Gameplay Tweaks (Hopefully with minimal coding required)
Posted: Sun Aug 05, 2018 7:49 pm
I'm sure everyone could suggest improvements and tweaks to the CM gameplay. Let's name them.
I'll start,
-Replace the pilot role with a bot that pushes all the buttons on the dropships, and sends automated messages on its status over comms. This eliminates a repetitive job and allows people to plan around reliable dropship schedules. Add a manual override to handle edge scenarios.
-Expand the vendor point system to PFC vendors, and re-balance requisition stockpiles to compensate. This allows marines to try gimmicks that otherwise rely on parsimonious cargo techs to be generous. It is not fun to wait in req lines, unless a fight breaks out, which is fun until the cancerous MPs brig you for most of the round.
-This would some work to implement, but the game could use more structures for engineers to build and materials to compensate. FOB engineers need more to do.
-Also something needs to change with MP procedures. They're important to shaping the round, but you might as well pull up Netflix whenever they arrest you.
The cave fighting mechanics could use some work too. The fun marine gadgets do not work in the caves. Oftentimes only a few marines at the front get to fire their weapons before the boilers, crushers, or queen arrives and wipes out the attacking force.
I'll start,
-Replace the pilot role with a bot that pushes all the buttons on the dropships, and sends automated messages on its status over comms. This eliminates a repetitive job and allows people to plan around reliable dropship schedules. Add a manual override to handle edge scenarios.
-Expand the vendor point system to PFC vendors, and re-balance requisition stockpiles to compensate. This allows marines to try gimmicks that otherwise rely on parsimonious cargo techs to be generous. It is not fun to wait in req lines, unless a fight breaks out, which is fun until the cancerous MPs brig you for most of the round.
-This would some work to implement, but the game could use more structures for engineers to build and materials to compensate. FOB engineers need more to do.
-Also something needs to change with MP procedures. They're important to shaping the round, but you might as well pull up Netflix whenever they arrest you.
The cave fighting mechanics could use some work too. The fun marine gadgets do not work in the caves. Oftentimes only a few marines at the front get to fire their weapons before the boilers, crushers, or queen arrives and wipes out the attacking force.