re: Some basic guidelines and goals

Posted: Mon Aug 20, 2018 1:37 am
by JJRcop
Rustled and Franc say that logging is terrible and they want our logs soon. They ended the test on Sunday early because they couldn't stand it after multiple mutinies.

Re: Some basic guidelines and goals

Posted: Mon Aug 20, 2018 10:33 pm
by Rustledjimm
JJRcop wrote:Rustled and Franc say that logging is terrible and they want our logs soon. They ended the test on Sunday early because they couldn't stand it after multiple mutinies.
It was more actually that I was exhausted than the mutinies.

Re: Some basic guidelines and goals

Posted: Mon Aug 20, 2018 10:37 pm
by Stickymayhem
The logging is fucking atrocious and unusable though let's be honest. At least porting our adminhelp/ticket system and bare basic shit like FLW would be nice

Re: Some basic guidelines and goals

Posted: Tue Aug 21, 2018 12:29 am
by oranges
Do you even grasp the scope of that work?

Re: Some basic guidelines and goals

Posted: Tue Aug 21, 2018 12:31 am
by Stickymayhem
oranges wrote:Do you even grasp the scope of that work?
No and I don't pretend to but it's desperately needed given we can barely administrate at the moment.

I'm just saying what's needed without regard for the work required. You guys can make decisions on where to distribute effort.